Player Matchup

Anubis
Anubis
 
Anubis
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mulan
Mulan
Dvffy0nTwitch-
Mulan
Level 94
God Stats
1W - 2L
1,317 SR
Queue Stats
54W - 76L
1,432 Elo+
Party 2
Charon
Charon
KLiftem-_-
Charon
Level 60
God Stats
4W - 5L
1,391 SR
Queue Stats
104W - 127L
1,469 Elo+
Party 2
Medusa
Medusa
Lil Avaritia
Medusa
Level 82
God Stats
1W - 2L
1,463 SR
Queue Stats
83W - 75L
1,543 Elo+
Solo
Bakasura
Bakasura
Xsoimmaculate_YT
Bakasura
Level 148
God Stats
13W - 1L
1,904 SR
Queue Stats
152W - 174L
1,492 Elo+
Party 2
Team Averages
Level 105
1,515 SR
1,487 Elo+

VS

Team Averages
Level 75
1,408 SR
1,472 Elo+
Zeus
Zeus
Hellen1celler
Zeus
Level 98
God Stats
34W - 20L
1,599 SR
Queue Stats
197W - 175L
1,465 Elo+
Party 1
Ravana
Ravana
LavenderJones
Ravana
Level 88
God Stats
5W - 11L
1,399 SR
Queue Stats
93W - 99L
1,431 Elo+
Solo
Osiris
Osiris
ZombiedadaH
Osiris
Level 66
God Stats
2W - 6L
1,270 SR
Queue Stats
42W - 36L
1,531 Elo+
Party 1
Surtr
Surtr
contraryplate
Surtr
Level 84
God Stats
0W - 1L
1,346 SR
Queue Stats
133W - 106L
1,502 Elo+
Solo
Chronos
Chronos
hellen2celler
Chronos
Level 39
God Stats
9W - 11L
1,425 SR
Queue Stats
104W - 110L
1,433 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
12
4 / 0 / 0
7,257
660
4,353
4,255
1,989
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

12
2 / 0 / 3
6,372
579
3,326
7,706
3,288
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Charon
KLiftem-_-
Charon
11
2 / 1 / 4
6,820
620
5,051
7,479
3,272
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Medusa
11
2 / 2 / 2
5,809
528
6,555
6,788
1,911
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
4 / 0 / 1
7,906
719
6,895
10,428
5,244
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 3 / 0
6,310
574
4,087
7,687
1,522
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

9
0 / 0 / 0
5,153
468
1,456
4,363
1,361
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Osiris
8
0 / 2 / 3
4,866
442
3,385
8,794
6,634
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

10
0 / 5 / 0
5,630
512
5,516
10,472
5,438
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chronos
9
2 / 4 / 1
5,281
480
4,949
7,518
2,158
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
7
14
Kills
3
3
Deaths
14
10
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
4
0
0
4
W
2
0
3
3.5
L
1
3
0
0.33
W
Charon
KLiftem-_-
Charon
2
1
4
4
L
0
0
0
0
W
Medusa
2
2
2
1.5
W
4
0
1
4.5
L
Osiris
0
2
3
0.75
L
0
5
0
0
L
Chronos
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,180
Damage
19,393
36,656
Taken
38,834
15,704
Mitigated
17,113
19,023
Healing
10,859
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
4,353
0
0
2,757
4,255
1,989
0
2,556
1,699
48,015
1,333
W
3,326
531
0
5,142
7,706
3,288
0
1,087
6,579
0
42,601
L
4,087
145
0
1,823
7,687
1,522
0
3,372
4,315
47,659
1,095
W
Charon
KLiftem-_-
Charon
5,051
1,343
0
2,252
7,479
3,272
402
2,125
5,207
23,073
665
L
1,456
188
0
2,287
4,363
1,361
0
310
3,893
0
28,200
W
Medusa
6,555
2,212
0
2,274
6,788
1,911
481
2,757
3,721
0
39,419
W
6,895
4,809
0
6,598
10,428
5,244
0
393
9,370
0
39,708
L
Osiris
3,385
1,181
0
1,292
8,794
6,634
0
2,970
5,824
0
15,530
L
5,516
1,982
0
2,637
10,472
5,438
0
558
8,788
782
39,572
L
Chronos
4,949
1,707
0
2,820
7,518
2,158
0
2,166
5,352
27,179
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,164
Gold Earned
27,240
376
Minions Killed
300
0
Camps Cleared
0
1,110,707
Distance Traveled
1,128,456
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
7,257
660
95
9
0
226,979
0
W
Mulan
6,372
579
70
6
0
262,687
0
L
Zeus
6,310
574
94
9
0
203,250
0
W
Charon
6,820
620
30
3
0
217,146
5
L
Ravana
5,153
468
58
5
0
241,597
2
W
Medusa
5,809
528
69
6
0
207,819
0
W
Bakasura
7,906
719
112
10
0
196,076
0
L
Osiris
4,866
442
25
2
0
253,327
0
L
Surtr
5,630
512
73
7
0
190,752
1
L
Chronos
5,281
480
50
5
0
239,530
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role