Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ymir
Ymir
HaoryuuZarc
Ymir
Level 81
God Stats
2W - 5L
1,381 SR
Queue Stats
26W - 40L
1,447 Elo+
Party 2
Janus
Janus
Illyr1an
Janus
Level 124
God Stats
13W - 16L
1,516 SR
Queue Stats
397W - 368L
1,555 Elo+
Solo
Ra
Ra
Omfg0rz
Ra
Level 145
God Stats
13W - 16L
1,588 SR
Queue Stats
102W - 160L
1,478 Elo+
Party 2
Xbalanque
Xbalanque
lNich
Xbalanque
Level 208
God Stats
1W - 2L
1,730 SR
Queue Stats
257W - 262L
1,489 Elo+
Party 2
Team Averages
Level 143
1,543 SR
1,494 Elo+

VS

Team Averages
Level 161
1,626 SR
1,583 Elo+
Sylvanus
Sylvanus
Bamidelee
Sylvanus
Level 149
God Stats
1W - 0L
1,338 SR
Queue Stats
13W - 10L
1,526 Elo+
Party 1
Chiron
Chiron
Neightwulf
Chiron
Level 159
God Stats
9W - 1L
1,889 SR
Queue Stats
26W - 12L
1,765 Elo+
Solo
Bakasura
Bakasura
Parovka
Bakasura
Level 221
God Stats
24W - 20L
1,605 SR
Queue Stats
1,417W - 1,234L
1,512 Elo+
Party 1
Cerberus
Cerberus
ShieldSilverBot
Cerberus
Level 130
God Stats
51W - 22L
1,711 SR
Queue Stats
259W - 136L
1,587 Elo+
Party 1
Discordia
Discordia
eleganteheren
Discordia
Level 146
God Stats
4W - 2L
1,586 SR
Queue Stats
222W - 213L
1,526 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
8
4 / 1 / 0
4,595
766
1,985
4,044
1,106
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

7
0 / 2 / 1
3,995
666
1,304
4,414
2,318
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Janus
Illyr1an
Janus
5
0 / 0 / 1
3,451
575
1,393
1,114
231
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

8
0 / 1 / 1
4,560
760
798
2,815
814
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Xbalanque
lNich
Xbalanque
7
0 / 3 / 1
3,630
605
4,927
5,221
1,259
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Bamidelee
Sylvanus
7
1 / 2 / 0
4,077
680
1,844
4,667
1,685
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Chiron
Neightwulf
Chiron
8
5 / 1 / 0
4,696
783
4,047
4,549
1,115
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bakasura
Parovka
Bakasura
9
1 / 0 / 1
4,510
752
1,112
3,894
1,163
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Cerberus
7
0 / 0 / 5
4,557
760
2,779
5,755
2,967
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Magic Focus

Magic Focus

+20
Magical Power

Discordia
eleganteheren
Discordia
9
0 / 1 / 1
4,273
712
922
2,143
463
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
14
4
Kills
7
7
Deaths
4
4
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Da Ji
 
Da Ji
4
1
0
4
W
Sylvanus
Bamidelee
Sylvanus
1
2
0
0.5
L
0
2
1
0.25
L
Janus
Illyr1an
Janus
0
0
1
0.5
W
Chiron
Neightwulf
Chiron
5
1
0
5
L
0
1
1
0.5
W
Bakasura
Parovka
Bakasura
1
0
1
1.5
W
Cerberus
0
0
5
2.5
W
Discordia
eleganteheren
Discordia
0
1
1
0.5
L
Xbalanque
lNich
Xbalanque
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,407
Damage
10,704
17,608
Taken
21,008
5,728
Mitigated
7,393
7,771
Healing
11,363
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
 
Da Ji
1,985
642
0
2,106
4,044
1,106
0
1,117
2,927
0
20,404
W
Sylvanus
Bamidelee
Sylvanus
1,844
663
0
1,831
4,667
1,685
0
994
3,479
15,235
0
L
1,304
417
0
1,250
4,414
2,318
0
1,262
3,152
6,995
0
L
Janus
Illyr1an
Janus
1,393
68
0
861
1,114
231
0
727
387
10,508
267
W
Chiron
Neightwulf
Chiron
4,047
1,452
161
2,243
4,549
1,115
0
735
3,814
0
29,537
L
798
44
323
1,408
2,815
814
0
922
1,783
26,687
547
W
Bakasura
Parovka
Bakasura
1,112
812
0
3,342
3,894
1,163
0
158
3,702
0
26,955
W
Cerberus
2,779
347
0
3,124
5,755
2,967
0
569
5,186
10,640
621
W
Discordia
eleganteheren
Discordia
922
0
0
662
2,143
463
0
593
1,380
28,272
0
L
Xbalanque
lNich
Xbalanque
4,927
2,257
0
1,823
5,221
1,259
0
1,387
3,814
0
30,031

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,231
Gold Earned
22,113
174
Minions Killed
236
0
Camps Cleared
0
666,783
Distance Traveled
712,683
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
4,595
766
44
7
0
176,126
0
W
Sylvanus
4,077
680
35
6
0
129,402
0
L
Ymir
3,995
666
13
2
0
139,959
0
L
Janus
3,451
575
18
3
0
79,649
1
W
Chiron
4,696
783
62
10
0
137,443
0
L
Ra
4,560
760
53
9
0
150,723
0
W
Bakasura
4,510
752
67
11
0
160,942
0
W
Cerberus
4,557
760
15
3
0
156,222
3
W
Discordia
4,273
712
57
10
0
128,674
1
L
Xbalanque
3,630
605
46
8
0
120,326
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role