Player Matchup

Merlin
Merlin
 
Merlin
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vulcan
Vulcan
BIG_Red_Jim
Vulcan
Level 109
God Stats
1W - 1L
1,287 SR
Queue Stats
96W - 99L
1,441 Elo+
Solo
Ra
Ra
ExT_NightKing
Ra
Level 111
God Stats
3W - 1L
1,544 SR
Queue Stats
116W - 125L
1,447 Elo+
Party 1
Osiris
Osiris
LegionSpectre_
Osiris
Level 108
God Stats
1W - 2L
1,221 SR
Queue Stats
82W - 91L
1,450 Elo+
Party 1
Bacchus
Bacchus
Reiduca
Bacchus
Level 102
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 10L
1,441 Elo+
Party 1
Team Averages
Level 110
1,410 SR
1,456 Elo+

VS

Team Averages
Level 126
1,565 SR
1,457 Elo+
Anubis
Anubis
Aoi Akuma9271
Anubis
Level 127
God Stats
0W - 4L
1,473 SR
Queue Stats
205W - 210L
1,476 Elo+
Party 2
Sun Wukong
Sun Wukong
DyenorSaur
Sun Wukong
Level 130
God Stats
0W - 2L
1,442 SR
Queue Stats
54W - 48L
1,495 Elo+
Solo
Charybdis
Charybdis
KingSev3nSin
Charybdis
Level 150
God Stats
5W - 3L
1,550 SR
Queue Stats
119W - 123L
1,486 Elo+
Party 2
Janus
Janus
RavenFoxwood
Janus
Level 124
God Stats
2W - 3L
1,664 SR
Queue Stats
116W - 119L
1,411 Elo+
Party 3
Guan Yu
Guan Yu
Seeker3585
Guan Yu
Level 99
God Stats
1W - 1L
1,698 SR
Queue Stats
90W - 95L
1,420 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
15
2 / 0 / 6
7,981
726
8,170
5,500
2,136
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Vulcan
17
6 / 1 / 8
9,570
870
16,605
6,392
3,035
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

14
3 / 2 / 4
8,039
731
8,309
7,231
2,398
Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
2 / 1 / 12
7,878
716
6,782
9,052
8,033
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bacchus
Reiduca
Bacchus
13
3 / 3 / 9
8,547
777
7,452
10,108
11,558
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 5 / 2
7,263
660
6,949
7,904
3,719
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Sun Wukong
DyenorSaur
Sun Wukong
17
3 / 0 / 3
8,471
770
9,579
14,172
6,468
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Charybdis
KingSev3nSin
Charybdis
10
1 / 5 / 3
7,238
658
4,595
8,538
2,556
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
0 / 3 / 5
7,553
687
6,982
6,359
2,152
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Guan Yu
Seeker3585
Guan Yu
15
2 / 3 / 3
7,870
715
6,384
16,441
12,514
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
23
16
Kills
7
7
Deaths
16
39
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
2
0
6
5
L
1
5
2
0.4
W
Vulcan
6
1
8
10
L
Sun Wukong
DyenorSaur
Sun Wukong
3
0
3
4.5
W
3
2
4
2.5
L
Charybdis
KingSev3nSin
Charybdis
1
5
3
0.5
W
2
1
12
8
L
0
3
5
0.83
W
Bacchus
Reiduca
Bacchus
3
3
9
2.5
L
Guan Yu
Seeker3585
Guan Yu
2
3
3
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,318
Damage
34,489
38,283
Taken
53,414
27,160
Mitigated
27,409
17,053
Healing
21,477
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
8,170
397
2,374
1,053
5,500
2,136
185
1,641
3,859
28,494
1,367
L
6,949
160
324
958
7,904
3,719
0
6,223
1,541
24,434
0
W
Vulcan
16,605
341
1,308
1,439
6,392
3,035
57
601
5,791
37,509
559
L
Sun Wukong
DyenorSaur
Sun Wukong
9,579
707
19
5,995
14,172
6,468
0
9,175
4,767
0
22,511
W
8,309
407
5,002
2,810
7,231
2,398
0
3,333
3,898
15,374
488
L
Charybdis
KingSev3nSin
Charybdis
4,595
1,859
962
1,533
8,538
2,556
0
7,337
1,109
0
10,693
W
6,782
1,830
319
1,175
9,052
8,033
0
3,995
5,057
0
9,587
L
6,982
178
119
234
6,359
2,152
0
5,872
447
20,992
530
W
Bacchus
Reiduca
Bacchus
7,452
235
247
1,326
10,108
11,558
0
4,099
6,009
10,103
0
L
Guan Yu
Seeker3585
Guan Yu
6,384
852
4,294
7,039
16,441
12,514
0
10,130
5,982
0
12,590

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,015
Gold Earned
38,395
128
Minions Killed
125
0
Camps Cleared
0
1,056,426
Distance Traveled
990,171
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
7,981
726
35
3
0
214,966
0
L
Anubis
7,263
660
35
3
0
181,147
0
W
Vulcan
9,570
870
62
6
0
228,006
0
L
Sun Wukong
8,471
770
19
2
0
237,946
0
W
Ra
8,039
731
20
2
0
209,405
0
L
Charybdis
7,238
658
13
1
0
156,075
0
W
Osiris
7,878
716
7
1
0
183,007
0
L
Janus
7,553
687
44
4
0
190,380
0
W
Bacchus
8,547
777
4
0
0
221,042
0
L
Guan Yu
7,870
715
14
1
0
224,623
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role