Player Matchup

Izanami
Izanami
 
Izanami
Level 45
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
CoachPistolero
Kuzenbo
Level 157
God Stats
17W - 12L
1,818 SR
Queue Stats
336W - 368L
1,515 Elo+
Party 1
Raijin
Raijin
MiamiMarkus
Raijin
Level 150
God Stats
1W - 2L
1,287 SR
Queue Stats
313W - 342L
1,507 Elo+
Party 1
Sylvanus
Sylvanus
schepperl
Sylvanus
Level 157
God Stats
36W - 37L
1,483 SR
Queue Stats
479W - 506L
1,472 Elo+
Party 1
Hun Batz
Hun Batz
Ŋắņęx
Hun Batz
Level 222
God Stats
4W - 5L
1,602 SR
Queue Stats
238W - 311L
1,432 Elo+
Party 1
Team Averages
Level 146
1,538 SR
1,485 Elo+

VS

Team Averages
Level 121
1,561 SR
1,623 Elo+
Hachiman
Hachiman
Dеkо
Hachiman
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
67W - 64L
1,495 Elo+
Party 2
Nike
Nike
geerradottv
Nike
Level 98
God Stats
1W - 0L
1,500 SR
Queue Stats
41W - 32L
1,598 Elo+
Solo
Discordia
Discordia
iamrokstah
Discordia
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 7L
1,794 Elo+
Solo
Surtr
Surtr
kakozidka
Surtr
Level 129
God Stats
5W - 1L
1,565 SR
Queue Stats
46W - 42L
1,508 Elo+
Solo
Nemesis
Nemesis
kanonisa
Nemesis
Level 144
God Stats
1W - 0L
1,739 SR
Queue Stats
12W - 8L
1,719 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
6
0 / 4 / 3
5,220
373
2,542
6,170
1,378
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Mystical Earring

Mystical Earring

+15
Mp 5

13
2 / 1 / 1
7,894
564
9,039
9,298
10,180
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Raijin
12
3 / 5 / 2
7,452
532
5,386
9,383
1,970
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Sylvanus
schepperl
Sylvanus
11
2 / 0 / 3
7,391
528
2,761
9,374
6,548
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Hun Batz
Ŋắņęx
Hun Batz
15
4 / 2 / 1
7,678
548
5,740
10,506
3,327
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Dеkо
Hachiman
15
2 / 3 / 2
8,339
596
6,682
6,841
1,922
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

11
0 / 3 / 4
6,735
481
4,226
11,704
5,685
Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Discordia
iamrokstah
Discordia
16
3 / 4 / 3
9,053
647
8,919
7,047
1,863
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Surtr
kakozidka
Surtr
12
0 / 3 / 1
7,374
527
5,705
12,734
8,913
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Nemesis
kanonisa
Nemesis
14
7 / 0 / 0
8,545
610
5,391
7,337
2,586
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
22
11
Kills
12
12
Deaths
13
10
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
0
4
3
0.38
L
2
1
1
2.5
W
Hachiman
Dеkо
Hachiman
2
3
2
1
L
Raijin
3
5
2
0.8
W
0
3
4
0.67
W
Discordia
iamrokstah
Discordia
3
4
3
1.13
W
Surtr
kakozidka
Surtr
0
3
1
0.17
W
Nemesis
kanonisa
Nemesis
7
0
0
7
L
Sylvanus
schepperl
Sylvanus
2
0
3
3.5
L
Hun Batz
Ŋắņęx
Hun Batz
4
2
1
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,468
Damage
30,923
44,731
Taken
45,663
23,403
Mitigated
20,969
14,923
Healing
7,396
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
2,542
1,706
0
1,687
6,170
1,378
0
0
6,170
0
19,867
L
9,039
2,942
0
2,503
9,298
10,180
6
217
9,081
45,368
343
W
Hachiman
Dеkо
Hachiman
6,682
4,852
0
2,384
6,841
1,922
2,925
1,568
5,229
0
68,709
L
Raijin
5,386
708
0
240
9,383
1,970
0
4,885
4,498
48,073
1,041
W
4,226
366
0
827
11,704
5,685
268
2,939
8,669
0
32,515
W
Discordia
iamrokstah
Discordia
8,919
146
0
886
7,047
1,863
0
2,194
4,611
73,117
2,118
W
Surtr
kakozidka
Surtr
5,705
2,619
0
1,503
12,734
8,913
0
6,897
5,081
1,067
43,759
W
Nemesis
kanonisa
Nemesis
5,391
1,840
0
1,796
7,337
2,586
429
1,597
5,606
0
53,451
L
Sylvanus
schepperl
Sylvanus
2,761
990
905
4,713
9,374
6,548
0
2,393
6,981
23,953
1,462
L
Hun Batz
Ŋắņęx
Hun Batz
5,740
1,409
0
4,875
10,506
3,327
0
1,346
9,160
0
68,060

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,635
Gold Earned
40,046
394
Minions Killed
465
0
Camps Cleared
0
1,276,282
Distance Traveled
1,492,117
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
5,220
373
38
3
0
146,537
5
L
Kuzenbo
7,894
564
100
7
0
287,784
2
W
Hachiman
8,339
596
120
9
0
264,724
4
L
Raijin
7,452
532
108
8
0
246,320
3
W
Nike
6,735
481
45
3
0
285,167
2
W
Discordia
9,053
647
122
9
0
301,195
0
W
Surtr
7,374
527
92
7
0
256,500
0
W
Nemesis
8,545
610
86
6
0
384,531
0
L
Sylvanus
7,391
528
31
2
0
274,582
0
L
Hun Batz
7,678
548
117
8
0
321,059
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role