Player Matchup

Artemis
Artemis
 
Artemis
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
 
Chaac
Level 175
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
Colinus
Zhong Kui
Level 126
God Stats
2W - 1L
1,510 SR
Queue Stats
11W - 9L
1,655 Elo+
Solo
Jormungandr
Jormungandr
FelvisSchresley
Jormungandr
Level 204
God Stats
3W - 1L
1,567 SR
Queue Stats
62W - 69L
1,504 Elo+
Solo
Terra
Terra
Hugabletiger
Terra
Level 107
God Stats
7W - 5L
1,490 SR
Queue Stats
106W - 110L
1,498 Elo+
Solo
Team Averages
Level 147
1,513 SR
1,531 Elo+

VS

Team Averages
Level 120
1,502 SR
1,519 Elo+
Cerberus
Cerberus
 
Cerberus
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jing Wei
Jing Wei
ChoGathMain31
Jing Wei
Level 57
God Stats
4W - 4L
1,566 SR
Queue Stats
26W - 26L
1,562 Elo+
Party 1
Guan Yu
Guan Yu
URBANSPORT
Guan Yu
Level 145
God Stats
1W - 2L
1,520 SR
Queue Stats
87W - 55L
1,593 Elo+
Solo
Mercury
Mercury
andy8699
Mercury
Level 136
God Stats
0W - 1L
1,303 SR
Queue Stats
156W - 145L
1,537 Elo+
Party 1
Poseidon
Poseidon
ticklezvii
Poseidon
Level 105
God Stats
7W - 7L
1,620 SR
Queue Stats
482W - 482L
1,403 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
11
3 / 2 / 1
6,575
598
6,759
5,326
1,506
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chaac
 
Chaac
11
2 / 0 / 1
6,155
560
4,089
6,489
2,376
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Zhong Kui
Colinus
Zhong Kui
12
1 / 0 / 0
7,089
644
2,897
3,936
2,240
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Jormungandr
FelvisSchresley
Jormungandr
13
4 / 1 / 0
8,001
727
9,704
10,833
7,840
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

11
1 / 2 / 5
6,598
600
5,478
8,896
6,111
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
10
2 / 0 / 2
6,155
560
3,277
9,797
5,367
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Jing Wei
ChoGathMain31
Jing Wei
10
2 / 2 / 1
5,978
543
5,214
7,386
1,941
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Guan Yu
URBANSPORT
Guan Yu
10
1 / 4 / 0
5,975
543
6,106
13,594
8,285
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Mercury
andy8699
Mercury
10
0 / 4 / 3
5,301
482
2,016
9,620
2,673
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Poseidon
ticklezvii
Poseidon
11
0 / 1 / 0
6,319
574
1,677
4,080
1,220
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
11
11
Kills
5
5
Deaths
11
7
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Artemis
 
Artemis
3
2
1
1.75
W
Chaac
 
Chaac
2
0
1
2.5
L
Cerberus
 
Cerberus
2
0
2
3
L
Jing Wei
ChoGathMain31
Jing Wei
2
2
1
1.25
W
Zhong Kui
Colinus
Zhong Kui
1
0
0
1
W
Jormungandr
FelvisSchresley
Jormungandr
4
1
0
4
W
1
2
5
1.75
L
Guan Yu
URBANSPORT
Guan Yu
1
4
0
0.25
L
Mercury
andy8699
Mercury
0
4
3
0.38
L
Poseidon
ticklezvii
Poseidon
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,927
Damage
18,290
35,480
Taken
44,477
20,073
Mitigated
19,486
10,331
Healing
13,757
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
 
Artemis
6,759
3,803
0
1,826
5,326
1,506
636
1,139
4,187
0
42,354
W
Chaac
 
Chaac
4,089
493
0
1,511
6,489
2,376
0
1,091
5,398
0
38,436
L
Cerberus
 
Cerberus
3,277
416
0
3,462
9,797
5,367
0
2,126
7,671
24,133
0
L
Jing Wei
ChoGathMain31
Jing Wei
5,214
4,114
0
1,759
7,386
1,941
0
1,427
5,959
0
40,342
W
Zhong Kui
Colinus
Zhong Kui
2,897
479
0
2,486
3,936
2,240
816
993
2,743
51,429
0
W
Jormungandr
FelvisSchresley
Jormungandr
9,704
4,159
0
3,032
10,833
7,840
0
0
10,833
52,612
8,346
W
5,478
1,067
299
1,177
8,896
6,111
0
1,406
7,450
23,372
1,467
L
Guan Yu
URBANSPORT
Guan Yu
6,106
1,851
136
4,332
13,594
8,285
0
7,825
5,769
0
38,809
L
Mercury
andy8699
Mercury
2,016
364
0
3,474
9,620
2,673
0
1,889
7,731
0
34,047
L
Poseidon
ticklezvii
Poseidon
1,677
193
0
594
4,080
1,220
0
3,584
496
41,248
1,357

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,418
Gold Earned
29,728
399
Minions Killed
367
0
Camps Cleared
0
1,133,519
Distance Traveled
1,142,535
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
6,575
598
74
7
0
200,855
0
W
Chaac
6,155
560
71
6
0
270,187
2
L
Cerberus
6,155
560
43
4
0
218,562
4
L
Jing Wei
5,978
543
80
7
0
220,243
0
W
Zhong Kui
7,089
644
111
10
0
215,309
0
W
Jormungandr
8,001
727
100
9
0
209,056
0
W
Terra
6,598
600
43
4
0
238,112
2
L
Guan Yu
5,975
543
69
6
0
229,647
0
L
Mercury
5,301
482
70
6
0
261,299
0
L
Poseidon
6,319
574
105
10
0
212,784
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role