Player Matchup

Ne Zha
Ne Zha
Off a Blizzy
Ne Zha
Level 126
God Stats
0W - 3L
1,173 SR
Queue Stats
426W - 409L
1,484 Elo+
Party 2
Ra
Ra
Proofexy
Ra
Level 94
God Stats
4W - 2L
1,758 SR
Queue Stats
70W - 56L
1,585 Elo+
Party 3
Cthulhu
Cthulhu
Yeet-_Man-_
Cthulhu
Level 84
God Stats
26W - 27L
1,508 SR
Queue Stats
369W - 353L
1,463 Elo+
Party 2
Khepri
Khepri
halomyr
Khepri
Level 117
God Stats
5W - 3L
1,590 SR
Queue Stats
72W - 68L
1,537 Elo+
Party 3
Nut
Nut
ØmniKing
Nut
Level 29
God Stats
0W - 4L
1,147 SR
Queue Stats
42W - 34L
1,556 Elo+
Party 3
Team Averages
Level 90
1,435 SR
1,525 Elo+

VS

Team Averages
Level 139
1,374 SR
1,503 Elo+
Shiva
Shiva
 
Shiva
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
 
Danzaburou
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Breezesan
Morgan Le Fay
Level 119
God Stats
2W - 2L
1,276 SR
Queue Stats
151W - 135L
1,517 Elo+
Party 1
Ra
Ra
Serrated Humor
Ra
Level 147
God Stats
3W - 10L
1,345 SR
Queue Stats
100W - 102L
1,510 Elo+
Party 1
Kuzenbo
Kuzenbo
SwolyFrij0le
Kuzenbo
Level 205
God Stats
1W - 2L
1,248 SR
Queue Stats
210W - 208L
1,489 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
11
1 / 2 / 0
5,509
551
3,124
9,186
3,306
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

10
1 / 4 / 0
5,732
573
2,872
6,885
2,021
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
Yeet-_Man-_
Cthulhu
10
2 / 5 / 0
6,083
608
5,633
11,681
4,590
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Khepri
halomyr
Khepri
7
0 / 3 / 0
4,788
479
1,224
8,573
3,576
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

8
0 / 3 / 0
4,794
479
2,466
6,352
1,550
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
12
4 / 2 / 0
7,118
712
7,991
9,127
4,709
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Danzaburou
 
Danzaburou
12
5 / 1 / 2
6,980
698
7,913
7,207
2,383
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Morgan Le Fay
Breezesan
Morgan Le Fay
12
3 / 1 / 3
6,276
628
5,541
4,991
1,669
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

11
2 / 0 / 2
5,445
545
3,410
4,457
1,278
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kuzenbo
SwolyFrij0le
Kuzenbo
10
3 / 0 / 4
5,859
586
5,360
7,072
3,987
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
28
4
Kills
17
17
Deaths
4
0
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Shiva
 
Shiva
4
2
0
2
W
Danzaburou
 
Danzaburou
5
1
2
6
W
Morgan Le Fay
Breezesan
Morgan Le Fay
3
1
3
4.5
L
Ne Zha
1
2
0
0.5
L
1
4
0
0.25
W
2
0
2
3
W
Kuzenbo
SwolyFrij0le
Kuzenbo
3
0
4
5
L
Cthulhu
Yeet-_Man-_
Cthulhu
2
5
0
0.4
L
Khepri
halomyr
Khepri
0
3
0
0
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,319
Damage
30,215
42,677
Taken
32,854
15,043
Mitigated
14,026
11,656
Healing
18,374
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Shiva
 
Shiva
7,991
1,833
0
4,436
9,127
4,709
0
4,629
3,931
0
48,352
W
Danzaburou
 
Danzaburou
7,913
3,867
0
5,000
7,207
2,383
189
744
6,463
0
55,158
W
Morgan Le Fay
Breezesan
Morgan Le Fay
5,541
328
0
1,685
4,991
1,669
0
1,934
3,057
40,163
1,199
L
Ne Zha
3,124
837
0
2,385
9,186
3,306
0
3,496
5,534
0
42,481
L
2,872
168
336
1,540
6,885
2,021
0
5,234
1,165
40,007
0
W
3,410
548
908
1,924
4,457
1,278
0
590
3,867
25,593
695
W
Kuzenbo
SwolyFrij0le
Kuzenbo
5,360
1,666
0
4,421
7,072
3,987
0
1,102
5,933
33,082
3,342
L
Cthulhu
Yeet-_Man-_
Cthulhu
5,633
234
62
3,457
11,681
4,590
0
967
10,076
29,821
711
L
Khepri
halomyr
Khepri
1,224
115
1,094
1,652
8,573
3,576
0
2,510
5,884
12,267
0
L
2,466
1,043
0
1,130
6,352
1,550
0
652
5,700
0
26,082

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,906
Gold Earned
31,678
298
Minions Killed
336
0
Camps Cleared
0
1,123,425
Distance Traveled
1,112,398
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
7,118
712
68
7
0
197,725
0
W
Danzaburou
6,980
698
86
9
0
198,049
4
W
Morgan Le Fay
6,276
628
89
9
0
233,353
0
L
Ne Zha
5,509
551
75
8
0
250,769
0
L
Ra
5,732
573
88
9
0
230,773
0
W
Ra
5,445
545
38
4
0
226,787
0
W
Kuzenbo
5,859
586
55
6
0
256,484
0
L
Cthulhu
6,083
608
68
7
0
217,175
3
L
Khepri
4,788
479
8
1
0
209,865
0
L
Nut
4,794
479
59
6
0
214,843
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role