Player Matchup

Tsukuyomi
Tsukuyomi
Gold IV
Daiser0404
Tsukuyomi
Gold IV
Level 80
God Stats
8W - 7L
1,671 SR
Queue Stats
107W - 120L
1,450 MMR
Party 2
Merlin
Merlin
Gold III
God_Of_Feeding
Merlin
Gold III
Level 88
God Stats
2W - 0L
1,485 SR
Queue Stats
33W - 32L
1,621 MMR
Solo
Nut
Nut
Gold I
LilHK
Nut
Gold I
Level 128
God Stats
50W - 45L
1,625 SR
Queue Stats
236W - 250L
1,704 MMR
Party 2
Athena
Athena
Platinum III
MoonlessRake
Athena
Platinum III
Level 180
God Stats
7W - 8L
1,503 SR
Queue Stats
209W - 211L
1,798 MMR
Party 1
Achilles
Achilles
Platinum IV
SunlessDrake
Achilles
Platinum IV
Level 173
God Stats
50W - 31L
1,598 SR
Queue Stats
204W - 198L
1,753 MMR
Party 1
Team Averages
Gold I
Gold I
Average Tier
Level 130
1,576 SR
1,665 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 132
1,504 SR
1,646 MMR
Anhur
Anhur
Platinum III
 
Anhur
Platinum III
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Odin
Odin
Gold I
BEASTREIN
Odin
Gold I
Level 175
God Stats
9W - 15L
1,559 SR
Queue Stats
208W - 205L
1,624 MMR
Solo
Tyr
Tyr
Gold I
Facu_Visca_98
Tyr
Gold I
Level 156
God Stats
2W - 3L
1,531 SR
Queue Stats
60W - 55L
1,731 MMR
Solo
Zhong Kui
Zhong Kui
Gold III
Rayqweeezy
Zhong Kui
Gold III
Level 159
God Stats
2W - 3L
1,546 SR
Queue Stats
282W - 297L
1,630 MMR
Solo
Cthulhu
Cthulhu
Platinum V
Robocaoster
Cthulhu
Platinum V
Level 103
God Stats
1W - 1L
1,384 SR
Queue Stats
119W - 120L
1,746 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Daiser0404
Tsukuyomi
10
0 / 1 / 3
5,667
567
1,746
5,500
1,538
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

12
1 / 1 / 0
6,261
626
2,726
3,603
1,103
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Nut
LilHK
Nut
12
5 / 0 / 1
7,356
736
4,933
5,870
1,774
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Athena
10
2 / 0 / 5
6,602
660
2,517
5,594
4,423
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Achilles
SunlessDrake
Achilles
12
1 / 0 / 3
6,751
675
4,843
8,682
5,164
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bans
ThanatosGebAwilixLoki

VS

Bans
ThorAnubisMedusaFreya
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
5
0 / 2 / 0
3,852
385
157
1,405
175
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Odin
4
0 / 2 / 0
4,033
403
160
2,762
1,131
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

7
0 / 2 / 1
4,402
440
913
6,533
2,483
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Zhong Kui
Rayqweeezy
Zhong Kui
11
2 / 1 / 0
6,242
624
3,446
5,857
3,646
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
Robocaoster
Cthulhu
10
0 / 3 / 0
5,401
540
5,511
9,392
6,001
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
3
9
Kills
2
2
Deaths
10
12
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
0
2
0
0
L
Odin
0
2
0
0
W
Tsukuyomi
Daiser0404
Tsukuyomi
0
1
3
1.5
L
0
2
1
0.25
W
1
1
0
1
W
Nut
LilHK
Nut
5
0
1
5.5
W
Athena
2
0
5
4.5
L
Zhong Kui
Rayqweeezy
Zhong Kui
2
1
0
2
L
Cthulhu
Robocaoster
Cthulhu
0
3
0
0
W
Achilles
SunlessDrake
Achilles
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,765
Damage
10,187
29,249
Taken
25,949
14,002
Mitigated
13,436
11,167
Healing
7,713
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
157
0
0
9
1,405
175
0
0
1,405
0
3,697
L
Odin
160
9
0
499
2,762
1,131
0
220
2,542
0
2,125
W
Tsukuyomi
Daiser0404
Tsukuyomi
1,746
533
0
2,481
5,500
1,538
0
998
4,502
0
34,373
L
913
174
0
1,460
6,533
2,483
0
1,139
5,394
0
19,171
W
2,726
356
0
1,350
3,603
1,103
0
1,699
1,904
44,615
0
W
Nut
LilHK
Nut
4,933
3,201
0
3,004
5,870
1,774
2,901
938
4,932
0
58,399
W
Athena
2,517
684
0
1,180
5,594
4,423
0
1,881
3,713
17,080
1,933
L
Zhong Kui
Rayqweeezy
Zhong Kui
3,446
551
0
2,681
5,857
3,646
0
2,741
3,116
39,250
2,665
L
Cthulhu
Robocaoster
Cthulhu
5,511
157
0
3,064
9,392
6,001
0
1,464
7,928
35,426
0
W
Achilles
SunlessDrake
Achilles
4,843
774
0
3,152
8,682
5,164
0
3,437
5,245
1,114
42,302

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,637
Gold Earned
23,930
369
Minions Killed
207
0
Camps Cleared
0
1,079,767
Distance Traveled
765,437
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
3,852
385
6
1
0
106,097
0
L
Odin
4,033
403
3
0
0
61,697
1
W
Tsukuyomi
5,667
567
62
6
0
255,692
0
L
Tyr
4,402
440
37
4
0
177,746
0
W
Merlin
6,261
626
88
9
0
202,943
2
W
Nut
7,356
736
101
10
0
189,346
0
W
Athena
6,602
660
43
4
0
210,600
2
L
Zhong Kui
6,242
624
90
9
0
208,711
3
L
Cthulhu
5,401
540
71
7
0
211,186
1
W
Achilles
6,751
675
75
8
0
221,186
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role