Player Matchup

Izanami
Izanami
BoggDoss
Izanami
Level 159
God Stats
3W - 2L
1,478 SR
Queue Stats
49W - 51L
1,544 Elo+
Solo
Geb
Geb
DsxDennis
Geb
Level 181
God Stats
8W - 8L
1,670 SR
Queue Stats
372W - 324L
1,638 Elo+
Solo
Agni
Agni
DxRK7158
Agni
Level 158
God Stats
56W - 43L
1,621 SR
Queue Stats
834W - 810L
1,517 Elo+
Solo
Mulan
Mulan
I2th
Mulan
Level 168
God Stats
8W - 1L
1,884 SR
Queue Stats
197W - 181L
1,565 Elo+
Solo
Pele
Pele
TML_FAN_11
Pele
Level 182
God Stats
4W - 0L
1,940 SR
Queue Stats
739W - 659L
1,545 Elo+
Solo
Team Averages
Level 170
1,718 SR
1,562 Elo+

VS

Team Averages
Level 146
1,593 SR
1,597 Elo+
Ah Puch
Ah Puch
CF0RCE
Ah Puch
Level 164
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 22L
1,654 Elo+
Party 1
Nemesis
Nemesis
EricIsSupreme
Nemesis
Level 148
God Stats
0W - 2L
1,500 SR
Queue Stats
142W - 92L
1,607 Elo+
Party 1
Apollo
Apollo
Hexalicious
Apollo
Level 81
God Stats
13W - 10L
1,594 SR
Queue Stats
263W - 238L
1,566 Elo+
Solo
Charon
Charon
SobaNoods
Charon
Level 85
God Stats
3W - 4L
1,635 SR
Queue Stats
59W - 62L
1,528 Elo+
Solo
Maui
Maui
XilehDrol
Maui
Level 253
God Stats
12W - 12L
1,736 SR
Queue Stats
443W - 420L
1,629 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
BoggDoss
Izanami
8
0 / 1 / 1
4,257
710
2,504
2,916
820
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

7
1 / 1 / 1
3,836
639
3,638
5,251
3,229
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Agni
7
0 / 1 / 1
4,145
691
1,612
2,962
758
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Magic Focus

Magic Focus

+20
Magical Power

Mulan
I2th
Mulan
9
2 / 0 / 0
5,089
848
2,715
3,268
1,397
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

9
1 / 0 / 0
4,372
729
1,314
3,475
862
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
CF0RCE
Ah Puch
8
1 / 2 / 0
4,220
703
1,950
4,330
1,909
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Nemesis
8
0 / 0 / 1
3,914
652
1,169
4,377
1,105
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Apollo
8
1 / 1 / 1
3,908
651
1,782
3,994
949
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Charon
SobaNoods
Charon
7
1 / 0 / 1
4,157
693
2,425
5,010
2,551
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Maui
4
0 / 1 / 0
3,275
546
620
2,504
719
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
6
4
Kills
3
3
Deaths
4
3
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Izanami
BoggDoss
Izanami
0
1
1
0.5
L
Ah Puch
CF0RCE
Ah Puch
1
2
0
0.5
W
1
1
1
1.5
W
Agni
0
1
1
0.5
L
Nemesis
0
0
1
0.5
L
Apollo
1
1
1
1.5
W
Mulan
I2th
Mulan
2
0
0
2
L
Charon
SobaNoods
Charon
1
0
1
1.5
W
1
0
0
1
L
Maui
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,783
Damage
7,946
17,872
Taken
20,215
7,066
Mitigated
7,233
7,376
Healing
9,192
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
BoggDoss
Izanami
2,504
1,568
0
1,128
2,916
820
0
1,075
1,841
0
33,385
L
Ah Puch
CF0RCE
Ah Puch
1,950
203
0
1,330
4,330
1,909
0
2,222
2,071
21,592
0
W
3,638
959
0
1,347
5,251
3,229
0
1,781
3,470
15,011
642
W
Agni
1,612
281
0
564
2,962
758
0
1,134
1,828
20,802
0
L
Nemesis
1,169
317
0
2,608
4,377
1,105
0
241
4,105
0
23,309
L
Apollo
1,782
948
0
1,666
3,994
949
0
1,394
2,600
0
23,839
W
Mulan
I2th
Mulan
2,715
610
0
1,822
3,268
1,397
0
571
2,697
560
26,801
L
Charon
SobaNoods
Charon
2,425
554
185
2,315
5,010
2,551
0
1,152
3,819
11,544
0
W
1,314
305
0
2,515
3,475
862
0
349
3,126
0
26,259
L
Maui
620
309
0
1,088
2,504
719
0
132
2,255
6,556
2,033

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,699
Gold Earned
19,474
239
Minions Killed
177
0
Camps Cleared
0
702,990
Distance Traveled
653,529
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
4,257
710
58
10
0
118,728
0
L
Ah Puch
4,220
703
45
8
0
142,051
0
W
Geb
3,836
639
17
3
0
139,763
0
W
Agni
4,145
691
47
8
0
142,250
0
L
Nemesis
3,914
652
47
8
0
176,722
0
L
Apollo
3,908
651
50
8
0
127,593
0
W
Mulan
5,089
848
58
10
0
144,269
1
L
Charon
4,157
693
12
2
0
128,659
0
W
Pele
4,372
729
59
10
0
157,980
0
L
Maui
3,275
546
23
4
0
78,504
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role