Player Matchup

Ravana
Ravana
AmIDepressed
Ravana
Level 152
God Stats
5W - 3L
1,750 SR
Queue Stats
57W - 65L
1,436 Elo+
Party 1
Amaterasu
Amaterasu
BrickFastley
Amaterasu
Level 124
God Stats
3W - 3L
1,494 SR
Queue Stats
12W - 19L
1,404 Elo+
Party 1
Cthulhu
Cthulhu
Pappa Booty
Cthulhu
Level 27
God Stats
1W - 0L
1,258 SR
Queue Stats
29W - 48L
1,089 Elo+
Party 1
Cupid
Cupid
Xabars
Cupid
Level 66
God Stats
4W - 4L
1,430 SR
Queue Stats
210W - 193L
1,477 Elo+
Solo
Vulcan
Vulcan
kyliann043
Vulcan
Level 148
God Stats
11W - 2L
1,379 SR
Queue Stats
29W - 28L
1,412 Elo+
Party 1
Team Averages
Level 103
1,462 SR
1,364 Elo+

VS

Team Averages
Level 93
1,457 SR
1,404 Elo+
King Arthur
King Arthur
 
King Arthur
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
Castonia
Ymir
Level 32
God Stats
0W - 3L
1,255 SR
Queue Stats
2W - 10L
1,275 Elo+
Party 2
Nut
Nut
Goshkolaneca
Nut
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 10L
1,275 Elo+
Party 2
Geb
Geb
Mr__Moustache76
Geb
Level 161
God Stats
0W - 1L
1,500 SR
Queue Stats
191W - 195L
1,477 Elo+
Solo
Scylla
Scylla
Samurai_Cake
Scylla
Level 127
God Stats
6W - 5L
1,529 SR
Queue Stats
506W - 483L
1,495 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
10
6 / 0 / 1
5,946
595
3,786
4,315
1,630
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Amaterasu
BrickFastley
Amaterasu
12
3 / 0 / 0
7,361
736
6,769
9,858
7,048
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cthulhu
Pappa Booty
Cthulhu
10
0 / 1 / 4
5,708
571
3,961
7,224
3,646
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Cupid
Xabars
Cupid
11
1 / 0 / 4
6,102
610
4,183
2,958
902
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Vulcan
kyliann043
Vulcan
12
3 / 1 / 1
6,753
675
5,018
4,034
1,091
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
9
0 / 3 / 0
5,440
544
5,906
10,366
7,218
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Nemean Armor

Nemean Armor

+25
Physical Protection
+150
Health
+15
Hp 5

Ymir
8
1 / 2 / 0
4,893
489
1,248
7,830
4,034
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

8
0 / 1 / 1
4,714
471
2,527
5,070
1,404
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
1 / 3 / 0
5,236
524
2,895
8,743
2,956
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Scylla
9
0 / 4 / 0
4,961
496
1,475
5,185
1,274
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
3
13
Kills
2
2
Deaths
13
10
Assists
1
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
0
3
0
0
W
Ravana
6
0
1
6.5
W
Amaterasu
BrickFastley
Amaterasu
3
0
0
3
L
Ymir
1
2
0
0.5
L
0
1
1
0.5
L
1
3
0
0.33
W
Cthulhu
Pappa Booty
Cthulhu
0
1
4
2
L
Scylla
0
4
0
0
W
Cupid
Xabars
Cupid
1
0
4
3
W
Vulcan
kyliann043
Vulcan
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,717
Damage
14,051
28,389
Taken
37,194
14,317
Mitigated
16,886
9,521
Healing
11,078
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
5,906
1,619
0
3,026
10,366
7,218
0
0
9,793
0
34,494
W
Ravana
3,786
698
0
666
4,315
1,630
0
1,079
3,236
0
36,015
W
Amaterasu
BrickFastley
Amaterasu
6,769
3,767
0
4,422
9,858
7,048
0
0
9,858
0
47,665
L
Ymir
1,248
72
0
2,099
7,830
4,034
0
2,175
5,655
6,880
0
L
2,527
1,793
0
2,062
5,070
1,404
0
1,330
3,740
0
28,877
L
2,895
280
0
3,291
8,743
2,956
0
1,783
6,960
29,266
852
W
Cthulhu
Pappa Booty
Cthulhu
3,961
32
0
1,411
7,224
3,646
0
1,630
5,594
19,935
1,436
L
Scylla
1,475
0
0
600
5,185
1,274
0
3,630
1,555
24,348
0
W
Cupid
Xabars
Cupid
4,183
2,000
612
1,427
2,958
902
48
153
2,805
0
40,805
W
Vulcan
kyliann043
Vulcan
5,018
110
0
983
4,034
1,091
230
2,422
1,402
42,997
2,077

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,870
Gold Earned
25,244
345
Minions Killed
263
0
Camps Cleared
0
1,059,976
Distance Traveled
948,894
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
5,440
544
66
7
0
174,038
0
W
Ravana
5,946
595
51
5
0
247,241
0
W
Amaterasu
7,361
736
97
10
0
193,949
0
L
Ymir
4,893
489
16
2
0
183,191
1
L
Nut
4,714
471
50
5
0
173,963
0
L
Geb
5,236
524
65
7
0
243,465
2
W
Cthulhu
5,708
571
23
2
0
213,254
0
L
Scylla
4,961
496
66
7
0
174,237
4
W
Cupid
6,102
610
88
9
0
186,488
2
W
Vulcan
6,753
675
86
9
0
219,044
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role