Player Matchup

Pele
Pele
Ethoie
Pele
Level 145
God Stats
2W - 0L
1,500 SR
Queue Stats
350W - 334L
1,391 Elo+
Solo
Raijin
Raijin
Ryμuk
Raijin
Level 31
God Stats
1W - 1L
1,350 SR
Queue Stats
6W - 7L
1,577 Elo+
Solo
Fafnir
Fafnir
Tr1ck5Ter
Fafnir
Level 97
God Stats
17W - 16L
1,644 SR
Queue Stats
242W - 222L
1,509 Elo+
Solo
Hachiman
Hachiman
gutenmorgen666
Hachiman
Level 99
God Stats
1W - 0L
1,500 SR
Queue Stats
121W - 103L
1,509 Elo+
Solo
Cerberus
Cerberus
nuriks
Cerberus
Level 119
God Stats
16W - 16L
1,493 SR
Queue Stats
195W - 189L
1,466 Elo+
Solo
Team Averages
Level 98
1,497 SR
1,490 Elo+

VS

Team Averages
Level 119
1,602 SR
1,485 Elo+
Mercury
Mercury
Carlos4Kuki
Mercury
Level 64
God Stats
2W - 2L
1,761 SR
Queue Stats
265W - 268L
1,503 Elo+
Solo
Medusa
Medusa
TheStinkHole568
Medusa
Level 128
God Stats
10W - 9L
1,577 SR
Queue Stats
95W - 101L
1,502 Elo+
Party 1
Hel
Hel
serathskyemartin
Hel
Level 100
God Stats
5W - 9L
1,333 SR
Queue Stats
68W - 73L
1,404 Elo+
Solo
Cthulhu
Cthulhu
voldymore123
Cthulhu
Level 120
God Stats
8W - 5L
1,712 SR
Queue Stats
107W - 113L
1,530 Elo+
Party 1
Ravana
Ravana
东京八十万萝莉总教头
Ravana
Level 181
God Stats
46W - 34L
1,629 SR
Queue Stats
616W - 609L
1,489 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
Ethoie
Pele
11
4 / 1 / 6
6,192
619
8,303
10,555
3,670
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Raijin
Ryμuk
Raijin
12
9 / 1 / 1
7,191
719
9,536
6,424
1,878
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Fafnir
Tr1ck5Ter
Fafnir
9
1 / 0 / 6
5,883
588
3,451
7,373
5,945
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Hachiman
10
2 / 3 / 0
5,582
558
3,657
6,703
2,064
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cerberus
nuriks
Cerberus
12
5 / 0 / 1
7,479
748
4,031
4,161
2,873
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Carlos4Kuki
Mercury
9
0 / 7 / 1
4,981
498
1,882
9,467
2,202
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

10
3 / 2 / 1
5,635
564
5,304
5,123
1,568
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

8
0 / 7 / 0
4,885
489
4,860
8,693
1,703
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Cthulhu
voldymore123
Cthulhu
9
0 / 2 / 4
5,458
546
6,459
9,005
4,539
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

11
2 / 3 / 1
6,017
602
3,583
8,414
2,887
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
12
21
Kills
5
5
Deaths
21
14
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Mercury
Carlos4Kuki
Mercury
0
7
1
0.07
W
Pele
Ethoie
Pele
4
1
6
7
W
Raijin
Ryμuk
Raijin
9
1
1
9.5
L
3
2
1
1.75
W
Fafnir
Tr1ck5Ter
Fafnir
1
0
6
4
W
Hachiman
2
3
0
0.67
W
Cerberus
nuriks
Cerberus
5
0
1
5.5
L
0
7
0
0
L
Cthulhu
voldymore123
Cthulhu
0
2
4
1
L
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,978
Damage
22,088
35,216
Taken
40,702
16,430
Mitigated
12,899
12,197
Healing
11,713
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
Carlos4Kuki
Mercury
1,882
543
0
2,766
9,467
2,202
0
3,513
5,528
0
24,559
W
Pele
Ethoie
Pele
8,303
2,083
0
3,147
10,555
3,670
0
3,251
7,304
0
44,756
W
Raijin
Ryμuk
Raijin
9,536
726
0
1,625
6,424
1,878
424
3,505
2,919
44,498
0
L
5,304
1,909
0
844
5,123
1,568
0
619
4,504
0
39,429
W
Fafnir
Tr1ck5Ter
Fafnir
3,451
889
0
3,481
7,373
5,945
0
3,073
4,300
9,401
0
W
Hachiman
3,657
1,659
0
2,016
6,703
2,064
0
1,423
5,280
0
36,862
W
Cerberus
nuriks
Cerberus
4,031
164
0
1,928
4,161
2,873
306
0
4,161
39,310
2,018
L
4,860
218
594
2,157
8,693
1,703
0
6,970
1,723
23,483
67
L
Cthulhu
voldymore123
Cthulhu
6,459
162
1,266
2,621
9,005
4,539
0
2,242
6,763
26,592
0
L
3,583
714
0
1,465
8,414
2,887
0
3,156
5,258
0
41,096

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,327
Gold Earned
26,976
331
Minions Killed
271
0
Camps Cleared
0
1,003,836
Distance Traveled
1,035,754
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
4,981
498
46
5
0
213,973
0
W
Pele
6,192
619
55
6
0
242,162
0
W
Raijin
7,191
719
81
8
0
200,315
0
L
Medusa
5,635
564
62
6
0
172,798
1
W
Fafnir
5,883
588
11
1
0
215,037
2
W
Hachiman
5,582
558
64
6
0
181,386
0
W
Cerberus
7,479
748
120
12
0
164,936
0
L
Hel
4,885
489
48
5
0
197,500
4
L
Cthulhu
5,458
546
44
4
0
224,720
0
L
Ravana
6,017
602
71
7
0
226,763
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role