Player Matchup

Zhong Kui
Zhong Kui
HCTlB
Zhong Kui
Level 63
God Stats
11W - 5L
1,729 SR
Queue Stats
236W - 216L
1,504 Elo+
Solo
Arachne
Arachne
RonnieCasey
Arachne
Level 157
God Stats
2W - 1L
1,784 SR
Queue Stats
18W - 20L
1,462 Elo+
Solo
Baron Samedi
Baron Samedi
Saint_Nissen
Baron Samedi
Level 157
God Stats
0W - 1L
1,607 SR
Queue Stats
20W - 11L
1,590 Elo+
Solo
Ares
Ares
Thr0ttled
Ares
Level 155
God Stats
1W - 1L
1,812 SR
Queue Stats
297W - 296L
1,548 Elo+
Solo
Chiron
Chiron
friskyYoursenpai
Chiron
Level 146
God Stats
4W - 8L
1,501 SR
Queue Stats
301W - 306L
1,495 Elo+
Solo
Team Averages
Level 136
1,686 SR
1,520 Elo+

VS

Team Averages
Level 137
1,525 SR
1,494 Elo+
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
 
Ymir
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ares
Ares
WOODEATER69
Ares
Level 85
God Stats
13W - 7L
1,652 SR
Queue Stats
18W - 12L
1,458 Elo+
Party 1
Nu Wa
Nu Wa
qwertyfenix
Nu Wa
Level 103
God Stats
6W - 7L
1,752 SR
Queue Stats
163W - 150L
1,474 Elo+
Solo
Medusa
Medusa
αяιαηαgяαηdє
Medusa
Level 190
God Stats
2W - 1L
1,220 SR
Queue Stats
167W - 146L
1,539 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
HCTlB
Zhong Kui
9
1 / 5 / 0
5,050
459
6,550
10,445
5,966
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Arachne
RonnieCasey
Arachne
10
2 / 1 / 1
5,662
515
2,351
10,384
3,548
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Baron Samedi
Saint_Nissen
Baron Samedi
11
0 / 1 / 0
5,596
509
2,311
4,826
1,816
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ares
7
0 / 2 / 2
4,830
439
2,831
8,521
4,548
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

10
1 / 2 / 1
5,645
513
3,687
8,341
2,277
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
11
3 / 2 / 2
6,956
632
6,859
12,304
6,629
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ymir
 
Ymir
12
5 / 0 / 0
6,489
590
4,281
5,978
2,600
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

10
0 / 1 / 5
5,792
527
4,668
7,420
3,593
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

11
0 / 0 / 4
6,320
575
4,074
2,800
736
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
3 / 1 / 0
6,406
582
6,848
5,559
1,802
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
22
4
Kills
11
11
Deaths
4
4
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
3
2
2
2
W
Ymir
 
Ymir
5
0
0
5
L
Zhong Kui
HCTlB
Zhong Kui
1
5
0
0.2
L
Arachne
RonnieCasey
Arachne
2
1
1
2.5
L
Baron Samedi
Saint_Nissen
Baron Samedi
0
1
0
0
L
Ares
0
2
2
0.5
W
0
1
5
2.5
L
1
2
1
0.75
W
0
0
4
2
W
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,730
Damage
26,730
42,517
Taken
34,061
18,155
Mitigated
15,360
15,315
Healing
12,766
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
6,859
2,226
0
2,792
12,304
6,629
0
5,962
6,342
0
43,169
W
Ymir
 
Ymir
4,281
1,354
105
4,435
5,978
2,600
80
1,075
4,903
46,748
21
L
Zhong Kui
HCTlB
Zhong Kui
6,550
1,429
0
4,425
10,445
5,966
186
1,718
8,727
24,298
0
L
Arachne
RonnieCasey
Arachne
2,351
1,899
0
3,859
10,384
3,548
0
2,913
7,471
0
36,946
L
Baron Samedi
Saint_Nissen
Baron Samedi
2,311
47
249
1,678
4,826
1,816
0
3,174
1,652
44,261
0
L
Ares
2,831
335
0
1,753
8,521
4,548
0
3,538
4,983
17,103
0
W
4,668
93
0
2,856
7,420
3,593
67
3,130
4,290
15,517
0
L
3,687
1,775
227
3,124
8,341
2,277
0
1,659
6,672
0
33,136
W
4,074
843
0
688
2,800
736
10
1,232
1,568
48,459
1,007
W
6,848
2,665
0
1,890
5,559
1,802
186
293
5,266
0
49,355

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,783
Gold Earned
31,963
282
Minions Killed
361
0
Camps Cleared
0
1,004,669
Distance Traveled
1,151,487
16
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
6,956
632
75
7
0
215,678
0
W
Ymir
6,489
590
86
8
0
235,450
0
L
Zhong Kui
5,050
459
39
4
0
179,853
0
L
Arachne
5,662
515
65
6
0
220,980
2
L
Baron Samedi
5,596
509
84
8
0
184,710
4
L
Ares
4,830
439
20
2
0
196,599
5
W
Ares
5,792
527
26
2
0
243,222
4
L
Chiron
5,645
513
74
7
0
222,527
5
W
Nu Wa
6,320
575
95
9
0
213,912
0
W
Medusa
6,406
582
79
7
0
243,225
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role