Player Matchup

Discordia
Discordia
Platinum I
 
Discordia
Platinum I
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anhur
Anhur
Platinum III
BestInYourFace
Anhur
Platinum III
Level 158
God Stats
11W - 8L
1,695 SR
Queue Stats
57W - 44L
2,066 MMR
Solo
King Arthur
King Arthur
Diamond III
RealJamesBean
King Arthur
Diamond III
Level 96
God Stats
5W - 2L
1,551 SR
Queue Stats
102W - 81L
2,259 MMR
Solo
Baron Samedi
Baron Samedi
Diamond IV
TankChronos
Baron Samedi
Diamond IV
Level 158
God Stats
33W - 28L
1,656 SR
Queue Stats
229W - 200L
2,004 MMR
Solo
Da Ji
Da Ji
Diamond IV
indibin100
Da Ji
Diamond IV
Level 125
God Stats
3W - 1L
1,949 SR
Queue Stats
171W - 155L
2,091 MMR
Solo
Team Averages
Diamond V
Diamond V
Average Tier
Level 131
1,670 SR
1,984 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 125
1,592 SR
1,867 MMR
Merlin
Merlin
Diamond V
 
Merlin
Diamond V
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Mercury
Mercury
Platinum I
 
Mercury
Platinum I
Level 131
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Surtr
Surtr
Diamond III
FluffyMedic
Surtr
Diamond III
Level 120
God Stats
431W - 335L
1,668 SR
Queue Stats
794W - 804L
2,331 MMR
Solo
Xbalanque
Xbalanque
Diamond V
Rekiel97
Xbalanque
Diamond V
Level 148
God Stats
7W - 7L
1,592 SR
Queue Stats
440W - 420L
2,032 MMR
Solo
Cerberus
Cerberus
Platinum I
露易丝法兰西斯
Cerberus
Platinum I
Level 158
God Stats
18W - 9L
1,698 SR
Queue Stats
155W - 147L
1,974 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
11
1 / 2 / 2
5,787
723
2,991
3,900
1,045
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
4 / 0 / 2
6,174
772
4,109
4,163
1,117
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

King Arthur
RealJamesBean
King Arthur
11
2 / 0 / 1
5,780
723
5,611
7,695
5,190
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Baron Samedi
TankChronos
Baron Samedi
9
3 / 0 / 4
5,698
712
2,744
4,735
2,517
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Da Ji
10
4 / 0 / 1
5,219
652
3,924
4,802
1,365
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bans
MedusaThorApolloFreya

VS

Bans
Chang'eBastetAo KuangCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
10
2 / 2 / 0
5,025
628
2,127
4,049
1,150
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Mercury
 
Mercury
8
0 / 4 / 1
4,394
549
2,333
6,602
2,124
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

9
0 / 2 / 0
4,623
578
4,198
7,842
6,409
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Xbalanque
Rekiel97
Xbalanque
5
0 / 3 / 0
3,683
460
1,611
3,248
539
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

7
0 / 3 / 0
4,025
503
1,282
6,354
2,921
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
3
14
Kills
2
2
Deaths
14
10
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Discordia
 
Discordia
1
2
2
1
L
Merlin
 
Merlin
2
2
0
1
L
Mercury
 
Mercury
0
4
1
0.13
W
4
0
2
5
L
0
2
0
0
W
King Arthur
RealJamesBean
King Arthur
2
0
1
2.5
L
Xbalanque
Rekiel97
Xbalanque
0
3
0
0
W
Baron Samedi
TankChronos
Baron Samedi
3
0
4
5
W
Da Ji
4
0
1
4.5
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,379
Damage
11,551
25,295
Taken
28,095
11,234
Mitigated
13,143
11,954
Healing
6,600
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
 
Discordia
2,991
43
0
770
3,900
1,045
0
1,443
2,457
48,757
0
L
Merlin
 
Merlin
2,127
128
0
463
4,049
1,150
0
2,025
1,816
25,772
48
L
Mercury
 
Mercury
2,333
934
0
410
6,602
2,124
0
1,473
5,007
0
25,884
W
4,109
2,841
0
2,229
4,163
1,117
952
323
3,840
0
42,511
L
4,198
1,706
0
2,838
7,842
6,409
0
236
7,606
1,034
27,981
W
King Arthur
RealJamesBean
King Arthur
5,611
374
0
2,917
7,695
5,190
0
292
7,403
1,606
43,194
L
Xbalanque
Rekiel97
Xbalanque
1,611
793
0
665
3,248
539
0
791
2,457
0
13,150
W
Baron Samedi
TankChronos
Baron Samedi
2,744
640
197
2,675
4,735
2,517
100
949
3,786
14,160
1,350
W
Da Ji
3,924
806
0
3,166
4,802
1,365
0
738
4,064
0
25,373
L
1,282
50
0
2,224
6,354
2,921
0
1,144
5,210
12,505
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,658
Gold Earned
21,750
329
Minions Killed
226
0
Camps Cleared
0
923,932
Distance Traveled
741,012
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
5,787
723
94
12
0
190,393
0
L
Merlin
5,025
628
58
7
0
164,961
3
L
Mercury
4,394
549
54
7
0
196,850
0
W
Anhur
6,174
772
93
12
0
153,442
0
L
Surtr
4,623
578
60
8
0
128,352
0
W
King Arthur
5,780
723
85
11
0
199,199
0
L
Xbalanque
3,683
460
25
3
0
116,868
0
W
Baron Samedi
5,698
712
10
1
0
169,755
2
W
Da Ji
5,219
652
47
6
0
211,143
2
L
Cerberus
4,025
503
29
4
0
133,981
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role