Player Matchup

Ganesha
Ganesha
Diamond III
 
Ganesha
Diamond III
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nemesis
Nemesis
Diamond IV
SnipDaTip
Nemesis
Diamond IV
Level 190
God Stats
10W - 17L
1,502 SR
Queue Stats
447W - 447L
2,176 MMR
Solo
Apollo
Apollo
Masters
Swеeet
Apollo
Masters
Level 250
God Stats
12W - 13L
1,579 SR
Queue Stats
511W - 459L
2,423 MMR
Solo
Chaac
Chaac
Diamond IV
ThatsSB
Chaac
Diamond IV
Level 157
God Stats
2W - 3L
1,644 SR
Queue Stats
202W - 177L
2,140 MMR
Solo
Raijin
Raijin
Platinum V
TheoryNS
Raijin
Platinum V
Level 125
God Stats
3W - 1L
1,903 SR
Queue Stats
118W - 109L
1,779 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 175
1,626 SR
2,004 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 173
1,643 SR
1,972 MMR
Artio
Artio
Diamond II
 
Artio
Diamond II
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Thor
Thor
Diamond II
Soul Of Eva
Thor
Diamond II
Level 218
God Stats
8W - 12L
1,558 SR
Queue Stats
185W - 176L
2,279 MMR
Party 1
Medusa
Medusa
Platinum IV
Wrathsingaming
Medusa
Platinum IV
Level 144
God Stats
5W - 4L
1,564 SR
Queue Stats
247W - 248L
1,771 MMR
Solo
Hel
Hel
Diamond III
Zemuns
Hel
Diamond III
Level 143
God Stats
6W - 0L
1,963 SR
Queue Stats
18W - 20L
2,031 MMR
Solo
Erlang Shen
Erlang Shen
Diamond I
fresteban2010
Erlang Shen
Diamond I
Level 203
God Stats
6W - 2L
1,628 SR
Queue Stats
192W - 170L
2,279 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
9
0 / 2 / 1
5,112
511
2,699
7,561
3,562
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Nemesis
SnipDaTip
Nemesis
10
0 / 2 / 0
5,033
503
2,206
7,934
2,144
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Apollo
Swеeet
Apollo
8
1 / 4 / 0
4,753
475
6,514
7,595
2,012
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Chaac
ThatsSB
Chaac
11
0 / 2 / 0
6,295
630
5,723
9,570
6,911
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Raijin
TheoryNS
Raijin
10
1 / 5 / 0
5,334
533
3,275
6,618
1,408
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
KuzenboFreyaKumbhakarna

VS

Bans
CabrakanSusanoLancelot
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
11
3 / 0 / 4
6,215
622
3,431
10,774
6,045
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

12
6 / 0 / 3
6,602
660
4,282
5,882
1,796
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

10
0 / 2 / 4
5,182
518
6,087
7,384
2,055
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Hel
Zemuns
Hel
13
4 / 0 / 2
7,127
713
5,358
4,476
1,135
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Erlang Shen
fresteban2010
Erlang Shen
11
1 / 0 / 1
5,687
569
5,918
10,224
5,489
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
28
2
Kills
14
15
Deaths
2
1
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Ganesha
 
Ganesha
0
2
1
0.25
W
Artio
 
Artio
3
0
4
5
L
Nemesis
SnipDaTip
Nemesis
0
2
0
0
W
6
0
3
7.5
L
Apollo
Swеeet
Apollo
1
4
0
0.25
L
Chaac
ThatsSB
Chaac
0
2
0
0
L
Raijin
TheoryNS
Raijin
1
5
0
0.2
W
0
2
4
1
W
Hel
Zemuns
Hel
4
0
2
5
W
Erlang Shen
fresteban2010
Erlang Shen
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,417
Damage
25,076
39,278
Taken
38,740
16,037
Mitigated
16,520
11,391
Healing
18,897
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
 
Ganesha
2,699
596
957
2,284
7,561
3,562
0
1,544
5,993
15,173
0
W
Artio
 
Artio
3,431
890
620
4,593
10,774
6,045
0
1,344
9,430
17,343
2,268
L
Nemesis
SnipDaTip
Nemesis
2,206
381
0
1,846
7,934
2,144
0
1,048
6,803
0
36,558
W
4,282
850
0
3,345
5,882
1,796
0
606
5,226
0
42,827
L
Apollo
Swеeet
Apollo
6,514
3,547
0
1,601
7,595
2,012
0
1,765
5,830
0
32,216
L
Chaac
ThatsSB
Chaac
5,723
1,499
0
4,203
9,570
6,911
0
0
9,028
7,037
41,919
L
Raijin
TheoryNS
Raijin
3,275
58
0
500
6,618
1,408
0
3,941
2,359
30,893
257
W
6,087
2,138
0
1,313
7,384
2,055
0
1,626
5,708
0
43,123
W
Hel
Zemuns
Hel
5,358
93
407
3,420
4,476
1,135
0
2,080
2,214
59,374
0
W
Erlang Shen
fresteban2010
Erlang Shen
5,918
2,920
0
5,199
10,224
5,489
0
871
9,353
0
37,845

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,527
Gold Earned
30,813
306
Minions Killed
367
0
Camps Cleared
0
991,542
Distance Traveled
1,085,023
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
5,112
511
8
1
0
196,323
1
W
Artio
6,215
622
36
4
0
215,169
6
L
Nemesis
5,033
503
62
6
0
231,782
0
W
Thor
6,602
660
80
8
0
246,416
0
L
Apollo
4,753
475
64
6
0
203,186
1
L
Chaac
6,295
630
91
9
0
187,672
0
L
Raijin
5,334
533
81
8
0
172,579
1
W
Medusa
5,182
518
76
8
0
196,586
0
W
Hel
7,127
713
115
12
0
214,507
0
W
Erlang Shen
5,687
569
60
6
0
212,345
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role