Player Matchup

Chang'e
Chang'e
Dom morgan4631
Chang'e
Level 129
God Stats
33W - 31L
1,638 SR
Queue Stats
367W - 356L
1,542 Elo+
Solo
Anhur
Anhur
GMickey
Anhur
Level 122
God Stats
2W - 6L
1,434 SR
Queue Stats
208W - 198L
1,523 Elo+
Solo
Nut
Nut
SlikuHolo
Nut
Level 101
God Stats
6W - 5L
1,708 SR
Queue Stats
458W - 420L
1,498 Elo+
Party 1
Nu Wa
Nu Wa
crocadee
Nu Wa
Level 77
God Stats
1W - 1L
1,500 SR
Queue Stats
119W - 104L
1,469 Elo+
Party 1
Khepri
Khepri
xSatyaVaswani
Khepri
Level 169
God Stats
0W - 1L
1,508 SR
Queue Stats
133W - 114L
1,481 Elo+
Party 1
Team Averages
Level 120
1,558 SR
1,503 Elo+

VS

Team Averages
Level 100
1,539 SR
1,504 Elo+
Lancelot
Lancelot
 
Lancelot
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tsukuyomi
Tsukuyomi
Alphachadasaur
Tsukuyomi
Level 121
God Stats
8W - 4L
1,567 SR
Queue Stats
100W - 103L
1,512 Elo+
Party 2
Sol
Sol
GoobisSlapper
Sol
Level 105
God Stats
2W - 2L
1,622 SR
Queue Stats
205W - 189L
1,540 Elo+
Party 2
Neith
Neith
Plattzy
Neith
Level 91
God Stats
4W - 2L
1,631 SR
Queue Stats
150W - 139L
1,496 Elo+
Party 2
Fafnir
Fafnir
Vulkii
Fafnir
Level 82
God Stats
6W - 8L
1,375 SR
Queue Stats
187W - 188L
1,472 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
2
0 / 1 / 0
2,584
517
91
1,141
183
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Anhur
GMickey
Anhur
5
0 / 0 / 1
3,107
621
1,583
2,097
690
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

6
1 / 2 / 0
3,338
668
1,810
4,867
1,156
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Nu Wa
crocadee
Nu Wa
7
0 / 2 / 0
3,524
705
2,814
2,898
603
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

5
0 / 1 / 0
3,054
611
877
4,352
1,580
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
7
2 / 0 / 0
4,070
814
1,652
2,736
943
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mace

Mace

+10
Physical Power

Tsukuyomi
Alphachadasaur
Tsukuyomi
7
2 / 0 / 2
3,956
791
1,716
3,623
850
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

5
1 / 1 / 0
3,349
670
4,609
2,870
461
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Neith
Plattzy
Neith
8
1 / 0 / 3
4,380
876
1,703
3,366
810
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Fafnir
Vulkii
Fafnir
5
0 / 0 / 0
3,439
688
955
3,182
1,914
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
11
1
Kills
6
6
Deaths
1
1
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Lancelot
 
Lancelot
2
0
0
2
W
Tsukuyomi
Alphachadasaur
Tsukuyomi
2
0
2
3
L
0
1
0
0
L
Anhur
GMickey
Anhur
0
0
1
0.5
W
1
1
0
1
W
Neith
Plattzy
Neith
1
0
3
2.5
L
1
2
0
0.5
W
Fafnir
Vulkii
Fafnir
0
0
0
0
L
Nu Wa
crocadee
Nu Wa
0
2
0
0
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,175
Damage
10,635
15,355
Taken
15,777
4,212
Mitigated
4,978
7,164
Healing
7,760
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
 
Lancelot
1,652
167
0
875
2,736
943
0
100
2,596
0
18,632
W
Tsukuyomi
Alphachadasaur
Tsukuyomi
1,716
253
0
1,952
3,623
850
0
276
3,281
0
15,766
L
91
0
0
424
1,141
183
0
0
1,141
2,829
85
L
Anhur
GMickey
Anhur
1,583
939
0
1,119
2,097
690
0
1,750
347
0
14,229
W
4,609
2,411
0
1,761
2,870
461
0
570
2,260
21,944
1,508
W
Neith
Plattzy
Neith
1,703
530
0
1,706
3,366
810
0
1,868
1,210
0
26,301
L
1,810
1,229
0
2,454
4,867
1,156
0
1,082
3,785
0
15,380
W
Fafnir
Vulkii
Fafnir
955
189
0
1,466
3,182
1,914
0
494
2,648
4,231
405
L
Nu Wa
crocadee
Nu Wa
2,814
161
0
945
2,898
603
0
0
2,898
17,098
0
L
877
60
628
1,594
4,352
1,580
0
2,605
1,747
6,728
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,607
Gold Earned
19,194
119
Minions Killed
167
0
Camps Cleared
0
402,272
Distance Traveled
541,672
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
4,070
814
38
8
0
105,801
0
W
Tsukuyomi
3,956
791
33
7
0
129,639
0
L
Chang'e
2,584
517
10
2
0
27,050
0
L
Anhur
3,107
621
36
7
0
81,587
0
W
Sol
3,349
670
32
6
0
86,698
0
W
Neith
4,380
876
56
11
0
104,333
0
L
Nut
3,338
668
27
5
0
92,813
0
W
Fafnir
3,439
688
8
2
0
115,201
1
L
Nu Wa
3,524
705
38
8
0
95,529
0
L
Khepri
3,054
611
8
2
0
105,293
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role