Player Matchup

Horus
Horus
 
Horus
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
DemxnGhost
Thanatos
Level 125
God Stats
6W - 3L
1,748 SR
Queue Stats
153W - 122L
1,528 Elo+
Party 2
Danzaburou
Danzaburou
OGBigHomie4
Danzaburou
Level 89
God Stats
1W - 1L
1,326 SR
Queue Stats
65W - 35L
1,626 Elo+
Party 2
Kumbhakarna
Kumbhakarna
rollingsmke
Kumbhakarna
Level 126
God Stats
17W - 19L
1,487 SR
Queue Stats
823W - 832L
1,457 Elo+
Solo
Baron Samedi
Baron Samedi
valkyrie1093
Baron Samedi
Level 64
God Stats
6W - 4L
1,621 SR
Queue Stats
53W - 18L
1,658 Elo+
Solo
Team Averages
Level 111
1,536 SR
1,554 Elo+

VS

Team Averages
Level 133
1,453 SR
1,521 Elo+
Nox
Nox
Breezesan
Nox
Level 118
God Stats
0W - 3L
1,309 SR
Queue Stats
151W - 135L
1,571 Elo+
Party 1
Hou Yi
Hou Yi
Dave42231
Hou Yi
Level 97
God Stats
0W - 3L
1,209 SR
Queue Stats
48W - 45L
1,448 Elo+
Solo
Ganesha
Ganesha
Serrated Humor
Ganesha
Level 147
God Stats
4W - 1L
1,564 SR
Queue Stats
100W - 102L
1,563 Elo+
Party 1
Mulan
Mulan
SwolyFrij0le
Mulan
Level 205
God Stats
2W - 2L
1,633 SR
Queue Stats
210W - 208L
1,527 Elo+
Party 1
Artemis
Artemis
dvdsnts
Artemis
Level 96
God Stats
149W - 147L
1,548 SR
Queue Stats
157W - 156L
1,494 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
12
0 / 1 / 8
7,894
493
4,712
14,597
11,165
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Thanatos
DemxnGhost
Thanatos
15
5 / 3 / 6
8,504
532
8,241
12,160
4,645
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Danzaburou
OGBigHomie4
Danzaburou
15
2 / 0 / 3
8,315
520
5,009
5,240
2,221
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Kumbhakarna
rollingsmke
Kumbhakarna
16
5 / 2 / 1
9,651
603
10,186
14,404
9,749
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Baron Samedi
valkyrie1093
Baron Samedi
16
4 / 1 / 3
9,447
590
12,486
9,687
5,247
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 1 / 0
8,053
503
6,171
7,235
2,339
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Hou Yi
Dave42231
Hou Yi
13
1 / 4 / 0
7,270
454
5,036
10,836
3,207
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
0 / 2 / 2
7,106
444
1,993
10,833
7,306
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
2 / 4 / 2
7,414
463
8,664
14,969
6,167
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Artemis
dvdsnts
Artemis
15
1 / 5 / 0
8,367
523
5,439
12,581
3,270
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
11
16
Kills
7
7
Deaths
16
21
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
0
1
8
4
L
3
1
0
3
L
Hou Yi
Dave42231
Hou Yi
1
4
0
0.25
W
Thanatos
DemxnGhost
Thanatos
5
3
6
2.67
W
Danzaburou
OGBigHomie4
Danzaburou
2
0
3
3.5
L
0
2
2
0.5
L
2
4
2
0.75
L
Artemis
dvdsnts
Artemis
1
5
0
0.2
W
Kumbhakarna
rollingsmke
Kumbhakarna
5
2
1
2.75
W
Baron Samedi
valkyrie1093
Baron Samedi
4
1
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,634
Damage
27,303
56,088
Taken
56,454
33,027
Mitigated
22,289
31,953
Healing
15,204
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
4,712
2,163
2,340
6,766
14,597
11,165
0
2,422
11,945
0
19,673
L
6,171
528
0
2,292
7,235
2,339
0
3,817
3,418
52,868
0
L
Hou Yi
Dave42231
Hou Yi
5,036
1,454
0
3,276
10,836
3,207
0
700
10,136
0
50,339
W
Thanatos
DemxnGhost
Thanatos
8,241
1,867
0
12,754
12,160
4,645
0
1,615
10,403
0
57,359
W
Danzaburou
OGBigHomie4
Danzaburou
5,009
845
0
1,341
5,240
2,221
609
159
5,047
0
65,859
L
1,993
138
157
1,880
10,833
7,306
0
3,851
6,982
18,059
0
L
8,664
914
0
3,155
14,969
6,167
0
6,984
7,985
0
56,093
L
Artemis
dvdsnts
Artemis
5,439
3,184
0
4,444
12,581
3,270
0
7,320
5,261
0
60,323
W
Kumbhakarna
rollingsmke
Kumbhakarna
10,186
1,528
0
4,172
14,404
9,749
48
243
14,161
66,738
1,163
W
Baron Samedi
valkyrie1093
Baron Samedi
12,486
925
816
3,764
9,687
5,247
0
3,368
6,197
87,978
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,811
Gold Earned
38,210
455
Minions Killed
448
0
Camps Cleared
0
1,666,867
Distance Traveled
1,513,320
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
7,894
493
21
1
0
362,933
4
L
Nox
8,053
503
134
8
0
357,373
3
L
Hou Yi
7,270
454
108
7
0
270,092
0
W
Thanatos
8,504
532
86
5
0
366,185
1
W
Danzaburou
8,315
520
98
6
0
323,682
0
L
Ganesha
7,106
444
11
1
0
286,962
1
L
Mulan
7,414
463
85
5
0
339,148
1
L
Artemis
8,367
523
110
7
0
259,745
1
W
Kumbhakarna
9,651
603
99
6
0
291,026
0
W
Baron Samedi
9,447
590
151
9
0
323,041
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role