Player Matchup

Nike
Nike
Platinum V
AGC 1107
Nike
Platinum V
Level 146
God Stats
1W - 3L
1,425 SR
Queue Stats
161W - 161L
1,782 MMR
Solo
Cabrakan
Cabrakan
Gold V
JanusvUllr
Cabrakan
Gold V
Level 155
God Stats
2W - 2L
1,266 SR
Queue Stats
61W - 61L
1,761 MMR
Solo
Fenrir
Fenrir
Platinum II
Jobooty99
Fenrir
Platinum II
Level 165
God Stats
14W - 23L
1,448 SR
Queue Stats
331W - 329L
1,813 MMR
Solo
Jing Wei
Jing Wei
Platinum IV
RoyBoy Soy
Jing Wei
Platinum IV
Level 185
God Stats
2W - 1L
1,789 SR
Queue Stats
219W - 206L
1,764 MMR
Solo
Ra
Ra
Gold I
Xx_ECU-KILLER_xX
Ra
Gold I
Level 122
God Stats
14W - 14L
1,583 SR
Queue Stats
103W - 109L
1,827 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 155
1,502 SR
1,789 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 178
1,619 SR
1,731 MMR
Thor
Thor
Platinum III
 
Thor
Platinum III
Level 181
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hou Yi
Hou Yi
Platinum V
ElOskych
Hou Yi
Platinum V
Level 194
God Stats
1W - 1L
1,639 SR
Queue Stats
172W - 166L
1,725 MMR
Solo
Odin
Odin
Diamond V
Warlomite
Odin
Diamond V
Level 153
God Stats
6W - 5L
1,794 SR
Queue Stats
250W - 220L
1,817 MMR
Solo
Zeus
Zeus
Platinum I
YoungBloodJoel
Zeus
Platinum I
Level 211
God Stats
2W - 1L
1,663 SR
Queue Stats
189W - 179L
1,815 MMR
Solo
Pele
Pele
Platinum IV
alphaquegently
Pele
Platinum IV
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
126W - 120L
1,799 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
11
0 / 4 / 4
6,799
486
3,961
11,155
7,358
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Cabrakan
JanusvUllr
Cabrakan
11
0 / 3 / 0
6,350
454
3,446
9,334
9,756
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Fenrir
Jobooty99
Fenrir
11
1 / 3 / 2
6,427
459
5,250
9,780
3,473
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jing Wei
RoyBoy Soy
Jing Wei
15
1 / 0 / 0
8,112
579
6,221
7,353
2,445
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
3 / 5 / 0
7,304
522
5,536
9,827
3,068
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
AthenaShivaMulanBakasuraPoseidon

VS

Bans
LokiCharybdisBake KujiraArtioKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
11
2 / 1 / 7
7,089
506
5,398
9,410
3,533
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Hou Yi
ElOskych
Hou Yi
13
0 / 0 / 3
7,237
517
3,101
8,669
2,537
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Odin
15
2 / 0 / 1
9,189
656
5,571
8,569
6,607
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

16
8 / 1 / 4
9,417
673
13,184
6,145
1,702
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
3 / 3 / 5
7,103
507
7,333
9,976
3,308
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
35
5
Kills
15
15
Deaths
5
6
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Thor
 
Thor
2
1
7
5.5
L
Nike
0
4
4
0.5
W
Hou Yi
ElOskych
Hou Yi
0
0
3
1.5
L
Cabrakan
JanusvUllr
Cabrakan
0
3
0
0
L
Fenrir
Jobooty99
Fenrir
1
3
2
0.67
L
Jing Wei
RoyBoy Soy
Jing Wei
1
0
0
1
W
Odin
2
0
1
2.5
L
3
5
0
0.6
W
8
1
4
10
W
3
3
5
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,414
Damage
34,587
47,449
Taken
42,769
26,100
Mitigated
17,687
12,506
Healing
16,138
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
 
Thor
5,398
846
101
4,004
9,410
3,533
0
2,329
6,897
0
21,872
L
Nike
3,961
292
0
2,277
11,155
7,358
0
3,890
7,031
0
30,005
W
Hou Yi
ElOskych
Hou Yi
3,101
1,519
0
4,616
8,669
2,537
0
166
8,493
0
56,695
L
Cabrakan
JanusvUllr
Cabrakan
3,446
432
0
1,494
9,334
9,756
0
2,177
7,119
36,289
858
L
Fenrir
Jobooty99
Fenrir
5,250
1,166
0
3,314
9,780
3,473
0
1,204
8,462
0
42,685
L
Jing Wei
RoyBoy Soy
Jing Wei
6,221
4,231
0
2,816
7,353
2,445
0
845
6,496
0
72,591
W
Odin
5,571
1,000
0
1,836
8,569
6,607
0
2,622
5,637
12,207
60,438
L
5,536
403
484
2,121
9,827
3,068
208
5,651
3,942
56,923
0
W
13,184
1,225
0
2,307
6,145
1,702
390
1,551
4,450
65,052
0
W
7,333
1,499
0
3,274
9,976
3,308
0
1,242
8,594
0
53,379

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,992
Gold Earned
40,035
449
Minions Killed
477
0
Camps Cleared
0
1,276,300
Distance Traveled
1,430,664
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
7,089
506
34
2
0
290,454
1
L
Nike
6,799
486
53
4
0
256,040
4
W
Hou Yi
7,237
517
104
7
0
270,370
3
L
Cabrakan
6,350
454
70
5
0
253,959
0
L
Fenrir
6,427
459
75
5
0
233,686
0
L
Jing Wei
8,112
579
139
10
0
266,830
3
W
Odin
9,189
656
127
9
0
276,334
3
L
Ra
7,304
522
112
8
0
265,785
3
W
Zeus
9,417
673
135
10
0
272,386
1
W
Pele
7,103
507
77
6
0
321,120
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role