Player Matchup

Pele
Pele
 
Pele
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mulan
Mulan
KingSmack1020
Mulan
Level 148
God Stats
24W - 31L
1,453 SR
Queue Stats
153W - 160L
1,469 Elo+
Party 1
Danzaburou
Danzaburou
MartianIzunaki
Danzaburou
Level 144
God Stats
5W - 3L
1,720 SR
Queue Stats
43W - 41L
1,497 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Unc1eJem1ma
Morgan Le Fay
Level 184
God Stats
0W - 2L
1,500 SR
Queue Stats
159W - 156L
1,490 Elo+
Party 1
Nu Wa
Nu Wa
durablespy
Nu Wa
Level 147
God Stats
16W - 12L
1,635 SR
Queue Stats
233W - 234L
1,450 Elo+
Solo
Team Averages
Level 154
1,561 SR
1,481 Elo+

VS

Team Averages
Level 82
1,581 SR
1,482 Elo+
Nox
Nox
DeathDefyed
Nox
Level 52
God Stats
1W - 1L
1,500 SR
Queue Stats
57W - 34L
1,546 Elo+
Solo
Maui
Maui
Timeless_US
Maui
Level 60
God Stats
19W - 12L
1,500 SR
Queue Stats
144W - 138L
1,443 Elo+
Solo
Zhong Kui
Zhong Kui
XD 1JOKER1 XD
Zhong Kui
Level 108
God Stats
75W - 67L
1,617 SR
Queue Stats
179W - 161L
1,534 Elo+
Solo
Nut
Nut
electricivy
Nut
Level 128
God Stats
1W - 0L
1,466 SR
Queue Stats
22W - 24L
1,408 Elo+
Solo
Kali
Kali
hidoggy21
Kali
Level 61
God Stats
36W - 12L
1,821 SR
Queue Stats
146W - 142L
1,481 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
2
0 / 1 / 0
2,751
459
276
1,162
355
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

7
0 / 1 / 0
3,662
610
1,030
4,777
1,463
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Danzaburou
MartianIzunaki
Danzaburou
7
2 / 0 / 0
4,105
684
2,757
3,518
897
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Morgan Le Fay
Unc1eJem1ma
Morgan Le Fay
7
0 / 0 / 1
3,745
624
1,012
2,277
564
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Nu Wa
7
0 / 1 / 0
3,793
632
1,966
1,666
369
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 0 / 0
4,254
709
408
2,031
560
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

7
0 / 1 / 1
4,050
675
1,079
4,938
1,669
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Zhong Kui
XD 1JOKER1 XD
Zhong Kui
8
1 / 0 / 0
4,764
794
2,093
2,375
1,482
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

7
1 / 1 / 0
3,888
648
958
2,906
762
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Kali
7
0 / 0 / 1
3,709
618
596
4,433
1,153
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
5
2
Kills
3
3
Deaths
2
1
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Pele
 
Pele
0
1
0
0
W
1
0
0
1
L
0
1
0
0
L
Danzaburou
MartianIzunaki
Danzaburou
2
0
0
2
W
0
1
1
0.5
L
Morgan Le Fay
Unc1eJem1ma
Morgan Le Fay
0
0
1
0.5
W
Zhong Kui
XD 1JOKER1 XD
Zhong Kui
1
0
0
1
L
Nu Wa
0
1
0
0
W
1
1
0
1
W
Kali
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,041
Damage
5,134
13,400
Taken
16,683
3,648
Mitigated
5,626
6,081
Healing
7,048
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
 
Pele
276
159
0
61
1,162
355
0
93
1,069
0
1,295
W
408
0
0
758
2,031
560
0
1,149
882
23,445
0
L
1,030
352
0
1,967
4,777
1,463
0
1,980
2,797
0
17,823
L
Danzaburou
MartianIzunaki
Danzaburou
2,757
843
0
2,264
3,518
897
0
843
2,675
0
21,064
W
1,079
457
744
1,721
4,938
1,669
0
458
4,480
10,424
0
L
Morgan Le Fay
Unc1eJem1ma
Morgan Le Fay
1,012
153
0
1,450
2,277
564
0
143
2,134
17,666
453
W
Zhong Kui
XD 1JOKER1 XD
Zhong Kui
2,093
445
0
1,179
2,375
1,482
0
136
2,239
21,249
7,941
L
Nu Wa
1,966
567
0
339
1,666
369
0
368
1,258
18,168
889
W
958
697
0
641
2,906
762
0
490
2,416
0
19,233
W
Kali
596
380
0
2,005
4,433
1,153
0
681
3,752
0
19,535

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,056
Gold Earned
20,665
159
Minions Killed
216
0
Camps Cleared
0
476,600
Distance Traveled
608,599
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
2,751
459
2
0
0
24,218
2
W
Nox
4,254
709
66
11
0
127,917
0
L
Mulan
3,662
610
43
7
0
107,893
0
L
Danzaburou
4,105
684
32
5
0
113,982
0
W
Maui
4,050
675
28
5
0
121,470
0
L
Morgan Le Fay
3,745
624
46
8
0
119,529
0
W
Zhong Kui
4,764
794
54
9
0
97,465
0
L
Nu Wa
3,793
632
36
6
0
110,978
1
W
Nut
3,888
648
33
6
0
114,683
2
W
Kali
3,709
618
35
6
0
147,064
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role