Player Matchup

Ra
Ra
 
Ra
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
Buster562804
Hun Batz
Level 64
God Stats
1W - 2L
1,527 SR
Queue Stats
246W - 231L
1,474 Elo+
Party 1
Ratatoskr
Ratatoskr
FrostAdept
Ratatoskr
Level 30
God Stats
1W - 2L
1,285 SR
Queue Stats
99W - 86L
1,491 Elo+
Party 1
Janus
Janus
dogman562
Janus
Level 49
God Stats
4W - 4L
1,661 SR
Queue Stats
211W - 189L
1,497 Elo+
Party 1
Izanami
Izanami
sWeEtBaYbeH
Izanami
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 30L
1,488 Elo+
Party 1
Team Averages
Level 89
1,494 SR
1,490 Elo+

VS

Team Averages
Level 131
1,637 SR
1,593 Elo+
Nu Wa
Nu Wa
BrodinBallfather
Nu Wa
Level 129
God Stats
2W - 2L
1,578 SR
Queue Stats
50W - 32L
1,552 Elo+
Solo
Cerberus
Cerberus
DarkAces5
Cerberus
Level 126
God Stats
2W - 0L
1,536 SR
Queue Stats
176W - 170L
1,577 Elo+
Solo
Camazotz
Camazotz
Kitty13fr7
Camazotz
Level 171
God Stats
14W - 14L
1,603 SR
Queue Stats
166W - 158L
1,550 Elo+
Solo
Cernunnos
Cernunnos
Rav3
Cernunnos
Level 102
God Stats
6W - 4L
1,815 SR
Queue Stats
109W - 75L
1,702 Elo+
Solo
King Arthur
King Arthur
SilentSword021
King Arthur
Level 129
God Stats
48W - 32L
1,653 SR
Queue Stats
368W - 337L
1,582 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
9
0 / 3 / 2
5,760
480
2,236
9,129
5,425
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Hun Batz
Buster562804
Hun Batz
14
5 / 3 / 6
7,254
605
9,097
10,645
3,397
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ratatoskr
FrostAdept
Ratatoskr
12
4 / 6 / 2
7,442
620
9,736
15,002
8,634
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+12
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Janus
dogman562
Janus
12
3 / 4 / 2
6,776
565
6,684
6,524
1,681
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Izanami
sWeEtBaYbeH
Izanami
10
0 / 7 / 0
5,698
475
1,271
8,087
1,953
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 0 / 9
7,435
620
7,491
2,586
751
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cerberus
DarkAces5
Cerberus
12
2 / 3 / 11
7,653
638
5,765
12,627
9,967
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Camazotz
Kitty13fr7
Camazotz
11
3 / 5 / 2
6,553
546
3,724
12,200
3,783
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cernunnos
Rav3
Cernunnos
15
11 / 0 / 0
9,414
785
8,952
5,454
2,122
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

King Arthur
SilentSword021
King Arthur
14
5 / 4 / 1
8,127
677
12,931
15,857
12,191
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
46
12
Kills
23
23
Deaths
12
12
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
0
3
2
0.33
W
2
0
9
6.5
L
Hun Batz
Buster562804
Hun Batz
5
3
6
2.67
W
Cerberus
DarkAces5
Cerberus
2
3
11
2.5
L
Ratatoskr
FrostAdept
Ratatoskr
4
6
2
0.83
W
Camazotz
Kitty13fr7
Camazotz
3
5
2
0.8
W
Cernunnos
Rav3
Cernunnos
11
0
0
11
W
King Arthur
SilentSword021
King Arthur
5
4
1
1.38
L
Janus
dogman562
Janus
3
4
2
1
L
Izanami
sWeEtBaYbeH
Izanami
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,024
Damage
38,863
49,387
Taken
48,724
21,090
Mitigated
28,814
11,661
Healing
15,141
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
2,236
475
195
3,655
9,129
5,425
0
3,178
5,718
23,864
0
W
7,491
752
0
703
2,586
751
534
1,151
1,258
42,783
1,472
L
Hun Batz
Buster562804
Hun Batz
9,097
3,504
0
3,015
10,645
3,397
0
2,489
7,896
0
52,891
W
Cerberus
DarkAces5
Cerberus
5,765
280
0
3,161
12,627
9,967
12
4,450
7,736
20,731
2,093
L
Ratatoskr
FrostAdept
Ratatoskr
9,736
3,197
0
3,225
15,002
8,634
0
1,598
13,207
0
47,934
W
Camazotz
Kitty13fr7
Camazotz
3,724
1,153
0
3,277
12,200
3,783
0
1,848
10,192
0
42,116
W
Cernunnos
Rav3
Cernunnos
8,952
4,767
0
4,081
5,454
2,122
282
942
4,484
0
83,871
W
King Arthur
SilentSword021
King Arthur
12,931
2,351
0
3,919
15,857
12,191
0
129
15,690
0
55,783
L
Janus
dogman562
Janus
6,684
464
0
750
6,524
1,681
0
3,187
3,018
39,763
140
L
Izanami
sWeEtBaYbeH
Izanami
1,271
820
0
821
8,087
1,953
0
1,414
6,517
0
33,012

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,930
Gold Earned
39,182
354
Minions Killed
424
0
Camps Cleared
0
1,269,222
Distance Traveled
1,260,605
14
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
5,760
480
28
2
0
251,912
8
W
Nu Wa
7,435
620
97
8
0
255,251
2
L
Hun Batz
7,254
605
84
7
0
304,714
0
W
Cerberus
7,653
638
34
3
0
251,461
4
L
Ratatoskr
7,442
620
91
8
0
239,242
2
W
Camazotz
6,553
546
60
5
0
273,425
0
W
Cernunnos
9,414
785
134
11
0
252,614
1
W
King Arthur
8,127
677
99
8
0
227,854
1
L
Janus
6,776
565
84
7
0
250,998
0
L
Izanami
5,698
475
67
6
0
222,356
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role