Player Matchup

Neith
Neith
 
Neith
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
Ezverg
Hercules
Level 111
God Stats
10W - 17L
1,498 SR
Queue Stats
353W - 338L
1,566 Elo+
Solo
Anubis
Anubis
SlikuHolo
Anubis
Level 101
God Stats
12W - 10L
1,591 SR
Queue Stats
458W - 420L
1,533 Elo+
Party 1
He Bo
He Bo
crocadee
He Bo
Level 77
God Stats
0W - 1L
1,500 SR
Queue Stats
119W - 104L
1,501 Elo+
Party 1
Chronos
Chronos
xSatyaVaswani
Chronos
Level 169
God Stats
0W - 1L
1,500 SR
Queue Stats
133W - 114L
1,514 Elo+
Party 1
Team Averages
Level 113
1,518 SR
1,523 Elo+

VS

Team Averages
Level 152
1,455 SR
1,497 Elo+
Bastet
Bastet
Bomberman__Troll
Bastet
Level 148
God Stats
2W - 1L
1,500 SR
Queue Stats
179W - 167L
1,455 Elo+
Party 2
Horus
Horus
LagMann
Horus
Level 148
God Stats
3W - 1L
1,326 SR
Queue Stats
211W - 218L
1,557 Elo+
Solo
Kumbhakarna
Kumbhakarna
LimpSznitzel
Kumbhakarna
Level 164
God Stats
5W - 1L
1,569 SR
Queue Stats
75W - 61L
1,601 Elo+
Solo
Scylla
Scylla
greicos11
Scylla
Level 154
God Stats
6W - 6L
1,383 SR
Queue Stats
189W - 178L
1,488 Elo+
Party 2
Cernunnos
Cernunnos
grifao2000
Cernunnos
Level 147
God Stats
2W - 1L
1,500 SR
Queue Stats
284W - 277L
1,384 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
12
1 / 3 / 0
7,444
532
5,106
7,433
2,054
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hercules
Ezverg
Hercules
11
2 / 3 / 2
6,552
468
7,051
10,746
6,238
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Anubis
SlikuHolo
Anubis
12
1 / 8 / 2
7,024
502
9,718
13,118
5,144
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

He Bo
crocadee
He Bo
12
2 / 5 / 1
6,645
475
3,894
8,719
1,913
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos
14
0 / 2 / 1
7,301
522
5,613
9,942
5,499
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
8 / 0 / 5
7,944
567
7,570
7,988
2,266
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Horus
LagMann
Horus
12
3 / 1 / 8
7,770
555
7,330
11,265
8,631
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Kumbhakarna
LimpSznitzel
Kumbhakarna
15
7 / 2 / 4
8,998
643
10,896
16,044
5,487
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Scylla
greicos11
Scylla
13
2 / 1 / 5
7,900
564
5,707
4,072
996
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Cernunnos
grifao2000
Cernunnos
12
1 / 2 / 1
7,238
517
4,295
6,833
2,055
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
44
6
Kills
21
21
Deaths
6
6
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
1
3
0
0.33
W
8
0
5
10.5
L
Hercules
Ezverg
Hercules
2
3
2
1
W
Horus
LagMann
Horus
3
1
8
7
W
Kumbhakarna
LimpSznitzel
Kumbhakarna
7
2
4
4.5
L
Anubis
SlikuHolo
Anubis
1
8
2
0.25
L
He Bo
crocadee
He Bo
2
5
1
0.5
W
Scylla
greicos11
Scylla
2
1
5
4.5
W
Cernunnos
grifao2000
Cernunnos
1
2
1
0.75
L
Chronos
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,382
Damage
35,798
49,958
Taken
46,202
20,848
Mitigated
19,435
14,314
Healing
15,684
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
5,106
1,544
0
1,894
7,433
2,054
920
2,504
4,691
0
53,728
W
7,570
2,052
0
4,752
7,988
2,266
0
1,910
6,002
0
42,215
L
Hercules
Ezverg
Hercules
7,051
2,013
0
2,504
10,746
6,238
0
3,348
7,300
0
21,924
W
Horus
LagMann
Horus
7,330
2,473
880
3,281
11,265
8,631
11
4,154
6,820
446
15,754
W
Kumbhakarna
LimpSznitzel
Kumbhakarna
10,896
1,603
0
4,595
16,044
5,487
0
9,641
6,287
52,826
2,090
L
Anubis
SlikuHolo
Anubis
9,718
546
0
4,304
13,118
5,144
0
8,503
4,615
50,051
0
L
He Bo
crocadee
He Bo
3,894
523
0
3,322
8,719
1,913
0
2,131
6,484
44,756
0
W
Scylla
greicos11
Scylla
5,707
860
0
693
4,072
996
764
422
3,610
46,182
1,615
W
Cernunnos
grifao2000
Cernunnos
4,295
1,872
0
1,483
6,833
2,055
693
2,963
3,739
0
49,866
L
Chronos
5,613
1,509
0
2,290
9,942
5,499
0
0
9,942
52,821
3,732

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,966
Gold Earned
39,850
413
Minions Killed
383
0
Camps Cleared
0
1,200,245
Distance Traveled
1,297,643
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
7,444
532
118
8
0
195,111
7
W
Bastet
7,944
567
63
5
0
304,872
0
L
Hercules
6,552
468
35
3
0
250,493
0
W
Horus
7,770
555
19
1
0
321,204
0
W
Kumbhakarna
8,998
643
110
8
0
262,557
2
L
Anubis
7,024
502
90
6
0
227,511
0
L
He Bo
6,645
475
75
5
0
273,936
0
W
Scylla
7,900
564
95
7
0
215,822
0
W
Cernunnos
7,238
517
96
7
0
193,188
0
L
Chronos
7,301
522
95
7
0
253,194
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role