Player Matchup

Chiron
Chiron
 
Chiron
Level 190
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bastet
Bastet
Invisible5
Bastet
Level 157
God Stats
6W - 6L
1,445 SR
Queue Stats
351W - 340L
1,473 Elo+
Solo
Hun Batz
Hun Batz
PGM_WAZZZ
Hun Batz
Level 124
God Stats
1W - 3L
1,642 SR
Queue Stats
268W - 255L
1,522 Elo+
Solo
Charybdis
Charybdis
taroo10
Charybdis
Level 123
God Stats
1W - 5L
1,500 SR
Queue Stats
464W - 459L
1,524 Elo+
Solo
Merlin
Merlin
xXDer_GizenXx
Merlin
Level 181
God Stats
0W - 2L
1,564 SR
Queue Stats
6W - 5L
1,579 Elo+
Solo
Team Averages
Level 155
1,530 SR
1,520 Elo+

VS

Team Averages
Level 130
1,566 SR
1,508 Elo+
Danzaburou
Danzaburou
BlackKiIIer95
Danzaburou
Level 149
God Stats
9W - 7L
1,540 SR
Queue Stats
622W - 617L
1,453 Elo+
Solo
Cerberus
Cerberus
CAMBRITA
Cerberus
Level 118
God Stats
1W - 1L
1,500 SR
Queue Stats
52W - 33L
1,586 Elo+
Solo
Sobek
Sobek
GXTonSafari
Sobek
Level 68
God Stats
34W - 28L
1,668 SR
Queue Stats
321W - 321L
1,507 Elo+
Solo
Gilgamesh
Gilgamesh
GingerOverlord3
Gilgamesh
Level 158
God Stats
2W - 0L
1,752 SR
Queue Stats
221W - 211L
1,506 Elo+
Party 1
Hel
Hel
MolagDrow
Hel
Level 159
God Stats
3W - 6L
1,371 SR
Queue Stats
249W - 240L
1,487 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
11
1 / 0 / 0
5,751
639
5,035
4,439
1,552
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Bastet
Invisible5
Bastet
6
0 / 2 / 0
3,742
416
2,325
4,571
1,288
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hun Batz
PGM_WAZZZ
Hun Batz
9
2 / 2 / 1
5,184
576
3,719
8,013
1,864
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Charybdis
taroo10
Charybdis
9
4 / 5 / 1
5,867
652
6,228
9,765
1,839
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

11
0 / 3 / 0
5,660
629
2,493
4,583
1,084
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BlackKiIIer95
Danzaburou
9
0 / 1 / 1
4,984
554
2,326
5,208
1,583
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Cerberus
CAMBRITA
Cerberus
10
4 / 5 / 2
5,864
652
5,844
9,173
4,964
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

8
1 / 0 / 2
5,249
583
2,788
6,104
4,720
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Gilgamesh
GingerOverlord3
Gilgamesh
9
1 / 1 / 2
5,222
580
2,718
6,343
2,483
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Mace

Mace

+10
Physical Power

Talisman

Talisman

+75
Health
+15
Magical Protection

12
5 / 0 / 1
6,676
742
6,204
5,106
1,668
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
19
7
Kills
11
12
Deaths
7
2
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Chiron
 
Chiron
1
0
0
1
W
Danzaburou
BlackKiIIer95
Danzaburou
0
1
1
0.5
W
Cerberus
CAMBRITA
Cerberus
4
5
2
1
W
1
0
2
2
W
Gilgamesh
GingerOverlord3
Gilgamesh
1
1
2
2
L
Bastet
Invisible5
Bastet
0
2
0
0
W
5
0
1
5.5
L
Hun Batz
PGM_WAZZZ
Hun Batz
2
2
1
1.25
L
Charybdis
taroo10
Charybdis
4
5
1
0.9
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,800
Damage
19,880
31,371
Taken
31,934
7,627
Mitigated
15,418
9,739
Healing
12,366
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chiron
 
Chiron
5,035
2,398
119
1,638
4,439
1,552
0
721
3,718
0
42,947
W
Danzaburou
BlackKiIIer95
Danzaburou
2,326
613
0
2,151
5,208
1,583
0
0
5,208
0
34,323
W
Cerberus
CAMBRITA
Cerberus
5,844
179
0
2,863
9,173
4,964
0
301
8,872
23,689
416
W
2,788
280
0
2,932
6,104
4,720
0
511
5,593
14,009
0
W
Gilgamesh
GingerOverlord3
Gilgamesh
2,718
1,016
0
851
6,343
2,483
0
0
6,343
0
33,940
L
Bastet
Invisible5
Bastet
2,325
87
0
1,269
4,571
1,288
0
2,368
2,123
0
8,676
W
6,204
467
1,043
2,526
5,106
1,668
0
1,581
3,525
47,150
0
L
Hun Batz
PGM_WAZZZ
Hun Batz
3,719
840
0
3,440
8,013
1,864
0
2,716
5,081
0
32,444
L
Charybdis
taroo10
Charybdis
6,228
2,994
0
2,793
9,765
1,839
0
5,330
3,717
0
34,627
L
2,493
47
0
480
4,583
1,084
0
2,491
1,918
39,078
267

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,204
Gold Earned
27,995
309
Minions Killed
287
0
Camps Cleared
0
878,333
Distance Traveled
1,006,140
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chiron
5,751
639
86
10
0
189,018
0
W
Danzaburou
4,984
554
72
8
0
182,322
1
W
Cerberus
5,864
652
51
6
0
189,837
0
W
Sobek
5,249
583
9
1
0
185,809
3
W
Gilgamesh
5,222
580
61
7
0
240,853
0
L
Bastet
3,742
416
17
2
0
132,148
0
W
Hel
6,676
742
94
10
0
207,319
0
L
Hun Batz
5,184
576
63
7
0
237,474
0
L
Charybdis
5,867
652
54
6
0
152,305
1
L
Merlin
5,660
629
89
10
0
167,388
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role