Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
DaRk-GeRaRd1026
King Arthur
Level 124
God Stats
0W - 2L
1,500 SR
Queue Stats
29W - 21L
1,553 Elo+
Party 2
Ishtar
Ishtar
DaRk-chonchijr
Ishtar
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 17L
1,418 Elo+
Party 2
Ravana
Ravana
IzzyReturns
Ravana
Level 64
God Stats
8W - 7L
1,436 SR
Queue Stats
307W - 299L
1,409 Elo+
Solo
Charon
Charon
ValiantLemur765
Charon
Level 125
God Stats
1W - 1L
1,788 SR
Queue Stats
37W - 35L
1,462 Elo+
Solo
Team Averages
Level 101
1,545 SR
1,468 Elo+

VS

Team Averages
Level 106
1,394 SR
1,481 Elo+
Kuzenbo
Kuzenbo
BloodLine_72
Kuzenbo
Level 116
God Stats
18W - 24L
1,428 SR
Queue Stats
214W - 231L
1,467 Elo+
Solo
Chaac
Chaac
Felixart
Chaac
Level 83
God Stats
2W - 0L
1,380 SR
Queue Stats
63W - 62L
1,467 Elo+
Party 1
Awilix
Awilix
FootFungusGod
Awilix
Level 110
God Stats
14W - 15L
1,550 SR
Queue Stats
97W - 86L
1,533 Elo+
Solo
Mercury
Mercury
GianMPerlo
Mercury
Level 157
God Stats
1W - 5L
1,177 SR
Queue Stats
187W - 199L
1,497 Elo+
Party 1
Hades
Hades
TrustNoOne0777
Hades
Level 64
God Stats
10W - 7L
1,436 SR
Queue Stats
185W - 187L
1,442 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
13
1 / 3 / 2
7,144
550
5,940
6,275
1,685
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

King Arthur
DaRk-GeRaRd1026
King Arthur
10
2 / 1 / 1
6,592
507
5,926
8,228
4,793
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

9
0 / 4 / 2
5,347
411
4,326
7,474
2,103
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ravana
15
5 / 0 / 2
7,774
598
6,707
4,677
2,314
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

11
0 / 2 / 5
6,390
492
3,671
7,555
5,061
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
BloodLine_72
Kuzenbo
10
2 / 1 / 4
6,955
535
4,092
7,428
5,831
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chaac
Felixart
Chaac
12
1 / 4 / 0
7,112
547
6,523
14,214
10,607
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warded Shield

Warded Shield

+35
Magical Protection
+150
Health
+15
Hp 5

12
4 / 1 / 2
7,225
556
3,739
8,375
2,685
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Mercury
GianMPerlo
Mercury
13
1 / 2 / 1
6,664
513
2,241
11,074
3,757
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
2 / 0 / 0
7,030
541
4,471
7,375
2,943
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
17
8
Kills
10
10
Deaths
8
12
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
1
3
2
0.67
W
Kuzenbo
BloodLine_72
Kuzenbo
2
1
4
4
L
King Arthur
DaRk-GeRaRd1026
King Arthur
2
1
1
2.5
L
0
4
2
0.25
W
Chaac
Felixart
Chaac
1
4
0
0.25
W
4
1
2
5
W
Mercury
GianMPerlo
Mercury
1
2
1
0.75
L
Ravana
5
0
2
6
W
2
0
0
2
L
0
2
5
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,570
Damage
21,066
34,209
Taken
48,466
15,956
Mitigated
25,823
6,596
Healing
15,417
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
5,940
1,295
0
500
6,275
1,685
0
4,217
2,058
44,897
0
W
Kuzenbo
BloodLine_72
Kuzenbo
4,092
1,460
0
1,906
7,428
5,831
314
1,324
5,989
19,287
1,989
L
King Arthur
DaRk-GeRaRd1026
King Arthur
5,926
1,151
0
2,179
8,228
4,793
0
0
7,856
0
38,536
L
4,326
2,805
0
859
7,474
2,103
0
2,059
5,415
0
33,291
W
Chaac
Felixart
Chaac
6,523
1,384
0
4,032
14,214
10,607
294
1,920
12,166
0
49,079
W
3,739
1,607
0
3,620
8,375
2,685
158
1,819
6,451
0
42,250
W
Mercury
GianMPerlo
Mercury
2,241
1,192
0
1,636
11,074
3,757
0
1,068
9,853
0
53,418
L
Ravana
6,707
1,927
0
1,411
4,677
2,314
22
336
4,341
0
82,513
W
4,471
124
20
4,203
7,375
2,943
0
2,686
4,396
44,385
2,021
L
3,671
1,488
0
1,647
7,555
5,061
0
1,714
5,673
23,016
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,247
Gold Earned
34,986
377
Minions Killed
361
0
Camps Cleared
0
1,180,376
Distance Traveled
1,273,944
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
7,144
550
89
7
0
229,580
2
W
Kuzenbo
6,955
535
41
3
0
235,092
0
L
King Arthur
6,592
507
72
6
0
175,081
2
L
Ishtar
5,347
411
61
5
0
216,827
0
W
Chaac
7,112
547
94
7
0
214,592
0
W
Awilix
7,225
556
61
5
0
273,129
0
W
Mercury
6,664
513
83
6
0
323,782
0
L
Ravana
7,774
598
121
9
0
308,130
0
W
Hades
7,030
541
82
6
0
227,349
0
L
Charon
6,390
492
34
3
0
250,758
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role