Player Matchup

Janus
Janus
Elifuin
Janus
Level 127
God Stats
9W - 8L
1,499 SR
Queue Stats
60W - 54L
1,623 Elo+
Solo
Ravana
Ravana
LittleKanip
Ravana
Level 43
God Stats
1W - 0L
1,248 SR
Queue Stats
9W - 5L
1,500 Elo+
Party 1
Ymir
Ymir
Noops_05
Ymir
Level 87
God Stats
1W - 0L
1,409 SR
Queue Stats
11W - 6L
1,500 Elo+
Party 1
Team Averages
Level 86
1,385 SR
1,541 Elo+

VS

Team Averages
Level 125
1,408 SR
1,542 Elo+
Vamana
Vamana
Coffeewithmemes
Vamana
Level 107
God Stats
0W - 2L
1,500 SR
Queue Stats
85W - 74L
1,496 Elo+
Solo
Aphrodite
Aphrodite
PΛPS
Aphrodite
Level 159
God Stats
0W - 2L
1,242 SR
Queue Stats
62W - 61L
1,580 Elo+
Solo
Bakasura
Bakasura
Rabbitude
Bakasura
Level 108
God Stats
8W - 6L
1,482 SR
Queue Stats
1,226W - 1,229L
1,550 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Elifuin
Janus
18
5 / 1 / 4
11,118
1,011
12,179
5,726
2,014
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ravana
14
3 / 2 / 4
9,062
824
7,997
8,714
3,387
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ymir
15
1 / 2 / 7
9,039
822
4,778
12,885
11,294
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 4 / 2
9,007
819
6,221
15,148
11,508
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Aphrodite
PΛPS
Aphrodite
15
1 / 2 / 3
8,564
779
6,462
6,069
1,924
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Bakasura
Rabbitude
Bakasura
15
1 / 3 / 3
8,734
794
10,117
11,904
9,267
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
13
9
Kills
5
5
Deaths
9
15
Assists
8
Player
Kills
Deaths
Assists
KDA
L
3
4
2
1
W
Janus
Elifuin
Janus
5
1
4
7
W
Ravana
3
2
4
2.5
W
Ymir
1
2
7
2.25
L
Aphrodite
PΛPS
Aphrodite
1
2
3
1.25
L
Bakasura
Rabbitude
Bakasura
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,954
Damage
22,800
27,325
Taken
33,121
16,695
Mitigated
22,699
1,844
Healing
10,305
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,221
2,072
0
1,692
15,148
11,508
72
6,764
7,462
0
28,014
W
Janus
Elifuin
Janus
12,179
605
0
0
5,726
2,014
536
1,548
3,789
59,675
1,053
W
Ravana
7,997
2,579
0
1,424
8,714
3,387
672
1,363
6,313
0
26,960
W
Ymir
4,778
689
0
420
12,885
11,294
448
3,585
7,351
14,750
0
L
Aphrodite
PΛPS
Aphrodite
6,462
256
4,576
3,020
6,069
1,924
0
3,380
2,322
31,814
0
L
Bakasura
Rabbitude
Bakasura
10,117
4,994
0
1,017
11,904
9,267
0
4,802
6,615
0
22,722

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,219
Gold Earned
26,305
172
Minions Killed
149
0
Camps Cleared
0
688,545
Distance Traveled
622,655
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
9,007
819
36
3
0
187,650
0
W
Janus
11,118
1,011
122
11
0
245,926
0
W
Ravana
9,062
824
24
2
0
238,340
0
W
Ymir
9,039
822
26
2
0
204,279
0
L
Aphrodite
8,564
779
53
5
0
210,321
0
L
Bakasura
8,734
794
60
5
0
224,684
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role