Player Matchup

Atlas
Atlas
Dullosprey
Atlas
Level 26
God Stats
2W - 0L
1,753 SR
Queue Stats
5W - 10L
1,334 Elo+
Solo
Thoth
Thoth
EmpanadaTriste
Thoth
Level 58
God Stats
3W - 8L
1,295 SR
Queue Stats
508W - 520L
1,535 Elo+
Solo
Anhur
Anhur
MonkeyDGarth
Anhur
Level 129
God Stats
15W - 6L
1,672 SR
Queue Stats
539W - 500L
1,496 Elo+
Solo
Bacchus
Bacchus
ShiggyDiggler
Bacchus
Level 130
God Stats
4W - 2L
1,500 SR
Queue Stats
152W - 148L
1,490 Elo+
Party 1
Chang'e
Chang'e
urbanmonkey2055
Chang'e
Level 143
God Stats
2W - 1L
1,500 SR
Queue Stats
142W - 138L
1,502 Elo+
Party 1
Team Averages
Level 97
1,544 SR
1,472 Elo+

VS

Team Averages
Level 100
1,505 SR
1,484 Elo+
Chang'e
Chang'e
 
Chang'e
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
Lexismokekush
Ares
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
58W - 53L
1,543 Elo+
Solo
Arachne
Arachne
TheLaziestBacon
Arachne
Level 112
God Stats
22W - 15L
1,602 SR
Queue Stats
448W - 493L
1,449 Elo+
Solo
Odin
Odin
as555
Odin
Level 45
God Stats
2W - 5L
1,430 SR
Queue Stats
257W - 247L
1,517 Elo+
Solo
Raijin
Raijin
iDrogao
Raijin
Level 155
God Stats
6W - 4L
1,493 SR
Queue Stats
288W - 275L
1,411 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
10
0 / 0 / 5
5,289
1,058
2,443
1,804
1,333
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

11
1 / 0 / 4
5,742
1,148
5,721
500
220
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
3 / 0 / 2
5,880
1,176
4,744
1,728
774
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bacchus
9
1 / 1 / 4
5,476
1,095
4,433
6,236
5,838
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

10
0 / 0 / 5
5,688
1,138
2,542
1,794
843
Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
9
0 / 2 / 1
5,117
1,023
1,679
4,927
2,218
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

9
0 / 2 / 1
5,485
1,097
1,120
8,096
6,760
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

11
0 / 0 / 1
5,366
1,073
2,596
2,606
2,365
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Odin
as555
Odin
7
0 / 1 / 1
4,849
970
1,194
3,211
2,430
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Raijin
iDrogao
Raijin
11
1 / 0 / 0
5,776
1,155
2,969
3,822
1,638
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
5
5
Kills
1
1
Deaths
5
20
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Chang'e
 
Chang'e
0
2
1
0.25
W
Atlas
0
0
5
2.5
W
1
0
4
3
L
0
2
1
0.25
W
3
0
2
4
W
Bacchus
1
1
4
3
L
0
0
1
0.5
L
Odin
as555
Odin
0
1
1
0.5
L
Raijin
iDrogao
Raijin
1
0
0
1
W
0
0
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,883
Damage
9,558
12,062
Taken
22,662
9,008
Mitigated
15,411
6,732
Healing
11,104
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
 
Chang'e
1,679
295
1,932
897
4,927
2,218
0
3,091
1,766
5,113
0
W
Atlas
2,443
824
122
239
1,804
1,333
0
914
856
8,193
0
W
5,721
0
0
107
500
220
0
403
97
17,799
583
L
1,120
33
1,640
2,168
8,096
6,760
0
4,632
3,286
1,913
0
W
4,744
2,065
0
0
1,728
774
0
1,320
408
0
15,940
W
Bacchus
4,433
190
124
1,658
6,236
5,838
0
2,416
3,502
7,262
1,696
L
2,596
1,839
1,222
851
2,606
2,365
0
1,591
978
0
5,037
L
Odin
as555
Odin
1,194
39
229
571
3,211
2,430
0
1,738
1,403
0
3,576
L
Raijin
iDrogao
Raijin
2,969
210
325
1,269
3,822
1,638
0
3,115
674
19,627
0
W
2,542
217
3,001
1,481
1,794
843
0
715
1,040
6,781
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,075
Gold Earned
26,593
99
Minions Killed
57
0
Camps Cleared
0
604,131
Distance Traveled
518,921
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
5,117
1,023
10
2
0
109,643
0
W
Atlas
5,289
1,058
12
2
0
124,962
0
W
Thoth
5,742
1,148
28
6
0
139,844
0
L
Ares
5,485
1,097
3
1
0
100,749
0
W
Anhur
5,880
1,176
30
6
0
111,539
0
W
Bacchus
5,476
1,095
17
3
0
114,338
0
L
Arachne
5,366
1,073
14
3
0
120,323
0
L
Odin
4,849
970
3
1
0
76,352
0
L
Raijin
5,776
1,155
27
5
0
111,854
0
W
Chang'e
5,688
1,138
12
2
0
113,448
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role