Player Matchup

Tyr
Tyr
 
Tyr
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Raijin
Raijin
FreyaSimp
Raijin
Level 154
God Stats
3W - 1L
1,735 SR
Queue Stats
139W - 142L
1,526 Elo+
Solo
Mulan
Mulan
JunierRVC0701
Mulan
Level 89
God Stats
17W - 9L
1,639 SR
Queue Stats
82W - 69L
1,569 Elo+
Party 1
Thanatos
Thanatos
courtney2049
Thanatos
Level 102
God Stats
5W - 3L
1,591 SR
Queue Stats
157W - 150L
1,523 Elo+
Party 1
Freya
Freya
pthppthp
Freya
Level 74
God Stats
8W - 3L
1,719 SR
Queue Stats
39W - 33L
1,509 Elo+
Party 2
Team Averages
Level 109
1,637 SR
1,525 Elo+

VS

Team Averages
Level 99
1,436 SR
1,498 Elo+
Chronos
Chronos
Atomicv0rtez
Chronos
Level 103
God Stats
3W - 2L
1,693 SR
Queue Stats
189W - 173L
1,529 Elo+
Party 4
Thanatos
Thanatos
Eliah313
Thanatos
Level 56
God Stats
8W - 7L
1,560 SR
Queue Stats
10W - 11L
1,490 Elo+
Party 4
Jing Wei
Jing Wei
SupaFlyGuyXZ
Jing Wei
Level 145
God Stats
1W - 11L
1,096 SR
Queue Stats
502W - 473L
1,553 Elo+
Solo
Ymir
Ymir
irritaable
Ymir
Level 110
God Stats
6W - 4L
1,510 SR
Queue Stats
303W - 289L
1,474 Elo+
Party 3
Bacchus
Bacchus
toleraable
Bacchus
Level 83
God Stats
2W - 5L
1,321 SR
Queue Stats
337W - 339L
1,443 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
8
1 / 2 / 1
4,820
536
2,165
8,412
5,305
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Raijin
FreyaSimp
Raijin
11
1 / 1 / 1
6,060
673
2,798
4,442
1,196
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
3 / 3 / 0
5,832
648
4,750
9,111
5,424
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Thanatos
courtney2049
Thanatos
8
2 / 3 / 0
4,839
538
3,107
6,674
2,284
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Freya
pthppthp
Freya
8
0 / 0 / 2
4,411
490
2,093
4,132
1,186
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
Atomicv0rtez
Chronos
11
3 / 3 / 1
6,277
697
6,062
6,909
2,199
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Thanatos
Eliah313
Thanatos
6
0 / 2 / 1
4,039
449
1,316
3,780
1,121
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Jing Wei
SupaFlyGuyXZ
Jing Wei
10
3 / 0 / 0
5,441
605
4,484
4,463
1,101
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
3 / 1 / 0
5,949
661
3,337
5,256
1,688
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
toleraable
Bacchus
8
0 / 1 / 5
5,271
586
3,910
7,668
5,459
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
16
7
Kills
9
9
Deaths
7
4
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Tyr
 
Tyr
1
2
1
0.75
L
Chronos
Atomicv0rtez
Chronos
3
3
1
1.17
L
Thanatos
Eliah313
Thanatos
0
2
1
0.25
W
Raijin
FreyaSimp
Raijin
1
1
1
1.5
W
3
3
0
1
L
Jing Wei
SupaFlyGuyXZ
Jing Wei
3
0
0
3
W
Thanatos
courtney2049
Thanatos
2
3
0
0.67
L
3
1
0
3
W
Freya
pthppthp
Freya
0
0
2
1
L
Bacchus
toleraable
Bacchus
0
1
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,913
Damage
19,109
32,771
Taken
28,076
15,395
Mitigated
11,568
13,208
Healing
11,253
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tyr
 
Tyr
2,165
276
0
2,718
8,412
5,305
0
3,216
5,196
0
12,764
L
Chronos
Atomicv0rtez
Chronos
6,062
1,812
0
2,467
6,909
2,199
0
0
6,909
34,312
5,664
L
Thanatos
Eliah313
Thanatos
1,316
175
0
1,871
3,780
1,121
0
713
2,899
0
14,059
W
Raijin
FreyaSimp
Raijin
2,798
383
0
1,973
4,442
1,196
0
1,649
2,793
36,679
1,452
W
4,750
583
0
3,225
9,111
5,424
0
5,102
4,009
0
35,132
L
Jing Wei
SupaFlyGuyXZ
Jing Wei
4,484
3,058
0
3,088
4,463
1,101
0
601
3,674
0
40,770
W
Thanatos
courtney2049
Thanatos
3,107
623
0
3,463
6,674
2,284
0
1,409
5,265
0
25,632
L
3,337
1,110
0
1,474
5,256
1,688
0
1,537
3,472
40,519
837
W
Freya
pthppthp
Freya
2,093
448
0
1,829
4,132
1,186
0
1,399
2,733
19,926
0
L
Bacchus
toleraable
Bacchus
3,910
1,011
274
2,079
7,668
5,459
0
934
6,493
12,869
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,962
Gold Earned
26,977
275
Minions Killed
253
0
Camps Cleared
0
916,788
Distance Traveled
859,753
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
4,820
536
26
3
0
194,866
1
L
Chronos
6,277
697
62
7
0
173,230
0
L
Thanatos
4,039
449
32
4
0
130,969
0
W
Raijin
6,060
673
87
10
0
169,155
2
W
Mulan
5,832
648
69
8
0
160,235
2
L
Jing Wei
5,441
605
60
7
0
182,539
0
W
Thanatos
4,839
538
54
6
0
210,254
0
L
Ymir
5,949
661
79
9
0
182,118
0
W
Freya
4,411
490
39
4
0
182,278
3
L
Bacchus
5,271
586
20
2
0
190,897
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role