Player Matchup

Jing Wei
Jing Wei
Derp Rampage01
Jing Wei
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 45L
1,380 Elo+
Party 1
Maui
Maui
MattDuck
Maui
Level 126
God Stats
4W - 4L
1,624 SR
Queue Stats
177W - 136L
1,589 Elo+
Solo
Kukulkan
Kukulkan
Nestaider
Kukulkan
Level 145
God Stats
7W - 5L
1,549 SR
Queue Stats
224W - 251L
1,488 Elo+
Solo
Mercury
Mercury
icespicebuss
Mercury
Level 83
God Stats
1W - 2L
1,454 SR
Queue Stats
115W - 129L
1,413 Elo+
Party 1
Tyr
Tyr
iloveleanz
Tyr
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 48L
1,316 Elo+
Party 1
Team Averages
Level 80
1,525 SR
1,437 Elo+

VS

Team Averages
Level 148
1,651 SR
1,527 Elo+
Ganesha
Ganesha
BRUTBOOYAA
Ganesha
Level 147
God Stats
2W - 1L
1,795 SR
Queue Stats
287W - 293L
1,453 Elo+
Solo
Baron Samedi
Baron Samedi
Bitterfl13s09
Baron Samedi
Level 124
God Stats
23W - 18L
1,622 SR
Queue Stats
245W - 238L
1,454 Elo+
Solo
Apollo
Apollo
Duffinator
Apollo
Level 253
God Stats
4W - 3L
1,784 SR
Queue Stats
500W - 300L
1,730 Elo+
Solo
Charon
Charon
Saul Perez2045
Charon
Level 146
God Stats
22W - 19L
1,641 SR
Queue Stats
764W - 731L
1,482 Elo+
Solo
Arachne
Arachne
XxjustenblowsxX
Arachne
Level 68
God Stats
33W - 11L
1,413 SR
Queue Stats
68W - 63L
1,515 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
9
0 / 2 / 0
4,887
444
2,015
4,058
990
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Maui
9
2 / 0 / 1
5,601
509
2,406
6,270
3,324
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kukulkan
Nestaider
Kukulkan
11
1 / 1 / 1
5,738
522
3,302
4,724
1,470
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Mercury
icespicebuss
Mercury
10
1 / 0 / 1
5,401
491
2,762
7,651
2,784
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

8
0 / 5 / 1
4,998
454
2,224
11,195
4,614
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
BRUTBOOYAA
Ganesha
12
4 / 0 / 1
7,163
651
4,635
5,100
3,260
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Baron Samedi
Bitterfl13s09
Baron Samedi
9
1 / 2 / 0
5,568
506
3,836
4,869
1,675
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Apollo
Duffinator
Apollo
14
1 / 0 / 2
7,421
675
3,196
3,749
1,288
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

8
1 / 0 / 2
5,784
526
2,982
5,068
2,834
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
1 / 2 / 2
5,421
493
2,438
6,200
2,889
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
15
4
Kills
8
8
Deaths
4
4
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Ganesha
BRUTBOOYAA
Ganesha
4
0
1
4.5
W
Baron Samedi
Bitterfl13s09
Baron Samedi
1
2
0
0.5
L
Jing Wei
0
2
0
0
W
Apollo
Duffinator
Apollo
1
0
2
2
L
Maui
2
0
1
2.5
L
Kukulkan
Nestaider
Kukulkan
1
1
1
1.5
W
1
0
2
2
W
1
2
2
1
L
Mercury
icespicebuss
Mercury
1
0
1
1.5
L
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,709
Damage
17,087
33,898
Taken
24,986
13,182
Mitigated
11,946
5,484
Healing
10,153
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
BRUTBOOYAA
Ganesha
4,635
817
0
500
5,100
3,260
0
0
5,100
36,420
2,626
W
Baron Samedi
Bitterfl13s09
Baron Samedi
3,836
156
128
1,614
4,869
1,675
0
2,505
2,364
23,904
0
L
Jing Wei
2,015
1,624
0
359
4,058
990
0
440
3,618
0
27,927
W
Apollo
Duffinator
Apollo
3,196
2,244
0
3,002
3,749
1,288
0
303
3,446
0
68,232
L
Maui
2,406
837
0
2,005
6,270
3,324
0
1,478
4,666
21,231
0
L
Kukulkan
Nestaider
Kukulkan
3,302
206
0
1,236
4,724
1,470
0
2,993
1,305
34,015
523
W
2,982
487
0
1,998
5,068
2,834
0
1,465
3,603
13,646
855
W
2,438
1,963
0
2,911
6,200
2,889
0
1,435
4,765
0
25,039
L
Mercury
icespicebuss
Mercury
2,762
1,463
0
560
7,651
2,784
0
792
6,859
0
48,529
L
2,224
742
0
1,324
11,195
4,614
0
4,211
6,588
0
22,509

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,625
Gold Earned
31,357
282
Minions Killed
341
0
Camps Cleared
0
1,168,147
Distance Traveled
1,102,673
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
7,163
651
86
8
0
216,891
0
W
Baron Samedi
5,568
506
59
5
0
202,219
0
L
Jing Wei
4,887
444
56
5
0
239,012
0
W
Apollo
7,421
675
125
11
0
203,386
0
L
Maui
5,601
509
29
3
0
250,163
1
L
Kukulkan
5,738
522
78
7
0
215,129
3
W
Charon
5,784
526
26
2
0
218,667
0
W
Arachne
5,421
493
45
4
0
261,510
1
L
Mercury
5,401
491
77
7
0
280,961
0
L
Tyr
4,998
454
42
4
0
182,882
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role