Player Matchup

Erlang Shen
Erlang Shen
AhmedCr579
Erlang Shen
Level 157
God Stats
96W - 65L
1,545 SR
Queue Stats
338W - 323L
1,467 Elo+
Solo
Hercules
Hercules
Peti0152
Hercules
Level 148
God Stats
3W - 5L
1,633 SR
Queue Stats
239W - 248L
1,517 Elo+
Solo
Cthulhu
Cthulhu
Ulquiorra_Chiffe
Cthulhu
Level 117
God Stats
1W - 4L
1,486 SR
Queue Stats
49W - 57L
1,462 Elo+
Solo
Ravana
Ravana
tapppsc
Ravana
Level 128
God Stats
12W - 19L
1,327 SR
Queue Stats
426W - 436L
1,457 Elo+
Solo
Sol
Sol
x_Niroshini_x
Sol
Level 125
God Stats
0W - 3L
1,500 SR
Queue Stats
24W - 27L
1,484 Elo+
Solo
Team Averages
Level 135
1,498 SR
1,477 Elo+

VS

Team Averages
Level 120
1,651 SR
1,488 Elo+
Nut
Nut
Bonhart8
Nut
Level 109
God Stats
1W - 3L
1,869 SR
Queue Stats
164W - 176L
1,486 Elo+
Solo
Osiris
Osiris
Mandres7
Osiris
Level 125
God Stats
7W - 12L
1,452 SR
Queue Stats
98W - 100L
1,529 Elo+
Party 1
Sylvanus
Sylvanus
Raisn
Sylvanus
Level 128
God Stats
31W - 28L
1,516 SR
Queue Stats
74W - 79L
1,486 Elo+
Party 1
Nu Wa
Nu Wa
Toni-Zi
Nu Wa
Level 97
God Stats
181W - 145L
1,591 SR
Queue Stats
572W - 557L
1,506 Elo+
Solo
Ao Kuang
Ao Kuang
iTooory
Ao Kuang
Level 142
God Stats
3W - 1L
1,828 SR
Queue Stats
94W - 97L
1,431 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
AhmedCr579
Erlang Shen
13
4 / 3 / 1
7,267
519
7,706
17,614
8,578
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Hercules
Peti0152
Hercules
12
4 / 3 / 5
7,500
536
9,261
17,013
16,451
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
1 / 2 / 0
6,252
447
5,989
8,741
6,002
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Ravana
tapppsc
Ravana
14
3 / 2 / 1
7,804
557
7,341
7,662
3,918
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

12
2 / 6 / 4
7,109
508
6,678
10,056
2,869
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 3 / 5
7,563
540
9,411
7,718
2,997
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Osiris
Mandres7
Osiris
14
3 / 1 / 5
8,610
615
10,412
17,194
9,561
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Sylvanus
Raisn
Sylvanus
11
2 / 5 / 4
7,295
521
4,545
13,458
9,895
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Nu Wa
Toni-Zi
Nu Wa
13
0 / 3 / 4
7,286
520
5,039
6,523
2,000
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ao Kuang
iTooory
Ao Kuang
15
8 / 2 / 4
8,856
633
14,951
13,019
5,837
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
38
14
Kills
16
16
Deaths
14
11
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Erlang Shen
AhmedCr579
Erlang Shen
4
3
1
1.5
W
3
3
5
1.83
W
Osiris
Mandres7
Osiris
3
1
5
5.5
L
Hercules
Peti0152
Hercules
4
3
5
2.17
W
Sylvanus
Raisn
Sylvanus
2
5
4
0.8
W
Nu Wa
Toni-Zi
Nu Wa
0
3
4
0.67
L
1
2
0
0.5
W
Ao Kuang
iTooory
Ao Kuang
8
2
4
5
L
Ravana
tapppsc
Ravana
3
2
1
1.75
L
2
6
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,975
Damage
44,358
61,086
Taken
57,912
37,818
Mitigated
30,290
18,682
Healing
22,910
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Erlang Shen
AhmedCr579
Erlang Shen
7,706
5,196
0
4,917
17,614
8,578
7
3,893
13,680
0
65,609
W
9,411
4,822
0
1,994
7,718
2,997
874
1,832
5,886
0
54,878
W
Osiris
Mandres7
Osiris
10,412
4,038
0
8,824
17,194
9,561
285
5,425
11,769
0
56,945
L
Hercules
Peti0152
Hercules
9,261
2,986
0
6,912
17,013
16,451
0
9,375
7,496
0
32,429
W
Sylvanus
Raisn
Sylvanus
4,545
1,156
1,984
3,735
13,458
9,895
454
3,688
9,770
12,630
2,484
W
Nu Wa
Toni-Zi
Nu Wa
5,039
1,744
0
1,732
6,523
2,000
0
292
6,231
36,796
778
L
5,989
552
0
2,573
8,741
6,002
0
1,824
6,865
31,993
1,014
W
Ao Kuang
iTooory
Ao Kuang
14,951
4,273
0
4,641
13,019
5,837
164
1,273
11,746
69,402
2,705
L
Ravana
tapppsc
Ravana
7,341
1,580
0
1,596
7,662
3,918
0
5,161
2,376
0
69,277
L
6,678
3,298
0
2,684
10,056
2,869
462
3,260
6,758
52,785
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,932
Gold Earned
39,610
423
Minions Killed
371
0
Camps Cleared
0
1,284,442
Distance Traveled
1,338,714
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Erlang Shen
7,267
519
93
7
0
280,836
0
W
Nut
7,563
540
71
5
0
253,676
0
W
Osiris
8,610
615
102
7
0
270,844
3
L
Hercules
7,500
536
43
3
0
289,013
0
W
Sylvanus
7,295
521
24
2
0
247,687
1
W
Nu Wa
7,286
520
73
5
0
254,515
0
L
Cthulhu
6,252
447
55
4
0
184,803
2
W
Ao Kuang
8,856
633
101
7
0
311,992
0
L
Ravana
7,804
557
127
9
0
287,901
0
L
Sol
7,109
508
105
8
0
241,889
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role