Player Matchup

Tsukuyomi
Tsukuyomi
Silver IV
AldaBoy
Tsukuyomi
Silver IV
Level 157
God Stats
2W - 1L
1,511 SR
Queue Stats
8W - 10L
1,325 MMR
Party 1
Surtr
Surtr
Bronze II
InchOverAvg
Surtr
Bronze II
Level 155
God Stats
25W - 14L
1,632 SR
Queue Stats
274W - 327L
307 MMR
Solo
Ishtar
Ishtar
Bronze II
XxEnIgMaxX163
Ishtar
Bronze II
Level 115
God Stats
22W - 17L
1,532 SR
Queue Stats
186W - 241L
88 MMR
Solo
Chang'e
Chang'e
Silver II
Zn0batV2
Chang'e
Silver II
Level 157
God Stats
7W - 0L
1,995 SR
Queue Stats
151W - 160L
1,018 MMR
Party 1
Agni
Agni
Silver I
ganamancas
Agni
Silver I
Level 163
God Stats
48W - 64L
1,395 SR
Queue Stats
356W - 378L
1,133 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 149
1,613 SR
774 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 164
1,503 SR
1,210 MMR
Cthulhu
Cthulhu
Bronze III
 
Cthulhu
Bronze III
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Jormungandr
Jormungandr
Silver V
 
Jormungandr
Silver V
Level 274
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ao Kuang
Ao Kuang
Silver II
RaienryuunoHouko
Ao Kuang
Silver II
Level 242
God Stats
0W - 3L
1,292 SR
Queue Stats
243W - 278L
1,015 MMR
Solo
Athena
Athena
Silver IV
Silo 92 TTV
Athena
Silver IV
Level 66
God Stats
2W - 2L
1,709 SR
Queue Stats
344W - 384L
808 MMR
Solo
Ullr
Ullr
Silver IV
Thr0ttled
Ullr
Silver IV
Level 155
God Stats
0W - 3L
1,514 SR
Queue Stats
15W - 27L
1,229 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
AldaBoy
Tsukuyomi
11
3 / 1 / 0
6,143
614
2,924
6,226
1,889
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

10
1 / 0 / 3
5,583
558
4,138
6,625
3,224
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

9
2 / 2 / 0
5,615
562
2,511
3,247
824
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chang'e
Zn0batV2
Chang'e
11
1 / 0 / 1
6,789
679
2,143
4,910
1,589
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

11
1 / 1 / 2
6,242
624
3,572
5,664
1,634
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Bans
DanzaburouCu ChulainnErlang ShenMedusa

VS

Bans
ThanatosLancelotFenrirFreya
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
10
1 / 2 / 0
4,807
481
2,038
6,142
2,127
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Jormungandr
 
Jormungandr
6
0 / 1 / 0
4,138
414
444
4,048
1,263
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

10
3 / 2 / 0
5,275
528
3,368
6,911
2,471
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Athena
6
0 / 1 / 0
4,241
424
1,668
6,825
3,481
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ullr
10
0 / 2 / 0
4,928
493
1,654
6,229
1,932
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
4
8
Kills
4
4
Deaths
8
6
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
1
2
0
0.5
L
Jormungandr
 
Jormungandr
0
1
0
0
W
Tsukuyomi
AldaBoy
Tsukuyomi
3
1
0
3
W
1
0
3
2.5
L
3
2
0
1.5
L
Athena
0
1
0
0
L
Ullr
0
2
0
0
W
2
2
0
1
W
Chang'e
Zn0batV2
Chang'e
1
0
1
1.5
W
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,288
Damage
9,172
26,672
Taken
30,155
9,160
Mitigated
11,274
15,283
Healing
4,915
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
2,038
52
0
0
6,142
2,127
0
1,915
3,999
25,732
75
L
Jormungandr
 
Jormungandr
444
252
0
903
4,048
1,263
0
30
3,922
12,175
477
W
Tsukuyomi
AldaBoy
Tsukuyomi
2,924
725
0
3,668
6,226
1,889
0
655
5,571
0
36,250
W
4,138
1,562
0
4,312
6,625
3,224
72
1,510
5,115
581
29,819
L
3,368
424
0
1,174
6,911
2,471
0
1,506
5,332
27,677
1,101
L
Athena
1,668
222
0
1,450
6,825
3,481
0
799
5,901
11,520
2,061
L
Ullr
1,654
358
0
1,388
6,229
1,932
0
1,380
4,813
0
32,255
W
2,511
1,086
0
707
3,247
824
290
1,978
1,269
0
26,235
W
Chang'e
Zn0batV2
Chang'e
2,143
203
0
4,198
4,910
1,589
352
1,455
3,455
42,021
0
W
3,572
235
0
2,398
5,664
1,634
0
1,478
4,186
43,972
1,572

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,372
Gold Earned
23,389
343
Minions Killed
192
0
Camps Cleared
0
1,005,442
Distance Traveled
899,417
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
4,807
481
36
4
0
159,713
0
L
Jormungandr
4,138
414
32
3
0
159,551
0
W
Tsukuyomi
6,143
614
75
8
0
245,411
0
W
Surtr
5,583
558
42
4
0
225,674
0
L
Ao Kuang
5,275
528
56
6
0
213,671
0
L
Athena
4,241
424
11
1
0
190,957
0
L
Ullr
4,928
493
57
6
0
175,525
2
W
Ishtar
5,615
562
52
5
0
163,107
0
W
Chang'e
6,789
679
81
8
0
161,598
0
W
Agni
6,242
624
93
9
0
209,652
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role