Player Matchup

Bacchus
Bacchus
Afrobeard
Bacchus
Level 165
God Stats
4W - 3L
1,648 SR
Queue Stats
263W - 272L
1,526 Elo+
Party 2
Nu Wa
Nu Wa
BinkiiHetto
Nu Wa
Level 167
God Stats
6W - 2L
1,902 SR
Queue Stats
119W - 92L
1,581 Elo+
Solo
Tyr
Tyr
SmallSparrow
Tyr
Level 159
God Stats
0W - 3L
1,500 SR
Queue Stats
258W - 249L
1,535 Elo+
Solo
Izanami
Izanami
fl3mms1ng
Izanami
Level 123
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 4L
1,500 Elo+
Party 2
He Bo
He Bo
jowel26
He Bo
Level 195
God Stats
1W - 5L
1,201 SR
Queue Stats
411W - 400L
1,585 Elo+
Solo
Team Averages
Level 162
1,550 SR
1,546 Elo+

VS

Team Averages
Level 117
1,543 SR
1,504 Elo+
Bacchus
Bacchus
AlienSucker
Bacchus
Level 36
God Stats
1W - 1L
1,455 SR
Queue Stats
2W - 2L
1,446 Elo+
Party 1
Anhur
Anhur
Carreraaaaa55
Anhur
Level 122
God Stats
18W - 17L
1,617 SR
Queue Stats
331W - 327L
1,505 Elo+
Solo
Discordia
Discordia
DiscoFerry
Discordia
Level 174
God Stats
2W - 0L
1,945 SR
Queue Stats
105W - 104L
1,509 Elo+
Solo
Ao Kuang
Ao Kuang
HCorodor
Ao Kuang
Level 149
God Stats
2W - 5L
1,290 SR
Queue Stats
198W - 183L
1,594 Elo+
Party 1
Hun Batz
Hun Batz
VallekaStrolling
Hun Batz
Level 106
God Stats
12W - 13L
1,408 SR
Queue Stats
402W - 420L
1,463 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Afrobeard
Bacchus
6
0 / 1 / 2
3,690
738
1,587
4,738
2,139
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

7
1 / 5 / 1
3,989
798
3,462
4,535
1,123
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

4
0 / 3 / 0
3,120
624
1,031
3,747
1,418
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Izanami
fl3mms1ng
Izanami
6
2 / 0 / 0
3,654
731
1,231
2,678
532
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

He Bo
jowel26
He Bo
8
1 / 1 / 1
4,155
831
1,955
3,612
732
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
AlienSucker
Bacchus
6
0 / 1 / 1
3,355
671
1,782
2,898
1,761
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

6
1 / 1 / 0
3,556
711
2,969
2,130
528
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Discordia
DiscoFerry
Discordia
8
6 / 1 / 0
4,956
991
3,363
3,191
757
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ao Kuang
HCorodor
Ao Kuang
8
3 / 1 / 0
4,676
935
2,834
4,994
1,052
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

6
0 / 0 / 2
3,575
715
1,709
4,057
1,125
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
13
4
Kills
10
10
Deaths
4
4
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Bacchus
Afrobeard
Bacchus
0
1
2
1
W
Bacchus
AlienSucker
Bacchus
0
1
1
0.5
L
1
5
1
0.3
W
1
1
0
1
W
Discordia
DiscoFerry
Discordia
6
1
0
6
W
Ao Kuang
HCorodor
Ao Kuang
3
1
0
3
L
0
3
0
0
W
0
0
2
1
L
Izanami
fl3mms1ng
Izanami
2
0
0
2
L
He Bo
jowel26
He Bo
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,266
Damage
12,657
19,310
Taken
17,270
5,944
Mitigated
5,223
6,342
Healing
6,596
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
Afrobeard
Bacchus
1,587
235
0
1,806
4,738
2,139
0
736
4,002
6,468
0
W
Bacchus
AlienSucker
Bacchus
1,782
180
0
1,336
2,898
1,761
0
556
2,308
9,840
0
L
3,462
508
0
600
4,535
1,123
0
2,577
1,620
13,979
101
W
2,969
1,554
0
718
2,130
528
0
895
1,197
0
20,408
W
Discordia
DiscoFerry
Discordia
3,363
363
0
930
3,191
757
0
2,218
719
20,431
498
W
Ao Kuang
HCorodor
Ao Kuang
2,834
596
0
2,730
4,994
1,052
0
1,385
3,581
24,159
2,073
L
1,031
260
0
928
3,747
1,418
0
2,310
1,437
0
10,748
W
1,709
575
0
882
4,057
1,125
0
1,391
2,562
0
18,206
L
Izanami
fl3mms1ng
Izanami
1,231
886
0
1,218
2,678
532
0
1,046
1,632
0
16,232
L
He Bo
jowel26
He Bo
1,955
181
0
1,790
3,612
732
0
705
2,867
21,631
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,608
Gold Earned
20,118
157
Minions Killed
170
0
Camps Cleared
0
538,932
Distance Traveled
617,003
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
3,690
738
6
1
0
120,667
0
W
Bacchus
3,355
671
10
2
0
127,736
0
L
Nu Wa
3,989
798
28
6
0
108,123
0
W
Anhur
3,556
711
30
6
0
103,637
0
W
Discordia
4,956
991
44
9
0
116,128
0
W
Ao Kuang
4,676
935
49
10
0
134,838
0
L
Tyr
3,120
624
24
5
0
80,004
0
W
Hun Batz
3,575
715
37
7
0
134,664
0
L
Izanami
3,654
731
44
9
0
115,767
0
L
He Bo
4,155
831
55
11
0
114,371
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role