Player Matchup

Agni
Agni
 
Agni
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
BUGspitting
Cerberus
Level 155
God Stats
4W - 1L
1,500 SR
Queue Stats
94W - 78L
1,497 Elo+
Solo
Charybdis
Charybdis
DefenestratedD
Charybdis
Level 103
God Stats
4W - 2L
1,690 SR
Queue Stats
43W - 49L
1,386 Elo+
Solo
Hun Batz
Hun Batz
Purson166
Hun Batz
Level 149
God Stats
3W - 3L
1,497 SR
Queue Stats
5W - 6L
1,467 Elo+
Solo
Mulan
Mulan
Roe_BragzAlot95
Mulan
Level 89
God Stats
8W - 16L
1,419 SR
Queue Stats
227W - 229L
1,459 Elo+
Solo
Team Averages
Level 130
1,521 SR
1,462 Elo+

VS

Team Averages
Level 147
1,415 SR
1,484 Elo+
Medusa
Medusa
 
Medusa
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ao Kuang
Ao Kuang
 
Ao Kuang
Level 207
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
Alphaleonidas91
Neith
Level 120
God Stats
38W - 33L
1,442 SR
Queue Stats
104W - 96L
1,426 Elo+
Solo
Maui
Maui
Murphdingo
Maui
Level 144
God Stats
1W - 0L
1,280 SR
Queue Stats
93W - 82L
1,504 Elo+
Solo
Erlang Shen
Erlang Shen
go go2645
Erlang Shen
Level 105
God Stats
7W - 12L
1,355 SR
Queue Stats
77W - 63L
1,489 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
11
0 / 3 / 2
6,063
466
2,577
5,402
2,108
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Cerberus
BUGspitting
Cerberus
15
6 / 0 / 0
8,449
650
9,315
11,799
8,396
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Charybdis
DefenestratedD
Charybdis
13
1 / 2 / 1
7,206
554
3,873
9,107
2,895
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Hun Batz
Purson166
Hun Batz
15
3 / 1 / 0
7,703
593
6,979
10,311
3,789
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

1
0 / 0 / 0
4,004
308
0
0
0

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
13
2 / 2 / 1
7,880
606
5,845
6,341
1,752
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Ao Kuang
 
Ao Kuang
13
2 / 3 / 0
7,265
559
2,950
9,426
3,829
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
2 / 0 / 0
7,935
610
5,121
5,387
1,688
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

10
0 / 2 / 3
6,454
496
3,070
10,915
7,818
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Erlang Shen
go go2645
Erlang Shen
12
0 / 4 / 1
7,033
541
6,580
11,831
4,911
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
11
10
Kills
6
6
Deaths
11
3
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Agni
 
Agni
0
3
2
0.33
W
Medusa
 
Medusa
2
2
1
1.25
W
Ao Kuang
 
Ao Kuang
2
3
0
0.67
W
2
0
0
2
L
Cerberus
BUGspitting
Cerberus
6
0
0
6
L
Charybdis
DefenestratedD
Charybdis
1
2
1
0.75
W
0
2
3
0.75
L
Hun Batz
Purson166
Hun Batz
3
1
0
3
L
0
0
0
0
W
Erlang Shen
go go2645
Erlang Shen
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,744
Damage
23,566
36,619
Taken
43,900
17,188
Mitigated
19,998
15,312
Healing
9,252
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Agni
 
Agni
2,577
201
0
635
5,402
2,108
218
920
4,482
27,019
572
W
Medusa
 
Medusa
5,845
2,264
0
1,400
6,341
1,752
201
1,744
4,597
0
57,803
W
Ao Kuang
 
Ao Kuang
2,950
650
0
1,288
9,426
3,829
155
1,465
7,961
57,642
0
W
5,121
1,140
0
1,906
5,387
1,688
744
0
5,387
0
57,500
L
Cerberus
BUGspitting
Cerberus
9,315
1,276
0
5,532
11,799
8,396
0
888
10,911
59,457
2,080
L
Charybdis
DefenestratedD
Charybdis
3,873
2,445
0
4,762
9,107
2,895
0
1,576
7,531
0
52,243
W
3,070
678
0
2,320
10,915
7,818
42
535
10,380
17,602
0
L
Hun Batz
Purson166
Hun Batz
6,979
1,686
0
4,383
10,311
3,789
0
2,636
7,675
0
76,583
L
0
0
0
0
0
0
0
0
0
0
0
W
Erlang Shen
go go2645
Erlang Shen
6,580
3,105
0
2,338
11,831
4,911
0
7,881
3,950
0
44,440

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,425
Gold Earned
36,567
401
Minions Killed
399
0
Camps Cleared
0
1,010,920
Distance Traveled
1,373,263
5
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
6,063
466
45
3
0
215,964
0
W
Medusa
7,880
606
105
8
0
281,485
3
W
Ao Kuang
7,265
559
86
7
0
310,855
0
W
Neith
7,935
610
103
8
0
258,052
6
L
Cerberus
8,449
650
127
10
0
255,009
2
L
Charybdis
7,206
554
99
8
0
223,407
2
W
Maui
6,454
496
24
2
0
263,429
5
L
Hun Batz
7,703
593
130
10
0
316,540
1
L
Mulan
4,004
308
0
0
0
0
0
W
Erlang Shen
7,033
541
81
6
0
259,442
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role