Player Matchup

Cernunnos
Cernunnos
forwrds
Cernunnos
Level 98
God Stats
2W - 2L
1,759 SR
Queue Stats
32W - 28L
1,706 Elo+
Party 1
Horus
Horus
seepetti
Horus
Level 127
God Stats
5W - 3L
1,792 SR
Queue Stats
60W - 43L
1,769 Elo+
Party 1
Ra
Ra
whet4uBABE
Ra
Level 64
God Stats
189W - 172L
1,567 SR
Queue Stats
322W - 352L
1,526 Elo+
Solo
Team Averages
Level 96
1,706 SR
1,667 Elo+

VS

Team Averages
Level 130
1,434 SR
1,635 Elo+
King Arthur
King Arthur
CrumpetSenpai
King Arthur
Level 126
God Stats
117W - 117L
1,581 SR
Queue Stats
213W - 224L
1,610 Elo+
Solo
Jing Wei
Jing Wei
FlumingOnion
Jing Wei
Level 89
God Stats
1W - 0L
1,260 SR
Queue Stats
65W - 60L
1,609 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
yakuza96
Morgan Le Fay
Level 174
God Stats
4W - 4L
1,462 SR
Queue Stats
294W - 219L
1,687 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
forwrds
Cernunnos
17
0 / 6 / 3
10,739
671
21,033
16,126
5,810
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Horus
seepetti
Horus
16
1 / 3 / 2
10,486
655
11,980
24,384
25,662
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

19
3 / 2 / 0
12,623
789
7,583
13,950
8,803
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
CrumpetSenpai
King Arthur
19
2 / 1 / 9
12,300
769
14,022
29,331
18,608
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Jing Wei
FlumingOnion
Jing Wei
20
7 / 1 / 3
14,095
881
16,568
15,300
6,023
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Morgan Le Fay
yakuza96
Morgan Le Fay
17
2 / 2 / 7
11,745
734
17,359
11,984
4,396
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
30
4
Kills
11
11
Deaths
4
5
Assists
19
Player
Kills
Deaths
Assists
KDA
W
King Arthur
CrumpetSenpai
King Arthur
2
1
9
6.5
W
Jing Wei
FlumingOnion
Jing Wei
7
1
3
8.5
L
Cernunnos
forwrds
Cernunnos
0
6
3
0.25
L
Horus
seepetti
Horus
1
3
2
0.67
L
3
2
0
1.5
W
Morgan Le Fay
yakuza96
Morgan Le Fay
2
2
7
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,596
Damage
47,949
54,460
Taken
56,615
40,275
Mitigated
29,027
17,345
Healing
25,686
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
CrumpetSenpai
King Arthur
14,022
1,523
0
12,097
29,331
18,608
385
4,392
23,630
5,131
36,279
W
Jing Wei
FlumingOnion
Jing Wei
16,568
15,380
0
7,388
15,300
6,023
3,246
1,597
13,156
0
95,437
L
Cernunnos
forwrds
Cernunnos
21,033
10,834
0
2,941
16,126
5,810
596
5,578
10,410
0
43,510
L
Horus
seepetti
Horus
11,980
4,398
2,085
5,834
24,384
25,662
382
5,951
18,146
2,036
16,136
L
7,583
327
1,918
4,567
13,950
8,803
311
6,696
7,230
54,802
1,116
W
Morgan Le Fay
yakuza96
Morgan Le Fay
17,359
806
0
6,201
11,984
4,396
553
2,144
9,312
42,237
279

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,848
Gold Earned
38,140
179
Minions Killed
232
0
Camps Cleared
0
809,059
Distance Traveled
899,766
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
12,300
769
47
3
0
332,471
0
W
Jing Wei
14,095
881
143
9
0
302,697
0
L
Cernunnos
10,739
671
46
3
0
264,543
0
L
Horus
10,486
655
10
1
0
272,607
0
L
Ra
12,623
789
123
8
0
271,909
4
W
Morgan Le Fay
11,745
734
42
3
0
264,598
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role