Player Matchup

Aphrodite
Aphrodite
DarkAlchemist11
Aphrodite
Level 105
God Stats
3W - 0L
1,500 SR
Queue Stats
109W - 103L
1,419 Elo+
Solo
Cerberus
Cerberus
DrBariyos
Cerberus
Level 149
God Stats
18W - 14L
1,554 SR
Queue Stats
565W - 656L
1,486 Elo+
Party 1
Scylla
Scylla
Shakeiss
Scylla
Level 129
God Stats
2W - 2L
1,286 SR
Queue Stats
430W - 461L
1,473 Elo+
Party 1
Janus
Janus
SulkierCow
Janus
Level 145
God Stats
2W - 0L
1,493 SR
Queue Stats
30W - 30L
1,412 Elo+
Solo
Cthulhu
Cthulhu
TeddySlayer2
Cthulhu
Level 102
God Stats
5W - 1L
1,801 SR
Queue Stats
142W - 135L
1,486 Elo+
Solo
Team Averages
Level 126
1,527 SR
1,455 Elo+

VS

Team Averages
Level 113
1,407 SR
1,471 Elo+
Aphrodite
Aphrodite
 
Aphrodite
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
 
Fenrir
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
Bumpkin Head
Cerberus
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
77W - 68L
1,495 Elo+
Solo
Nut
Nut
maritime-living2
Nut
Level 75
God Stats
2W - 3L
1,188 SR
Queue Stats
108W - 186L
1,359 Elo+
Solo
Odin
Odin
qivta
Odin
Level 112
God Stats
0W - 5L
1,348 SR
Queue Stats
470W - 432L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
DarkAlchemist11
Aphrodite
13
2 / 4 / 7
8,092
899
4,896
9,250
4,332
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cerberus
DrBariyos
Cerberus
13
1 / 2 / 12
8,721
969
6,974
14,885
13,001
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Scylla
Shakeiss
Scylla
15
2 / 1 / 12
9,050
1,006
7,662
6,135
2,432
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Janus
16
4 / 1 / 7
9,391
1,043
8,840
5,311
2,263
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
TeddySlayer2
Cthulhu
14
6 / 4 / 8
9,138
1,015
7,399
8,616
4,656
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
 
Aphrodite
15
4 / 2 / 6
7,915
879
9,856
8,660
4,183
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Fenrir
 
Fenrir
13
4 / 4 / 5
7,601
845
6,526
9,150
10,272
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cerberus
Bumpkin Head
Cerberus
14
3 / 4 / 7
7,971
886
10,865
15,556
19,177
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

12
0 / 5 / 5
6,562
729
5,540
9,098
6,874
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Odin
qivta
Odin
1
0 / 0 / 0
2,324
258
0
0
0

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
34
15
Kills
11
12
Deaths
15
46
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Aphrodite
 
Aphrodite
4
2
6
3.5
L
Fenrir
 
Fenrir
4
4
5
1.63
L
Cerberus
Bumpkin Head
Cerberus
3
4
7
1.63
W
Aphrodite
DarkAlchemist11
Aphrodite
2
4
7
1.38
W
Cerberus
DrBariyos
Cerberus
1
2
12
3.5
W
Scylla
Shakeiss
Scylla
2
1
12
8
W
Janus
4
1
7
7.5
W
Cthulhu
TeddySlayer2
Cthulhu
6
4
8
2.5
L
0
5
5
0.5
L
Odin
qivta
Odin
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,771
Damage
32,787
44,197
Taken
42,464
26,684
Mitigated
40,506
20,715
Healing
19,301
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Aphrodite
 
Aphrodite
9,856
1,340
5,194
5,519
8,660
4,183
0
7,779
589
19,399
0
L
Fenrir
 
Fenrir
6,526
1,687
208
868
9,150
10,272
0
6,259
2,648
0
10,938
L
Cerberus
Bumpkin Head
Cerberus
10,865
187
205
6,725
15,556
19,177
0
11,860
3,192
23,966
267
W
Aphrodite
DarkAlchemist11
Aphrodite
4,896
451
5,930
4,789
9,250
4,332
561
5,695
3,555
7,510
0
W
Cerberus
DrBariyos
Cerberus
6,974
302
772
4,451
14,885
13,001
377
6,780
8,105
10,827
859
W
Scylla
Shakeiss
Scylla
7,662
976
1,063
1,181
6,135
2,432
1,781
2,655
3,480
14,355
456
W
Janus
8,840
119
146
1,233
5,311
2,263
936
1,895
3,416
28,461
257
W
Cthulhu
TeddySlayer2
Cthulhu
7,399
737
525
625
8,616
4,656
429
3,534
5,082
18,173
0
L
5,540
1,666
168
414
9,098
6,874
0
7,727
1,275
0
13,671
L
Odin
qivta
Odin
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,392
Gold Earned
32,373
116
Minions Killed
101
0
Camps Cleared
0
972,336
Distance Traveled
699,816
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Aphrodite
7,915
879
38
4
0
170,581
0
L
Fenrir
7,601
845
7
1
0
178,992
0
L
Cerberus
7,971
886
44
5
0
183,488
0
W
Aphrodite
8,092
899
5
1
0
195,808
0
W
Cerberus
8,721
969
15
2
0
217,421
0
W
Scylla
9,050
1,006
19
2
0
195,516
0
W
Janus
9,391
1,043
58
6
0
196,727
0
W
Cthulhu
9,138
1,015
19
2
0
166,864
0
L
Nut
6,562
729
12
1
0
166,755
0
L
Odin
2,324
258
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role