Player Matchup

Bakasura
Bakasura
Masters
 
Bakasura
Masters
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Raijin
Raijin
Masters
JugadorTaktiko
Raijin
Masters
Level 177
God Stats
0W - 1L
1,629 SR
Queue Stats
413W - 365L
2,604 MMR
Solo
Atlas
Atlas
Masters
MonksLegacy
Atlas
Masters
Level 125
God Stats
3W - 4L
1,801 SR
Queue Stats
385W - 335L
2,730 MMR
Solo
Apollo
Apollo
Masters
OgiBre
Apollo
Masters
Level 191
God Stats
22W - 8L
1,802 SR
Queue Stats
299W - 248L
2,815 MMR
Solo
Hercules
Hercules
Masters
SirYeTo
Hercules
Masters
Level 196
God Stats
18W - 16L
1,707 SR
Queue Stats
312W - 273L
2,873 MMR
Solo
Team Averages
Masters
Masters
Average Tier
Level 155
1,688 SR
2,504 MMR

VS

Team Averages
Masters
Masters
Average Tier
Level 183
1,629 SR
2,725 MMR
Eset
Eset
Masters
ChasubleRouge
Eset
Masters
Level 107
God Stats
7W - 7L
1,686 SR
Queue Stats
146W - 84L
3,079 MMR
Solo
Anhur
Anhur
Masters
Duck3y
Anhur
Masters
Level 236
God Stats
8W - 9L
1,549 SR
Queue Stats
331W - 298L
2,959 MMR
Solo
Sobek
Sobek
Masters
Fëanar
Sobek
Masters
Level 82
God Stats
4W - 3L
1,676 SR
Queue Stats
214W - 186L
2,438 MMR
Solo
Amaterasu
Amaterasu
Masters
Nika
Amaterasu
Masters
Level 319
God Stats
25W - 15L
1,736 SR
Queue Stats
737W - 683L
2,646 MMR
Party 1
Erlang Shen
Erlang Shen
Diamond II
apreel
Erlang Shen
Diamond II
Level 171
God Stats
1W - 0L
1,500 SR
Queue Stats
149W - 125L
2,504 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
9
0 / 5 / 1
4,826
483
3,329
8,660
2,163
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

11
0 / 1 / 0
5,460
546
1,901
4,290
1,122
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
1 / 3 / 1
5,373
537
6,677
10,308
5,945
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Apollo
OgiBre
Apollo
10
1 / 1 / 1
5,576
558
3,574
4,780
1,294
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hercules
SirYeTo
Hercules
10
0 / 2 / 0
5,608
561
3,364
8,332
3,679
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Breastplate

Breastplate

+20
Physical Protection

Bans
AresMedusaNe Zha

VS

Bans
FreyaSerqetKumbhakarna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 0 / 1
7,009
701
3,348
3,948
1,415
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Anhur
Duck3y
Anhur
12
3 / 2 / 1
6,452
645
6,352
6,832
2,145
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sobek
Fëanar
Sobek
11
3 / 0 / 7
6,642
664
5,224
9,663
7,091
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Amaterasu
Nika
Amaterasu
12
1 / 0 / 2
6,499
650
5,248
7,111
4,141
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Erlang Shen
apreel
Erlang Shen
12
3 / 0 / 4
6,625
663
2,684
6,602
2,573
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
27
2
Kills
12
12
Deaths
2
3
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Bakasura
 
Bakasura
0
5
1
0.1
W
2
0
1
2.5
W
Anhur
Duck3y
Anhur
3
2
1
1.75
W
Sobek
Fëanar
Sobek
3
0
7
6.5
L
0
1
0
0
L
1
3
1
0.5
W
Amaterasu
Nika
Amaterasu
1
0
2
2
L
Apollo
OgiBre
Apollo
1
1
1
1.5
L
Hercules
SirYeTo
Hercules
0
2
0
0
W
Erlang Shen
apreel
Erlang Shen
3
0
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,845
Damage
22,856
36,370
Taken
34,156
14,203
Mitigated
17,365
11,979
Healing
14,651
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
 
Bakasura
3,329
1,633
0
2,704
8,660
2,163
0
2,460
6,088
0
19,994
W
3,348
358
214
1,259
3,948
1,415
0
1,726
1,872
59,009
0
W
Anhur
Duck3y
Anhur
6,352
2,990
0
3,162
6,832
2,145
353
3,338
3,494
0
48,309
W
Sobek
Fëanar
Sobek
5,224
501
0
3,415
9,663
7,091
0
2,617
6,212
15,783
609
L
1,901
93
0
750
4,290
1,122
0
1,763
2,453
47,297
0
L
6,677
2,629
0
3,077
10,308
5,945
0
2,512
7,746
18,544
0
W
Amaterasu
Nika
Amaterasu
5,248
2,392
0
3,856
7,111
4,141
0
106
6,687
637
39,832
L
Apollo
OgiBre
Apollo
3,574
2,631
0
1,850
4,780
1,294
0
1,169
3,611
0
40,826
L
Hercules
SirYeTo
Hercules
3,364
574
0
3,598
8,332
3,679
0
788
7,216
0
34,868
W
Erlang Shen
apreel
Erlang Shen
2,684
1,534
0
2,745
6,602
2,573
0
653
5,854
0
52,908

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,843
Gold Earned
33,227
350
Minions Killed
410
0
Camps Cleared
0
984,819
Distance Traveled
1,101,286
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
4,826
483
49
5
0
216,267
0
W
Eset
7,009
701
136
14
0
230,675
2
W
Anhur
6,452
645
102
10
0
183,591
0
W
Sobek
6,642
664
13
1
0
235,679
2
L
Raijin
5,460
546
114
11
0
193,827
0
L
Atlas
5,373
537
12
1
0
213,771
1
W
Amaterasu
6,499
650
79
8
0
219,943
0
L
Apollo
5,576
558
97
10
0
184,240
0
L
Hercules
5,608
561
78
8
0
176,714
3
W
Erlang Shen
6,625
663
80
8
0
231,398
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role