Player Matchup

King Arthur
King Arthur
ImpliedEmmanuel
King Arthur
Level 107
God Stats
20W - 6L
1,595 SR
Queue Stats
63W - 68L
1,507 Elo+
Party 1
Kukulkan
Kukulkan
Mizael69
Kukulkan
Level 72
God Stats
18W - 13L
1,521 SR
Queue Stats
19W - 19L
1,505 Elo+
Party 1
Medusa
Medusa
NinetyFriend09
Medusa
Level 120
God Stats
18W - 9L
1,607 SR
Queue Stats
68W - 71L
1,504 Elo+
Party 1
Team Averages
Level 100
1,574 SR
1,506 Elo+

VS

Team Averages
Level 128
1,693 SR
1,505 Elo+
Yemoja
Yemoja
Colinial
Yemoja
Level 128
God Stats
1W - 2L
1,411 SR
Queue Stats
40W - 38L
1,475 Elo+
Party 2
Medusa
Medusa
HOCKEYMASKILLER
Medusa
Level 148
God Stats
4W - 0L
1,932 SR
Queue Stats
36W - 27L
1,549 Elo+
Solo
Bakasura
Bakasura
iShinpi
Bakasura
Level 107
God Stats
9W - 3L
1,736 SR
Queue Stats
90W - 89L
1,490 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
ImpliedEmmanuel
King Arthur
17
1 / 3 / 1
10,077
775
7,924
13,588
11,336
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Kukulkan
Mizael69
Kukulkan
14
0 / 5 / 2
9,179
706
7,395
8,352
2,900
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

16
1 / 3 / 1
9,996
769
8,366
11,685
3,936
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Duality

Duality

+55
Physical Power
+15%
Attack Speed

PASSIVE - Once every 3s, your next Basic Attack will deal an additional 25% damage as Physical Ability damage. This damage can trigger ability item effects.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Colinial
Yemoja
17
1 / 1 / 9
10,150
781
4,786
9,992
8,271
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 7.5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 15s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

19
1 / 0 / 9
11,502
885
11,011
8,073
3,967
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bakasura
iShinpi
Bakasura
17
9 / 2 / 1
11,626
894
11,861
14,723
8,036
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
30
2
Kills
11
11
Deaths
3
4
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Yemoja
Colinial
Yemoja
1
1
9
5.5
W
1
0
9
5.5
L
King Arthur
ImpliedEmmanuel
King Arthur
1
3
1
0.5
L
Kukulkan
Mizael69
Kukulkan
0
5
2
0.2
L
1
3
1
0.5
W
Bakasura
iShinpi
Bakasura
9
2
1
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,685
Damage
27,658
33,625
Taken
32,788
18,172
Mitigated
20,274
2,912
Healing
12,414
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
Colinial
Yemoja
4,786
684
3,851
2,558
9,992
8,271
45
3,640
6,338
15,516
791
W
11,011
3,929
0
1,295
8,073
3,967
178
1,583
6,474
0
57,137
L
King Arthur
ImpliedEmmanuel
King Arthur
7,924
478
96
2,458
13,588
11,336
0
2,479
10,615
0
33,546
L
Kukulkan
Mizael69
Kukulkan
7,395
327
0
77
8,352
2,900
78
983
7,085
32,295
0
L
8,366
2,504
131
150
11,685
3,936
46
1,292
9,946
0
47,632
W
Bakasura
iShinpi
Bakasura
11,861
8,321
0
4,710
14,723
8,036
1,310
2,544
12,123
0
42,109

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,252
Gold Earned
33,278
184
Minions Killed
187
0
Camps Cleared
0
728,128
Distance Traveled
798,530
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
10,150
781
26
2
0
243,728
6
W
Medusa
11,502
885
94
7
0
274,163
0
L
King Arthur
10,077
775
45
3
0
267,176
0
L
Kukulkan
9,179
706
70
5
0
197,156
0
L
Medusa
9,996
769
69
5
0
263,796
0
W
Bakasura
11,626
894
67
5
0
280,639
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role