Player Matchup

Arachne
Arachne
 
Arachne
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Hades
Hades
Aavratar
Hades
Level 106
God Stats
10W - 7L
1,668 SR
Queue Stats
277W - 283L
1,445 Elo+
Party 1
Cupid
Cupid
JEANCYRAN27542
Cupid
Level 128
God Stats
1W - 2L
1,285 SR
Queue Stats
238W - 289L
1,468 Elo+
Party 1
Artio
Artio
Libbraa
Artio
Level 182
God Stats
1W - 1L
1,500 SR
Queue Stats
78W - 77L
1,528 Elo+
Party 3
Eset
Eset
Uulices
Eset
Level 173
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 17L
1,511 Elo+
Party 3
Team Averages
Level 149
1,491 SR
1,490 Elo+

VS

Team Averages
Level 151
1,534 SR
1,492 Elo+
Ao Kuang
Ao Kuang
 
Ao Kuang
Level 214
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nox
Nox
Magistabro2
Nox
Level 79
God Stats
6W - 3L
1,375 SR
Queue Stats
88W - 84L
1,460 Elo+
Party 4
Cthulhu
Cthulhu
MaximoCC
Cthulhu
Level 155
God Stats
5W - 3L
1,655 SR
Queue Stats
115W - 108L
1,524 Elo+
Party 2
Erlang Shen
Erlang Shen
Swordigo
Erlang Shen
Level 179
God Stats
11W - 5L
1,639 SR
Queue Stats
129W - 118L
1,544 Elo+
Party 2
Neith
Neith
xGelatoX01
Neith
Level 128
God Stats
2W - 0L
1,500 SR
Queue Stats
60W - 64L
1,434 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
9
0 / 2 / 1
4,774
477
1,629
7,833
2,333
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Hades
Aavratar
Hades
11
2 / 1 / 1
5,867
587
3,915
7,135
3,264
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

10
0 / 1 / 3
5,537
554
3,639
7,569
2,181
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Artio
Libbraa
Artio
8
1 / 4 / 2
5,314
531
4,025
12,283
6,538
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Eset
Uulices
Eset
9
1 / 5 / 1
5,406
541
3,162
6,233
1,704
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
11
6 / 2 / 2
6,378
638
6,661
8,533
2,828
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

10
2 / 1 / 3
5,644
564
5,396
4,179
1,348
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
MaximoCC
Cthulhu
9
1 / 1 / 3
5,382
538
5,286
8,339
5,220
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Erlang Shen
Swordigo
Erlang Shen
11
2 / 0 / 3
6,544
654
5,570
7,078
3,490
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Neith
11
2 / 0 / 1
6,332
633
3,822
4,454
1,198
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
25
4
Kills
13
13
Deaths
4
8
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
0
2
1
0.25
W
Ao Kuang
 
Ao Kuang
6
2
2
3.5
L
Hades
Aavratar
Hades
2
1
1
2.5
L
0
1
3
1.5
L
Artio
Libbraa
Artio
1
4
2
0.5
W
2
1
3
3.5
W
Cthulhu
MaximoCC
Cthulhu
1
1
3
2.5
W
Erlang Shen
Swordigo
Erlang Shen
2
0
3
3.5
L
Eset
Uulices
Eset
1
5
1
0.3
W
Neith
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,370
Damage
26,735
41,053
Taken
32,583
16,020
Mitigated
14,084
17,689
Healing
16,005
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
1,629
744
0
2,922
7,833
2,333
0
2,795
5,038
0
30,371
W
Ao Kuang
 
Ao Kuang
6,661
2,137
0
4,577
8,533
2,828
0
2,721
5,812
31,593
1,440
L
Hades
Aavratar
Hades
3,915
0
313
5,168
7,135
3,264
0
3,860
3,275
41,046
0
L
3,639
2,423
52
4,798
7,569
2,181
0
2,744
4,825
0
37,689
L
Artio
Libbraa
Artio
4,025
892
238
3,113
12,283
6,538
0
6,541
5,742
9,478
0
W
5,396
323
0
1,471
4,179
1,348
0
1,867
2,312
33,039
0
W
Cthulhu
MaximoCC
Cthulhu
5,286
1,025
80
3,373
8,339
5,220
0
3,351
4,988
20,011
1,562
W
Erlang Shen
Swordigo
Erlang Shen
5,570
2,130
0
4,446
7,078
3,490
0
2,352
4,726
0
43,946
L
Eset
Uulices
Eset
3,162
979
86
999
6,233
1,704
0
1,091
5,142
25,543
2,188
W
Neith
3,822
1,300
0
2,058
4,454
1,198
676
646
3,808
0
44,178

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,898
Gold Earned
30,280
271
Minions Killed
309
0
Camps Cleared
0
961,088
Distance Traveled
995,882
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
4,774
477
53
5
0
208,807
0
W
Ao Kuang
6,378
638
62
6
0
209,939
0
L
Hades
5,867
587
89
9
0
204,093
0
L
Cupid
5,537
554
72
7
0
178,303
0
L
Artio
5,314
531
8
1
0
190,914
1
W
Nox
5,644
564
68
7
0
185,765
0
W
Cthulhu
5,382
538
22
2
0
225,387
5
W
Erlang Shen
6,544
654
74
7
0
209,113
0
L
Eset
5,406
541
49
5
0
178,971
0
W
Neith
6,332
633
83
8
0
165,678
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role