Player Matchup

Artemis
Artemis
 
Artemis
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ravana
Ravana
OCMD I ONi
Ravana
Level 143
God Stats
2W - 3L
1,598 SR
Queue Stats
213W - 246L
1,554 Elo+
Solo
Ix Chel
Ix Chel
TeflonLove
Ix Chel
Level 167
God Stats
1W - 3L
1,500 SR
Queue Stats
269W - 158L
1,678 Elo+
Solo
Nu Wa
Nu Wa
mrcd12
Nu Wa
Level 163
God Stats
10W - 12L
1,668 SR
Queue Stats
49W - 59L
1,476 Elo+
Solo
King Arthur
King Arthur
xIHazelIx
King Arthur
Level 149
God Stats
7W - 7L
1,641 SR
Queue Stats
125W - 158L
1,466 Elo+
Solo
Team Averages
Level 150
1,581 SR
1,535 Elo+

VS

Team Averages
Level 80
1,545 SR
1,499 Elo+
Merlin
Merlin
MaRmAdUkEe
Merlin
Level 119
God Stats
3W - 8L
1,475 SR
Queue Stats
97W - 89L
1,541 Elo+
Solo
Chang'e
Chang'e
MegafireZQ
Chang'e
Level 107
God Stats
11W - 14L
1,409 SR
Queue Stats
308W - 321L
1,465 Elo+
Solo
Amaterasu
Amaterasu
dud1pias2
Amaterasu
Level 42
God Stats
2W - 1L
1,744 SR
Queue Stats
2W - 3L
1,500 Elo+
Solo
Hou Yi
Hou Yi
matbr1
Hou Yi
Level 88
God Stats
4W - 3L
1,605 SR
Queue Stats
70W - 70L
1,536 Elo+
Solo
Cerberus
Cerberus
viniciusfr
Cerberus
Level 44
God Stats
3W - 4L
1,489 SR
Queue Stats
52W - 57L
1,451 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
6
0 / 0 / 0
7,352
919
0
0
0
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Ravana
OCMD I ONi
Ravana
14
2 / 2 / 6
8,857
1,107
9,532
8,710
7,211
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Ix Chel
TeflonLove
Ix Chel
15
3 / 3 / 6
9,895
1,237
17,517
12,365
3,150
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Nu Wa
mrcd12
Nu Wa
15
1 / 3 / 3
9,268
1,159
13,672
8,472
2,639
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
xIHazelIx
King Arthur
14
5 / 5 / 3
9,912
1,239
15,607
21,186
17,840
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Team 1 Tickets

260

VS

Team 2 Tickets

290

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
MaRmAdUkEe
Merlin
14
3 / 2 / 6
9,514
1,189
12,846
8,321
2,828
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Chang'e
MegafireZQ
Chang'e
15
3 / 0 / 8
9,768
1,221
9,086
9,120
3,018
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Amaterasu
dud1pias2
Amaterasu
14
2 / 5 / 7
9,271
1,159
9,649
14,372
12,965
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hou Yi
matbr1
Hou Yi
15
5 / 2 / 7
10,236
1,280
11,155
8,933
3,346
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cerberus
viniciusfr
Cerberus
15
0 / 2 / 6
8,768
1,096
5,619
19,152
15,779
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
47
11
Kills
13
13
Deaths
11
18
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Artemis
 
Artemis
0
0
0
0
W
Merlin
MaRmAdUkEe
Merlin
3
2
6
3
W
Chang'e
MegafireZQ
Chang'e
3
0
8
7
L
Ravana
OCMD I ONi
Ravana
2
2
6
2.5
L
Ix Chel
TeflonLove
Ix Chel
3
3
6
2
W
Amaterasu
dud1pias2
Amaterasu
2
5
7
1.1
W
Hou Yi
matbr1
Hou Yi
5
2
7
4.25
L
Nu Wa
mrcd12
Nu Wa
1
3
3
0.83
W
Cerberus
viniciusfr
Cerberus
0
2
6
1.5
L
King Arthur
xIHazelIx
King Arthur
5
5
3
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,328
Damage
48,355
50,733
Taken
59,898
30,840
Mitigated
37,936
7,817
Healing
15,530
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
 
Artemis
0
0
0
0
0
0
0
0
0
0
0
W
Merlin
MaRmAdUkEe
Merlin
12,846
788
0
3
8,321
2,828
0
3,462
4,725
39,716
907
W
Chang'e
MegafireZQ
Chang'e
9,086
565
2,817
4,365
9,120
3,018
0
3,075
5,953
36,534
0
L
Ravana
OCMD I ONi
Ravana
9,532
2,129
0
1,312
8,710
7,211
0
4,765
3,793
0
15,954
L
Ix Chel
TeflonLove
Ix Chel
17,517
2,396
2,664
1,532
12,365
3,150
0
6,480
5,623
40,131
0
W
Amaterasu
dud1pias2
Amaterasu
9,649
3,856
0
2,696
14,372
12,965
0
7,797
6,267
0
19,363
W
Hou Yi
matbr1
Hou Yi
11,155
7,162
0
1,517
8,933
3,346
0
4,036
4,711
0
25,256
L
Nu Wa
mrcd12
Nu Wa
13,672
4,534
0
0
8,472
2,639
0
4,326
4,115
35,919
611
W
Cerberus
viniciusfr
Cerberus
5,619
311
0
4,132
19,152
15,779
0
11,286
7,302
8,333
807
L
King Arthur
xIHazelIx
King Arthur
15,607
1,241
0
2,309
21,186
17,840
0
10,995
9,929
0
26,597

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,284
Gold Earned
47,557
139
Minions Killed
184
4
Camps Cleared
7
678,933
Distance Traveled
868,061
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
7,352
919
0
0
0
588
0
W
Merlin
9,514
1,189
70
9
1
173,232
0
W
Chang'e
9,768
1,221
55
7
1
192,290
0
L
Ravana
8,857
1,107
10
1
0
152,145
0
L
Ix Chel
9,895
1,237
54
7
2
184,914
0
W
Amaterasu
9,271
1,159
10
1
3
166,724
0
W
Hou Yi
10,236
1,280
41
5
2
159,177
0
L
Nu Wa
9,268
1,159
57
7
1
154,089
0
W
Cerberus
8,768
1,096
8
1
0
176,638
0
L
King Arthur
9,912
1,239
18
2
1
187,197
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role