Player Matchup

Sun Wukong
Sun Wukong
FekalnyUzurpator
Sun Wukong
Level 17
God Stats
24W - 31L
1,396 SR
Queue Stats
36W - 44L
1,446 Elo+
Party 1
Izanami
Izanami
JustHoodie
Izanami
Level 10
God Stats
1W - 1L
1,579 SR
Queue Stats
5W - 17L
1,389 Elo+
Party 1
Thor
Thor
Kamael34
Thor
Level 147
God Stats
4W - 6L
1,520 SR
Queue Stats
126W - 131L
1,479 Elo+
Party 1
Nu Wa
Nu Wa
Salanderr
Nu Wa
Level 103
God Stats
10W - 7L
1,754 SR
Queue Stats
111W - 121L
1,491 Elo+
Party 1
Cthulhu
Cthulhu
andy8699
Cthulhu
Level 136
God Stats
10W - 10L
1,655 SR
Queue Stats
156W - 145L
1,528 Elo+
Solo
Team Averages
Level 83
1,581 SR
1,466 Elo+

VS

Team Averages
Level 120
1,501 SR
1,494 Elo+
Baron Samedi
Baron Samedi
Migueltxo18
Baron Samedi
Level 122
God Stats
9W - 6L
1,630 SR
Queue Stats
35W - 24L
1,553 Elo+
Solo
Mulan
Mulan
MokoWose
Mulan
Level 126
God Stats
4W - 8L
1,324 SR
Queue Stats
57W - 67L
1,452 Elo+
Solo
Jormungandr
Jormungandr
SheroG
Jormungandr
Level 148
God Stats
28W - 20L
1,655 SR
Queue Stats
521W - 582L
1,513 Elo+
Solo
Zeus
Zeus
maluigi90
Zeus
Level 120
God Stats
12W - 22L
1,406 SR
Queue Stats
291W - 287L
1,426 Elo+
Solo
Neith
Neith
xXObey_EisbearXx
Neith
Level 84
God Stats
5W - 4L
1,491 SR
Queue Stats
165W - 129L
1,524 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
FekalnyUzurpator
Sun Wukong
13
0 / 6 / 4
7,364
460
4,069
13,802
7,997
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Izanami
JustHoodie
Izanami
10
0 / 7 / 0
6,369
398
1,475
10,472
2,670
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Thor
15
9 / 4 / 3
9,114
570
12,580
12,422
4,294
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Mace

Mace

+10
Physical Power

Nu Wa
Salanderr
Nu Wa
14
2 / 4 / 5
8,246
515
7,527
8,937
2,517
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
andy8699
Cthulhu
12
4 / 2 / 2
7,235
452
9,825
11,124
8,735
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Migueltxo18
Baron Samedi
13
4 / 1 / 7
8,144
509
7,123
10,102
7,258
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mulan
MokoWose
Mulan
15
8 / 4 / 0
9,690
606
12,428
12,722
8,794
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Jormungandr
SheroG
Jormungandr
16
3 / 3 / 4
8,959
560
6,320
14,467
6,075
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Zeus
13
3 / 4 / 3
8,317
520
4,833
5,304
1,324
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

14
5 / 3 / 5
8,428
527
8,414
9,208
2,887
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
42
15
Kills
23
23
Deaths
15
14
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
FekalnyUzurpator
Sun Wukong
0
6
4
0.33
L
Izanami
JustHoodie
Izanami
0
7
0
0
L
Thor
9
4
3
2.63
W
Baron Samedi
Migueltxo18
Baron Samedi
4
1
7
7.5
W
Mulan
MokoWose
Mulan
8
4
0
2
L
Nu Wa
Salanderr
Nu Wa
2
4
5
1.13
W
Jormungandr
SheroG
Jormungandr
3
3
4
1.67
L
Cthulhu
andy8699
Cthulhu
4
2
2
2.5
W
Zeus
3
4
3
1.13
W
5
3
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,476
Damage
39,118
56,757
Taken
51,803
26,213
Mitigated
26,338
12,732
Healing
12,928
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
FekalnyUzurpator
Sun Wukong
4,069
1,126
0
3,522
13,802
7,997
0
0
13,802
0
34,993
L
Izanami
JustHoodie
Izanami
1,475
877
0
683
10,472
2,670
130
3,592
6,880
0
26,787
L
Thor
12,580
2,812
0
4,456
12,422
4,294
0
4,730
7,692
0
58,967
W
Baron Samedi
Migueltxo18
Baron Samedi
7,123
348
281
2,684
10,102
7,258
395
4,016
5,769
44,079
0
W
Mulan
MokoWose
Mulan
12,428
2,374
0
2,763
12,722
8,794
21
2,342
10,272
0
62,053
L
Nu Wa
Salanderr
Nu Wa
7,527
1,415
0
2,226
8,937
2,517
0
5,167
3,770
50,586
1,667
W
Jormungandr
SheroG
Jormungandr
6,320
1,789
0
4,249
14,467
6,075
0
3,516
10,803
66,486
15,264
L
Cthulhu
andy8699
Cthulhu
9,825
338
185
1,660
11,124
8,735
0
4,313
6,811
40,154
273
W
Zeus
4,833
58
0
953
5,304
1,324
0
2,554
2,714
42,057
0
W
8,414
2,523
0
1,998
9,208
2,887
701
3,718
5,166
0
53,617

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,328
Gold Earned
43,538
346
Minions Killed
451
0
Camps Cleared
0
1,472,612
Distance Traveled
1,466,615
16
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
7,364
460
64
4
0
261,628
7
L
Izanami
6,369
398
43
3
0
294,792
2
L
Thor
9,114
570
85
5
0
305,603
0
W
Baron Samedi
8,144
509
52
3
0
283,105
1
W
Mulan
9,690
606
109
7
0
279,596
4
L
Nu Wa
8,246
515
84
5
0
276,731
5
W
Jormungandr
8,959
560
115
7
0
331,996
0
L
Cthulhu
7,235
452
70
4
0
333,858
2
W
Zeus
8,317
520
88
6
0
274,440
0
W
Neith
8,428
527
87
5
0
297,478
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role