Player Matchup

Artio
Artio
AverageeVee
Artio
Level 142
God Stats
10W - 11L
1,564 SR
Queue Stats
306W - 295L
1,500 Elo+
Solo
Pele
Pele
BrokenShow131
Pele
Level 48
God Stats
6W - 5L
1,543 SR
Queue Stats
136W - 118L
1,516 Elo+
Solo
Yu Huang
Yu Huang
Cinema sE
Yu Huang
Level 145
God Stats
4W - 0L
1,823 SR
Queue Stats
21W - 17L
1,579 Elo+
Party 1
Charybdis
Charybdis
treebranch1
Charybdis
Level 142
God Stats
271W - 206L
1,637 SR
Queue Stats
771W - 712L
1,540 Elo+
Solo
Chaac
Chaac
ubbernukage
Chaac
Level 146
God Stats
2W - 4L
1,705 SR
Queue Stats
112W - 96L
1,520 Elo+
Party 1
Team Averages
Level 125
1,655 SR
1,531 Elo+

VS

Team Averages
Level 161
1,464 SR
1,550 Elo+
Set
Set
 
Set
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
HydraulicBeaver
Atlas
Level 135
God Stats
0W - 2L
1,377 SR
Queue Stats
31W - 18L
1,658 Elo+
Solo
Fenrir
Fenrir
QuiPito_
Fenrir
Level 154
God Stats
1W - 2L
1,255 SR
Queue Stats
164W - 158L
1,452 Elo+
Solo
Da Ji
Da Ji
azuurra
Da Ji
Level 277
God Stats
14W - 14L
1,658 SR
Queue Stats
248W - 224L
1,585 Elo+
Solo
Sol
Sol
maxwell566
Sol
Level 121
God Stats
1W - 1L
1,531 SR
Queue Stats
48W - 37L
1,554 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 2 / 3
5,743
574
4,105
9,984
7,041
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

12
3 / 2 / 3
6,178
618
4,107
7,373
1,996
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Yu Huang
Cinema sE
Yu Huang
10
1 / 2 / 3
5,426
543
3,187
4,379
1,322
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charybdis
treebranch1
Charybdis
11
5 / 3 / 2
6,516
652
5,564
6,645
1,757
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

12
5 / 0 / 0
7,470
747
6,240
5,306
3,669
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
 
Set
8
0 / 3 / 5
4,779
478
2,725
8,621
4,389
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

10
0 / 1 / 2
5,444
544
3,748
3,963
1,303
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
QuiPito_
Fenrir
9
0 / 4 / 0
4,696
470
2,288
10,540
3,230
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Da Ji
azuurra
Da Ji
11
7 / 4 / 2
6,458
646
6,035
8,038
2,676
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

9
2 / 4 / 2
5,434
543
5,454
5,626
1,120
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
20
16
Kills
9
9
Deaths
16
11
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Set
 
Set
0
3
5
0.83
W
2
2
3
1.75
W
3
2
3
2.25
W
Yu Huang
Cinema sE
Yu Huang
1
2
3
1.25
L
0
1
2
1
L
Fenrir
QuiPito_
Fenrir
0
4
0
0
L
Da Ji
azuurra
Da Ji
7
4
2
2
L
2
4
2
0.75
W
Charybdis
treebranch1
Charybdis
5
3
2
2
W
5
0
0
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,203
Damage
20,250
33,687
Taken
36,788
15,785
Mitigated
12,718
12,897
Healing
9,793
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Set
 
Set
2,725
1,106
0
1,687
8,621
4,389
0
3,145
5,341
0
17,638
W
4,105
127
340
4,704
9,984
7,041
0
4,000
5,816
9,108
1,183
W
4,107
1,224
0
3,046
7,373
1,996
0
1,162
6,155
0
39,599
W
Yu Huang
Cinema sE
Yu Huang
3,187
399
0
500
4,379
1,322
0
1,261
2,782
30,733
0
L
3,748
965
0
677
3,963
1,303
0
2,275
1,570
30,992
1,466
L
Fenrir
QuiPito_
Fenrir
2,288
637
0
3,424
10,540
3,230
0
0
10,540
0
22,710
L
Da Ji
azuurra
Da Ji
6,035
1,458
0
2,682
8,038
2,676
0
799
7,150
0
34,136
L
5,454
3,513
0
1,323
5,626
1,120
0
640
4,946
30,170
2,312
W
Charybdis
treebranch1
Charybdis
5,564
2,697
0
2,623
6,645
1,757
18
2,098
4,547
0
43,331
W
6,240
1,602
0
1,684
5,306
3,669
0
0
5,306
0
45,052

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,333
Gold Earned
26,811
313
Minions Killed
264
0
Camps Cleared
0
1,013,399
Distance Traveled
955,834
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
4,779
478
33
3
0
191,196
0
W
Artio
5,743
574
8
1
0
204,831
4
W
Pele
6,178
618
71
7
0
237,839
0
W
Yu Huang
5,426
543
70
7
0
192,584
0
L
Atlas
5,444
544
65
7
0
199,916
0
L
Fenrir
4,696
470
42
4
0
173,220
0
L
Da Ji
6,458
646
66
7
0
211,317
0
L
Sol
5,434
543
58
6
0
180,185
0
W
Charybdis
6,516
652
71
7
0
172,653
0
W
Chaac
7,470
747
93
9
0
205,492
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role