Player Matchup

Hercules
Hercules
GHTDamokles
Hercules
Level 123
God Stats
0W - 1L
1,629 SR
Queue Stats
5W - 7L
1,587 Elo+
Party 1
Zhong Kui
Zhong Kui
Lorska
Zhong Kui
Level 164
God Stats
0W - 1L
1,659 SR
Queue Stats
6W - 8L
1,582 Elo+
Party 1
Loki
Loki
Loryk
Loki
Level 216
God Stats
0W - 1L
1,778 SR
Queue Stats
6W - 8L
1,582 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Nightdrifter
Morgan Le Fay
Level 129
God Stats
4W - 6L
1,529 SR
Queue Stats
6W - 8L
1,582 Elo+
Party 1
Ganesha
Ganesha
Pox Crusader
Ganesha
Level 128
God Stats
2W - 1L
1,935 SR
Queue Stats
24W - 27L
1,621 Elo+
Party 1
Team Averages
Level 152
1,706 SR
1,591 Elo+

VS

Team Averages
Level 130
1,627 SR
1,603 Elo+
Achilles
Achilles
JodenHuckt
Achilles
Level 146
God Stats
3W - 1L
1,681 SR
Queue Stats
465W - 445L
1,531 Elo+
Solo
Kumbhakarna
Kumbhakarna
OrionKuKulKan
Kumbhakarna
Level 127
God Stats
7W - 8L
1,555 SR
Queue Stats
53W - 30L
1,631 Elo+
Party 2
Heimdallr
Heimdallr
Puulsek
Heimdallr
Level 68
God Stats
2W - 3L
1,598 SR
Queue Stats
13W - 7L
1,681 Elo+
Party 2
Serqet
Serqet
Wilbo11
Serqet
Level 127
God Stats
3W - 1L
1,516 SR
Queue Stats
84W - 43L
1,652 Elo+
Solo
Nu Wa
Nu Wa
leongunblade
Nu Wa
Level 183
God Stats
26W - 11L
1,783 SR
Queue Stats
246W - 229L
1,522 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
GHTDamokles
Hercules
12
1 / 3 / 0
6,587
471
7,157
12,232
12,967
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Zhong Kui
Lorska
Zhong Kui
11
0 / 1 / 1
6,256
447
4,464
8,159
7,396
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Loki
Loryk
Loki
13
1 / 4 / 0
6,858
490
4,291
12,707
3,859
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Morgan Le Fay
Nightdrifter
Morgan Le Fay
12
1 / 3 / 1
7,367
526
5,500
8,767
2,961
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Ganesha
Pox Crusader
Ganesha
10
0 / 1 / 1
6,337
453
2,438
9,257
5,584
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
JodenHuckt
Achilles
14
0 / 1 / 3
8,154
582
8,410
12,597
10,367
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Kumbhakarna
OrionKuKulKan
Kumbhakarna
13
1 / 0 / 3
7,511
537
3,961
11,327
9,612
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Heimdallr
Puulsek
Heimdallr
16
4 / 0 / 2
8,509
608
8,150
6,862
2,920
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Serqet
Wilbo11
Serqet
14
2 / 2 / 3
7,497
536
5,632
12,691
4,639
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
5 / 0 / 3
8,764
626
11,251
2,895
962
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
26
3
Kills
12
12
Deaths
3
3
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Hercules
GHTDamokles
Hercules
1
3
0
0.33
W
Achilles
JodenHuckt
Achilles
0
1
3
1.5
L
Zhong Kui
Lorska
Zhong Kui
0
1
1
0.5
L
Loki
Loryk
Loki
1
4
0
0.25
L
Morgan Le Fay
Nightdrifter
Morgan Le Fay
1
3
1
0.5
W
Kumbhakarna
OrionKuKulKan
Kumbhakarna
1
0
3
2.5
L
Ganesha
Pox Crusader
Ganesha
0
1
1
0.5
W
Heimdallr
Puulsek
Heimdallr
4
0
2
5
W
Serqet
Wilbo11
Serqet
2
2
3
1.75
W
5
0
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,850
Damage
37,404
51,122
Taken
46,372
32,767
Mitigated
28,500
14,182
Healing
21,332
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
GHTDamokles
Hercules
7,157
3,709
0
4,696
12,232
12,967
0
729
10,103
0
38,540
W
Achilles
JodenHuckt
Achilles
8,410
1,827
0
4,655
12,597
10,367
0
0
11,825
0
51,005
L
Zhong Kui
Lorska
Zhong Kui
4,464
750
0
2,828
8,159
7,396
0
1,018
7,061
42,242
1,209
L
Loki
Loryk
Loki
4,291
1,150
0
3,278
12,707
3,859
0
2,885
9,551
0
55,825
L
Morgan Le Fay
Nightdrifter
Morgan Le Fay
5,500
519
0
1,667
8,767
2,961
0
4,220
3,642
49,501
1,607
W
Kumbhakarna
OrionKuKulKan
Kumbhakarna
3,961
838
2,478
2,994
11,327
9,612
0
4,351
6,761
21,047
1,921
L
Ganesha
Pox Crusader
Ganesha
2,438
180
0
1,713
9,257
5,584
0
5,000
3,931
18,583
0
W
Heimdallr
Puulsek
Heimdallr
8,150
4,527
0
4,176
6,862
2,920
0
1,612
5,071
0
71,462
W
Serqet
Wilbo11
Serqet
5,632
626
0
5,849
12,691
4,639
0
3,829
8,778
0
65,408
W
11,251
1,730
35
1,145
2,895
962
244
1,519
1,376
61,320
951

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,405
Gold Earned
40,435
384
Minions Killed
494
0
Camps Cleared
0
1,501,648
Distance Traveled
1,499,808
13
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
6,587
471
72
5
0
280,110
0
W
Achilles
8,154
582
96
7
0
281,976
0
L
Zhong Kui
6,256
447
96
7
0
321,866
0
L
Loki
6,858
490
97
7
0
335,186
2
L
Morgan Le Fay
7,367
526
116
8
0
285,098
7
W
Kumbhakarna
7,511
537
30
2
0
296,945
0
L
Ganesha
6,337
453
3
0
0
279,388
4
W
Heimdallr
8,509
608
130
9
0
264,814
0
W
Serqet
7,497
536
108
8
0
357,622
2
W
Nu Wa
8,764
626
130
9
0
298,451
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role