Player Matchup

Medusa
Medusa
Cry Grind
Medusa
Level 114
God Stats
1W - 3L
1,500 SR
Queue Stats
102W - 108L
1,410 Elo+
Party 1
Neith
Neith
FlamingUnisaur
Neith
Level 15
God Stats
12W - 8L
1,625 SR
Queue Stats
13W - 19L
1,339 Elo+
Party 1
Ymir
Ymir
SENPAl Prime
Ymir
Level 73
God Stats
8W - 12L
1,164 SR
Queue Stats
80W - 92L
1,353 Elo+
Party 1
Hades
Hades
Snpi Solaire
Hades
Level 26
God Stats
11W - 9L
1,495 SR
Queue Stats
43W - 62L
1,379 Elo+
Party 1
Tiamat
Tiamat
Zyler4198
Tiamat
Level 74
God Stats
14W - 17L
1,571 SR
Queue Stats
63W - 61L
1,460 Elo+
Party 1
Team Averages
Level 60
1,471 SR
1,388 Elo+

VS

Team Averages
Level 74
1,670 SR
1,526 Elo+
Neith
Neith
Abdara12
Neith
Level 67
God Stats
107W - 92L
1,546 SR
Queue Stats
123W - 117L
1,455 Elo+
Party 2
Osiris
Osiris
BigGlassBigBoy6
Osiris
Level 143
God Stats
2W - 1L
1,822 SR
Queue Stats
224W - 217L
1,445 Elo+
Solo
Maui
Maui
Chxrvey
Maui
Level 56
God Stats
2W - 1L
1,796 SR
Queue Stats
35W - 31L
1,445 Elo+
Solo
Ao Kuang
Ao Kuang
HatredUnleashed
Ao Kuang
Level 59
God Stats
2W - 0L
1,682 SR
Queue Stats
10W - 2L
1,779 Elo+
Party 2
Merlin
Merlin
UNCLEKITTY
Merlin
Level 44
God Stats
1W - 1L
1,505 SR
Queue Stats
42W - 41L
1,505 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Cry Grind
Medusa
11
2 / 6 / 0
6,295
484
8,555
11,306
2,741
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

11
2 / 5 / 4
6,260
482
4,038
7,873
1,882
Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

10
4 / 3 / 2
6,942
534
4,793
14,455
6,732
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman

Talisman

+75
Health
+15
Magical Protection

9
0 / 6 / 0
5,245
403
3,648
12,280
4,958
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Tiamat
Zyler4198
Tiamat
10
0 / 6 / 3
5,934
456
5,695
8,231
3,350
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Abdara12
Neith
12
3 / 4 / 3
7,689
591
5,851
7,460
2,485
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

14
4 / 0 / 4
8,519
655
7,981
11,938
7,218
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Maui
Chxrvey
Maui
12
4 / 2 / 7
7,944
611
4,277
8,201
5,844
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Ao Kuang
16
15 / 0 / 1
9,335
718
17,228
11,174
3,850
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Merlin
UNCLEKITTY
Merlin
11
0 / 2 / 3
7,217
555
2,710
8,067
2,056
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
44
8
Kills
26
26
Deaths
8
9
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Neith
Abdara12
Neith
3
4
3
1.13
W
4
0
4
6
W
Maui
Chxrvey
Maui
4
2
7
3.75
L
Medusa
Cry Grind
Medusa
2
6
0
0.33
L
2
5
4
0.8
W
Ao Kuang
15
0
1
15.5
L
4
3
2
1.67
L
0
6
0
0
W
Merlin
UNCLEKITTY
Merlin
0
2
3
0.75
L
Tiamat
Zyler4198
Tiamat
0
6
3
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,729
Damage
38,047
54,145
Taken
46,840
19,663
Mitigated
21,453
10,648
Healing
17,494
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
Abdara12
Neith
5,851
2,558
0
2,088
7,460
2,485
493
2,878
4,496
0
48,889
W
7,981
2,550
0
4,843
11,938
7,218
353
4,212
7,626
0
60,211
W
Maui
Chxrvey
Maui
4,277
517
0
1,614
8,201
5,844
93
2,164
5,861
21,386
0
L
Medusa
Cry Grind
Medusa
8,555
2,874
0
758
11,306
2,741
0
8,934
2,372
0
47,276
L
4,038
1,937
0
512
7,873
1,882
795
3,742
4,131
0
33,206
W
Ao Kuang
17,228
5,659
0
6,511
11,174
3,850
0
1,507
9,499
85,528
0
L
4,793
407
1,387
2,862
14,455
6,732
277
7,992
6,463
24,638
1,286
L
3,648
623
0
4,179
12,280
4,958
0
120
12,160
20,655
330
W
Merlin
UNCLEKITTY
Merlin
2,710
144
0
2,438
8,067
2,056
674
1,838
5,971
46,068
312
L
Tiamat
Zyler4198
Tiamat
5,695
282
0
950
8,231
3,350
0
3,427
4,804
33,616
901

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,676
Gold Earned
40,704
244
Minions Killed
437
0
Camps Cleared
0
1,191,846
Distance Traveled
1,293,600
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
7,689
591
88
7
0
220,471
2
W
Osiris
8,519
655
91
7
0
254,087
2
W
Maui
7,944
611
33
3
0
268,542
2
L
Medusa
6,295
484
58
4
0
260,111
0
L
Neith
6,260
482
47
4
0
213,508
0
W
Ao Kuang
9,335
718
127
10
0
314,011
0
L
Ymir
6,942
534
33
3
0
220,979
0
L
Hades
5,245
403
29
2
0
226,010
0
W
Merlin
7,217
555
98
8
0
236,489
0
L
Tiamat
5,934
456
77
6
0
271,238
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role