Player Matchup

Medusa
Medusa
 
Medusa
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ix Chel
Ix Chel
anas3408
Ix Chel
Level 88
God Stats
3W - 1L
1,568 SR
Queue Stats
56W - 53L
1,441 Elo+
Solo
King Arthur
King Arthur
rajita15
King Arthur
Level 158
God Stats
12W - 10L
1,543 SR
Queue Stats
170W - 155L
1,428 Elo+
Party 2
Athena
Athena
xX Melopsky Xx
Athena
Level 128
God Stats
10W - 10L
1,406 SR
Queue Stats
140W - 120L
1,508 Elo+
Party 2
Lancelot
Lancelot
zZun
Lancelot
Level 124
God Stats
8W - 3L
1,638 SR
Queue Stats
90W - 79L
1,473 Elo+
Party 1
Team Averages
Level 105
1,531 SR
1,470 Elo+

VS

Team Averages
Level 93
1,572 SR
1,475 Elo+
Ishtar
Ishtar
 
Ishtar
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
OHM1279
Chaac
Level 1
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 3
Baron Samedi
Baron Samedi
Parallel_Coolr
Baron Samedi
Level 123
God Stats
3W - 2L
1,703 SR
Queue Stats
6W - 7L
1,538 Elo+
Party 3
Nu Wa
Nu Wa
h_colonel
Nu Wa
Level 135
God Stats
66W - 51L
1,610 SR
Queue Stats
814W - 843L
1,426 Elo+
Solo
Bastet
Bastet
Прайд397
Bastet
Level 136
God Stats
7W - 6L
1,548 SR
Queue Stats
175W - 203L
1,409 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
8
0 / 1 / 1
4,799
600
1,963
4,756
1,211
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ix Chel
anas3408
Ix Chel
9
1 / 0 / 0
5,151
644
3,195
4,123
929
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
rajita15
King Arthur
10
3 / 0 / 0
6,023
753
2,829
4,294
2,034
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

8
0 / 2 / 1
4,238
530
1,571
6,769
3,601
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Lancelot
zZun
Lancelot
10
6 / 2 / 0
5,481
685
6,164
7,787
2,414
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
 
Ishtar
8
3 / 1 / 0
4,581
573
4,246
4,074
1,317
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Chaac
OHM1279
Chaac
8
0 / 3 / 1
4,384
548
1,153
5,210
1,816
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Baron Samedi
Parallel_Coolr
Baron Samedi
9
1 / 1 / 3
4,600
575
2,077
4,471
3,243
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Nu Wa
h_colonel
Nu Wa
8
0 / 2 / 1
4,621
578
4,526
3,948
1,048
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

7
0 / 3 / 1
3,981
498
826
6,785
1,659
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
10
10
Kills
4
5
Deaths
10
2
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
0
1
1
0.5
L
Ishtar
 
Ishtar
3
1
0
3
L
Chaac
OHM1279
Chaac
0
3
1
0.17
L
Baron Samedi
Parallel_Coolr
Baron Samedi
1
1
3
2.5
W
Ix Chel
anas3408
Ix Chel
1
0
0
1
L
Nu Wa
h_colonel
Nu Wa
0
2
1
0.25
W
King Arthur
rajita15
King Arthur
3
0
0
3
W
0
2
1
0.25
W
Lancelot
zZun
Lancelot
6
2
0
3
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,722
Damage
12,828
27,729
Taken
24,488
10,189
Mitigated
9,083
7,651
Healing
6,479
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
1,963
538
0
1,076
4,756
1,211
0
1,021
3,707
0
27,201
L
Ishtar
 
Ishtar
4,246
2,728
0
1,042
4,074
1,317
0
397
3,603
0
25,560
L
Chaac
OHM1279
Chaac
1,153
190
0
1,097
5,210
1,816
0
0
5,210
0
19,233
L
Baron Samedi
Parallel_Coolr
Baron Samedi
2,077
236
282
971
4,471
3,243
0
982
3,209
15,389
0
W
Ix Chel
anas3408
Ix Chel
3,195
124
0
1,984
4,123
929
0
2,629
1,210
28,186
1,415
L
Nu Wa
h_colonel
Nu Wa
4,526
1,986
0
500
3,948
1,048
0
1,965
1,697
20,838
424
W
King Arthur
rajita15
King Arthur
2,829
430
0
950
4,294
2,034
0
184
4,084
0
31,522
W
1,571
335
0
610
6,769
3,601
0
634
6,095
18,217
784
W
Lancelot
zZun
Lancelot
6,164
1,307
0
3,031
7,787
2,414
0
1,606
6,122
0
28,591
L
826
384
0
2,587
6,785
1,659
0
615
6,026
0
18,562

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,692
Gold Earned
22,167
267
Minions Killed
184
0
Camps Cleared
0
928,151
Distance Traveled
833,409
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
4,799
600
55
7
0
172,489
1
L
Ishtar
4,581
573
54
7
0
176,821
0
L
Chaac
4,384
548
34
4
0
179,501
0
L
Baron Samedi
4,600
575
17
2
0
179,543
0
W
Ix Chel
5,151
644
59
7
0
170,156
0
L
Nu Wa
4,621
578
41
5
0
148,928
0
W
King Arthur
6,023
753
65
8
0
187,089
3
W
Athena
4,238
530
37
5
0
198,430
1
W
Lancelot
5,481
685
51
6
0
199,987
0
L
Bastet
3,981
498
38
5
0
148,616
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role