Player Matchup

Xbalanque
Xbalanque
 
Xbalanque
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
LazerBat8000
Cthulhu
Level 64
God Stats
2W - 0L
1,500 SR
Queue Stats
36W - 25L
1,489 Elo+
Solo
Fenrir
Fenrir
OGCzarTzar
Fenrir
Level 147
God Stats
4W - 2L
1,526 SR
Queue Stats
133W - 116L
1,437 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
SubarcticZeus
Morgan Le Fay
Level 144
God Stats
5W - 0L
1,866 SR
Queue Stats
176W - 165L
1,447 Elo+
Party 2
Vamana
Vamana
TheDevilH1mself
Vamana
Level 69
God Stats
3W - 0L
1,826 SR
Queue Stats
143W - 160L
1,485 Elo+
Solo
Team Averages
Level 109
1,644 SR
1,472 Elo+

VS

Team Averages
Level 53
1,417 SR
1,349 Elo+
Cthulhu
Cthulhu
Geico760
Cthulhu
Level 18
God Stats
25W - 25L
1,251 SR
Queue Stats
70W - 81L
1,376 Elo+
Party 1
Janus
Janus
Hoodini69
Janus
Level 79
God Stats
1W - 4L
1,368 SR
Queue Stats
122W - 116L
1,409 Elo+
Party 1
Camazotz
Camazotz
Jv_someone
Camazotz
Level 43
God Stats
7W - 7L
1,410 SR
Queue Stats
144W - 170L
1,339 Elo+
Solo
Danzaburou
Danzaburou
VitoTheDorito
Danzaburou
Level 15
God Stats
21W - 20L
1,327 SR
Queue Stats
26W - 34L
1,178 Elo+
Party 1
Guan Yu
Guan Yu
unklepablo41
Guan Yu
Level 109
God Stats
1W - 3L
1,727 SR
Queue Stats
66W - 69L
1,442 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
 
Xbalanque
15
1 / 2 / 3
8,616
479
10,411
11,966
4,759
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cthulhu
LazerBat8000
Cthulhu
14
1 / 1 / 6
8,896
494
9,173
15,267
10,084
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Fenrir
OGCzarTzar
Fenrir
17
10 / 5 / 8
10,762
598
15,199
16,618
6,869
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Morgan Le Fay
SubarcticZeus
Morgan Le Fay
17
10 / 1 / 3
11,257
625
11,347
7,661
2,563
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

15
1 / 5 / 3
9,225
513
9,129
20,843
17,166
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Geico760
Cthulhu
12
1 / 3 / 2
7,691
427
10,982
16,777
11,806
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Janus
Hoodini69
Janus
14
3 / 8 / 1
9,067
504
7,131
12,903
2,737
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Camazotz
Jv_someone
Camazotz
15
5 / 8 / 2
9,447
525
7,789
19,183
7,014
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Danzaburou
VitoTheDorito
Danzaburou
12
0 / 2 / 0
6,650
369
4,555
11,059
3,585
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Guan Yu
unklepablo41
Guan Yu
16
5 / 2 / 0
10,120
562
14,230
18,692
15,495
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
19
23
Kills
14
14
Deaths
23
23
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Xbalanque
 
Xbalanque
1
2
3
1.25
L
Cthulhu
Geico760
Cthulhu
1
3
2
0.67
L
Janus
Hoodini69
Janus
3
8
1
0.44
L
Camazotz
Jv_someone
Camazotz
5
8
2
0.75
W
Cthulhu
LazerBat8000
Cthulhu
1
1
6
4
W
Fenrir
OGCzarTzar
Fenrir
10
5
8
2.8
W
Morgan Le Fay
SubarcticZeus
Morgan Le Fay
10
1
3
11.5
W
1
5
3
0.5
L
Danzaburou
VitoTheDorito
Danzaburou
0
2
0
0
L
Guan Yu
unklepablo41
Guan Yu
5
2
0
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,259
Damage
44,687
72,355
Taken
78,614
41,441
Mitigated
40,637
24,866
Healing
20,978
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xbalanque
 
Xbalanque
10,411
3,784
0
3,817
11,966
4,759
609
4,793
7,173
0
80,878
L
Cthulhu
Geico760
Cthulhu
10,982
137
77
3,504
16,777
11,806
168
5,692
11,053
52,471
0
L
Janus
Hoodini69
Janus
7,131
284
0
100
12,903
2,737
112
6,493
5,790
55,199
475
L
Camazotz
Jv_someone
Camazotz
7,789
2,710
0
5,054
19,183
7,014
0
2,709
16,296
0
51,259
W
Cthulhu
LazerBat8000
Cthulhu
9,173
583
2,332
5,327
15,267
10,084
12
6,122
9,102
40,898
1,361
W
Fenrir
OGCzarTzar
Fenrir
15,199
3,906
0
6,298
16,618
6,869
0
3,721
12,669
0
76,983
W
Morgan Le Fay
SubarcticZeus
Morgan Le Fay
11,347
861
200
1,503
7,661
2,563
0
2,956
4,455
52,932
3,269
W
9,129
4,718
0
5,389
20,843
17,166
287
0
20,843
0
63,167
L
Danzaburou
VitoTheDorito
Danzaburou
4,555
964
0
1,806
11,059
3,585
784
3,866
7,133
0
28,902
L
Guan Yu
unklepablo41
Guan Yu
14,230
3,072
0
10,437
18,692
15,495
0
749
17,887
0
62,779

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,756
Gold Earned
42,975
480
Minions Killed
402
0
Camps Cleared
0
1,761,799
Distance Traveled
1,768,966
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xbalanque
8,616
479
125
7
0
291,375
0
L
Cthulhu
7,691
427
76
4
0
402,677
0
L
Janus
9,067
504
122
7
0
318,186
0
L
Camazotz
9,447
525
68
4
0
360,964
0
W
Cthulhu
8,896
494
48
3
0
382,800
3
W
Fenrir
10,762
598
103
6
0
375,881
2
W
Morgan Le Fay
11,257
625
100
6
0
385,294
0
W
Vamana
9,225
513
104
6
0
326,449
1
L
Danzaburou
6,650
369
45
3
0
355,577
0
L
Guan Yu
10,120
562
91
5
0
331,562
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role