Player Matchup

Hun Batz
Hun Batz
BABY_HUEY213
Hun Batz
Level 118
God Stats
7W - 4L
1,699 SR
Queue Stats
324W - 302L
1,480 Elo+
Solo
Cerberus
Cerberus
Lemnonade
Cerberus
Level 129
God Stats
0W - 2L
1,299 SR
Queue Stats
170W - 156L
1,524 Elo+
Solo
Apollo
Apollo
LordArcangel900
Apollo
Level 95
God Stats
10W - 3L
1,689 SR
Queue Stats
41W - 34L
1,560 Elo+
Solo
Bacchus
Bacchus
stonerbear2442
Bacchus
Level 154
God Stats
15W - 17L
1,642 SR
Queue Stats
43W - 50L
1,447 Elo+
Solo
Eset
Eset
xXxMARVITZxXx
Eset
Level 151
God Stats
12W - 12L
1,494 SR
Queue Stats
552W - 519L
1,524 Elo+
Solo
Team Averages
Level 129
1,565 SR
1,507 Elo+

VS

Team Averages
Level 136
1,674 SR
1,511 Elo+
Gilgamesh
Gilgamesh
CYBER GAIA
Gilgamesh
Level 125
God Stats
10W - 8L
1,548 SR
Queue Stats
150W - 138L
1,543 Elo+
Solo
Cthulhu
Cthulhu
G-KILLAZ-W4L
Cthulhu
Level 155
God Stats
54W - 32L
1,662 SR
Queue Stats
307W - 311L
1,477 Elo+
Solo
Discordia
Discordia
GangstahBizzle
Discordia
Level 113
God Stats
2W - 1L
1,703 SR
Queue Stats
209W - 195L
1,529 Elo+
Solo
Jing Wei
Jing Wei
TheNotorious_23
Jing Wei
Level 157
God Stats
3W - 0L
1,825 SR
Queue Stats
281W - 287L
1,502 Elo+
Solo
Ravana
Ravana
jonhysejugar
Ravana
Level 129
God Stats
10W - 8L
1,630 SR
Queue Stats
407W - 387L
1,504 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
BABY_HUEY213
Hun Batz
8
1 / 2 / 1
4,759
476
3,586
5,811
1,572
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cerberus
Lemnonade
Cerberus
11
1 / 1 / 0
6,168
617
4,716
7,584
4,992
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Magic Focus

Magic Focus

+20
Magical Power

8
0 / 3 / 2
4,511
451
2,000
7,119
2,011
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

8
1 / 1 / 1
4,835
484
2,832
8,695
6,571
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

11
0 / 4 / 0
5,372
537
1,551
6,336
1,987
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
CYBER GAIA
Gilgamesh
11
1 / 1 / 0
5,762
576
4,283
9,189
5,032
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cthulhu
G-KILLAZ-W4L
Cthulhu
10
1 / 0 / 5
5,530
553
9,409
4,958
2,863
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Discordia
GangstahBizzle
Discordia
12
4 / 0 / 0
6,563
656
3,312
3,414
918
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jing Wei
9
0 / 2 / 2
5,148
515
1,544
4,100
1,181
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ravana
11
5 / 0 / 3
5,945
595
5,080
4,279
1,342
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
21
3
Kills
11
11
Deaths
3
4
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
BABY_HUEY213
Hun Batz
1
2
1
0.75
W
Gilgamesh
CYBER GAIA
Gilgamesh
1
1
0
1
W
Cthulhu
G-KILLAZ-W4L
Cthulhu
1
0
5
3.5
W
Discordia
GangstahBizzle
Discordia
4
0
0
4
L
Cerberus
Lemnonade
Cerberus
1
1
0
1
L
0
3
2
0.33
W
Jing Wei
0
2
2
0.5
W
Ravana
5
0
3
6.5
L
1
1
1
1.5
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,685
Damage
23,628
35,545
Taken
25,940
17,133
Mitigated
11,336
12,845
Healing
7,878
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
BABY_HUEY213
Hun Batz
3,586
1,033
0
2,758
5,811
1,572
0
1,139
4,576
0
26,202
W
Gilgamesh
CYBER GAIA
Gilgamesh
4,283
945
0
2,040
9,189
5,032
0
4,096
4,559
0
33,048
W
Cthulhu
G-KILLAZ-W4L
Cthulhu
9,409
335
46
1,663
4,958
2,863
0
1,548
3,410
26,276
0
W
Discordia
GangstahBizzle
Discordia
3,312
0
0
421
3,414
918
0
1,205
2,209
43,672
966
L
Cerberus
Lemnonade
Cerberus
4,716
204
0
3,538
7,584
4,992
0
0
7,011
37,845
0
L
2,000
1,104
0
1,609
7,119
2,011
0
3,279
3,018
0
25,031
W
Jing Wei
1,544
748
0
1,230
4,100
1,181
0
883
3,217
0
24,948
W
Ravana
5,080
1,191
0
2,478
4,279
1,342
0
793
3,446
0
35,536
L
2,832
725
182
2,932
8,695
6,571
0
3,508
4,405
11,510
0
L
1,551
0
0
1,826
6,336
1,987
0
3,036
3,300
38,946
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,645
Gold Earned
28,948
291
Minions Killed
302
0
Camps Cleared
0
999,051
Distance Traveled
1,079,204
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
4,759
476
47
5
0
237,261
2
W
Gilgamesh
5,762
576
50
5
0
212,090
2
W
Cthulhu
5,530
553
53
5
0
223,385
6
W
Discordia
6,563
656
85
9
0
199,721
2
L
Cerberus
6,168
617
108
11
0
179,883
0
L
Apollo
4,511
451
51
5
0
187,697
0
W
Jing Wei
5,148
515
50
5
0
212,246
2
W
Ravana
5,945
595
64
6
0
231,762
0
L
Bacchus
4,835
484
13
1
0
209,200
3
L
Eset
5,372
537
72
7
0
185,010
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role