Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
Groddlike
Sun Wukong
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,821 Elo+
Solo
Ix Chel
Ix Chel
Jackelhide
Ix Chel
Level 159
God Stats
44W - 35L
1,613 SR
Queue Stats
1,062W - 1,048L
1,566 Elo+
Solo
Jing Wei
Jing Wei
SenseiKenpai
Jing Wei
Level 114
God Stats
1W - 3L
1,500 SR
Queue Stats
187W - 192L
1,561 Elo+
Solo
Nut
Nut
ZeMakx
Nut
Level 82
God Stats
20W - 15L
1,593 SR
Queue Stats
212W - 216L
1,525 Elo+
Solo
Team Averages
Level 114
1,541 SR
1,595 Elo+

VS

Team Averages
Level 108
1,590 SR
1,534 Elo+
Ares
Ares
GRANDMAW
Ares
Level 63
God Stats
5W - 8L
1,608 SR
Queue Stats
344W - 330L
1,546 Elo+
Solo
Rama
Rama
Kïlljoy
Rama
Level 159
God Stats
4W - 2L
1,585 SR
Queue Stats
108W - 106L
1,609 Elo+
Solo
Baron Samedi
Baron Samedi
SRBENDA94
Baron Samedi
Level 109
God Stats
31W - 34L
1,483 SR
Queue Stats
181W - 190L
1,497 Elo+
Solo
Ix Chel
Ix Chel
Vizzuss
Ix Chel
Level 67
God Stats
2W - 2L
1,709 SR
Queue Stats
107W - 100L
1,494 Elo+
Solo
Mulan
Mulan
wtfMyNameTaken
Mulan
Level 144
God Stats
145W - 156L
1,563 SR
Queue Stats
401W - 446L
1,522 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
10
1 / 2 / 2
5,716
1,143
3,604
4,602
1,996
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Sun Wukong
Groddlike
Sun Wukong
9
0 / 2 / 0
5,019
1,004
593
2,858
1,179
Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Ix Chel
Jackelhide
Ix Chel
10
1 / 0 / 2
5,779
1,156
7,491
3,508
1,143
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jing Wei
SenseiKenpai
Jing Wei
10
1 / 0 / 1
5,629
1,126
3,060
2,195
658
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Nut
ZeMakx
Nut
10
0 / 3 / 3
5,438
1,088
2,975
5,242
1,511
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Team 1 Tickets

350

VS

Team 2 Tickets

399

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
10
2 / 1 / 5
6,496
1,299
3,897
6,265
4,953
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Rama
11
0 / 1 / 4
5,723
1,145
3,766
3,657
1,307
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Baron Samedi
SRBENDA94
Baron Samedi
10
0 / 0 / 3
5,412
1,082
2,070
1,790
682
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Ix Chel
Vizzuss
Ix Chel
11
2 / 1 / 4
5,990
1,198
4,160
2,571
1,153
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
3 / 0 / 4
7,030
1,406
1,906
5,532
3,190
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Mystical Earring

Mystical Earring

+15
Mp 5

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
27
3
Kills
7
7
Deaths
3
8
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Da Ji
 
Da Ji
1
2
2
1
W
Ares
2
1
5
4.5
L
Sun Wukong
Groddlike
Sun Wukong
0
2
0
0
L
Ix Chel
Jackelhide
Ix Chel
1
0
2
2
W
Rama
0
1
4
2
W
Baron Samedi
SRBENDA94
Baron Samedi
0
0
3
1.5
L
Jing Wei
SenseiKenpai
Jing Wei
1
0
1
1.5
W
Ix Chel
Vizzuss
Ix Chel
2
1
4
4
L
Nut
ZeMakx
Nut
0
3
3
0.5
W
3
0
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,723
Damage
15,799
18,405
Taken
19,815
6,487
Mitigated
11,285
2,269
Healing
4,516
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
 
Da Ji
3,604
501
0
91
4,602
1,996
0
2,244
2,197
0
8,860
W
Ares
3,897
397
0
696
6,265
4,953
0
2,250
3,699
4,455
0
L
Sun Wukong
Groddlike
Sun Wukong
593
0
0
222
2,858
1,179
0
1,728
958
0
4,209
L
Ix Chel
Jackelhide
Ix Chel
7,491
169
428
378
3,508
1,143
0
1,697
1,763
20,679
0
W
Rama
3,766
2,694
0
0
3,657
1,307
0
796
2,785
0
15,903
W
Baron Samedi
SRBENDA94
Baron Samedi
2,070
36
550
269
1,790
682
0
463
1,245
14,861
0
L
Jing Wei
SenseiKenpai
Jing Wei
3,060
2,298
0
840
2,195
658
0
832
1,345
0
10,646
W
Ix Chel
Vizzuss
Ix Chel
4,160
127
595
147
2,571
1,153
0
932
1,563
15,846
0
L
Nut
ZeMakx
Nut
2,975
1,267
0
310
5,242
1,511
0
3,073
2,015
0
7,048
W
1,906
90
0
2,259
5,532
3,190
0
2,272
3,032
0
4,679

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,581
Gold Earned
30,651
84
Minions Killed
97
6
Camps Cleared
5
427,423
Distance Traveled
505,524
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
5,716
1,143
8
2
4
85,359
0
W
Ares
6,496
1,299
2
0
1
98,745
0
L
Sun Wukong
5,019
1,004
14
3
0
41,283
0
L
Ix Chel
5,779
1,156
37
7
1
103,163
0
W
Rama
5,723
1,145
36
7
2
89,234
0
W
Baron Samedi
5,412
1,082
34
7
1
97,791
0
L
Jing Wei
5,629
1,126
13
3
1
111,482
0
W
Ix Chel
5,990
1,198
22
4
1
101,939
0
L
Nut
5,438
1,088
12
2
0
86,136
0
W
Mulan
7,030
1,406
3
1
0
117,815
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role