Player Matchup

Jormungandr
Jormungandr
Silver I
 
Jormungandr
Silver I
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Loki
Loki
Gold IV
 
Loki
Gold IV
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fafnir
Fafnir
Gold III
 
Fafnir
Gold III
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chang'e
Chang'e
Gold V
KanekkiKun
Chang'e
Gold V
Level 125
God Stats
129W - 121L
1,544 SR
Queue Stats
242W - 243L
1,390 MMR
Solo
Hou Yi
Hou Yi
Gold IV
hadouchdanlegame
Hou Yi
Gold IV
Level 169
God Stats
35W - 36L
1,490 SR
Queue Stats
908W - 938L
1,441 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 148
1,507 SR
1,466 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 123
1,548 SR
1,418 MMR
Neith
Neith
Gold II
NebulaZ
Neith
Gold II
Level 127
God Stats
33W - 40L
1,559 SR
Queue Stats
105W - 108L
1,362 MMR
Solo
Agni
Agni
Gold II
PeppaPigUa
Agni
Gold II
Level 141
God Stats
8W - 8L
1,546 SR
Queue Stats
297W - 290L
1,426 MMR
Solo
Awilix
Awilix
Gold III
TW_Pablush_WT
Awilix
Gold III
Level 107
God Stats
27W - 23L
1,545 SR
Queue Stats
94W - 101L
1,552 MMR
Party 1
Cu Chulainn
Cu Chulainn
Gold V
jack2000-2003
Cu Chulainn
Gold V
Level 128
God Stats
5W - 4L
1,591 SR
Queue Stats
194W - 205L
1,332 MMR
Party 1
Tyr
Tyr
Gold V
rodaramo95
Tyr
Gold V
Level 113
God Stats
2W - 1L
1,500 SR
Queue Stats
57W - 61L
1,418 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
16
2 / 1 / 1
9,314
582
16,170
16,182
15,585
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Loki
 
Loki
14
4 / 7 / 0
8,169
511
7,336
13,709
4,425
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Fafnir
 
Fafnir
13
1 / 2 / 1
7,991
499
4,255
12,609
11,635
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Chang'e
KanekkiKun
Chang'e
14
0 / 5 / 2
8,070
504
5,979
11,336
3,144
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
0 / 4 / 0
7,873
492
3,442
9,574
3,707
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Bans
MedusaNu WaSusanoCthulhuAthena

VS

Bans
Ao KuangVulcanAresEsetIx Chel
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
NebulaZ
Neith
16
3 / 0 / 6
9,085
568
8,073
6,083
2,065
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

17
7 / 1 / 4
10,001
625
12,152
8,355
2,487
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
6 / 2 / 5
9,023
564
8,048
11,459
3,648
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cu Chulainn
jack2000-2003
Cu Chulainn
15
1 / 2 / 1
8,675
542
7,998
19,643
12,000
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

12
2 / 2 / 3
6,967
435
4,432
10,642
6,019
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
38
7
Kills
19
19
Deaths
7
4
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
 
Jormungandr
2
1
1
2.5
L
Loki
 
Loki
4
7
0
0.57
L
Fafnir
 
Fafnir
1
2
1
0.75
L
Chang'e
KanekkiKun
Chang'e
0
5
2
0.2
W
Neith
NebulaZ
Neith
3
0
6
6
W
7
1
4
9
W
6
2
5
4.25
L
0
4
0
0
W
Cu Chulainn
jack2000-2003
Cu Chulainn
1
2
1
0.75
W
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,182
Damage
40,703
63,410
Taken
56,182
38,496
Mitigated
26,219
19,663
Healing
13,651
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
 
Jormungandr
16,170
5,238
0
6,308
16,182
15,585
0
1,254
14,928
76,877
2,708
L
Loki
 
Loki
7,336
1,799
0
3,872
13,709
4,425
0
654
13,055
0
61,965
L
Fafnir
 
Fafnir
4,255
1,501
213
4,328
12,609
11,635
0
4,917
7,692
29,407
1,277
L
Chang'e
KanekkiKun
Chang'e
5,979
281
520
3,547
11,336
3,144
207
5,327
6,009
61,265
952
W
Neith
NebulaZ
Neith
8,073
1,372
0
2,122
6,083
2,065
1,243
1,318
4,765
0
65,674
W
12,152
1,481
0
539
8,355
2,487
0
4,542
3,813
77,637
0
W
8,048
2,467
0
3,933
11,459
3,648
516
4,169
7,290
0
62,536
L
3,442
1,110
0
875
9,574
3,707
348
0
9,574
0
60,834
W
Cu Chulainn
jack2000-2003
Cu Chulainn
7,998
1,630
0
4,085
19,643
12,000
0
12,639
7,004
0
68,176
W
4,432
206
0
2,972
10,642
6,019
55
3,372
7,270
0
29,962

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,417
Gold Earned
43,751
485
Minions Killed
524
0
Camps Cleared
0
1,590,091
Distance Traveled
1,713,218
14
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
9,314
582
117
7
0
309,602
2
L
Loki
8,169
511
96
6
0
361,368
0
L
Fafnir
7,991
499
44
3
0
345,260
5
L
Chang'e
8,070
504
112
7
0
326,517
5
W
Neith
9,085
568
105
7
0
330,974
4
W
Agni
10,001
625
139
9
0
357,139
11
W
Awilix
9,023
564
102
6
0
395,065
2
L
Hou Yi
7,873
492
116
7
0
247,344
2
W
Cu Chulainn
8,675
542
130
8
0
277,125
0
W
Tyr
6,967
435
48
3
0
352,915
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role