Player Matchup

Cthulhu
Cthulhu
Jere_rivera777
Cthulhu
Level 25
God Stats
12W - 28L
1,470 SR
Queue Stats
42W - 128L
1,273 Elo+
Party 2
Hachiman
Hachiman
conejitobunny_7
Hachiman
Level 18
God Stats
2W - 0L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 2
Nu Wa
Nu Wa
jhuenxvdead
Nu Wa
Level 154
God Stats
5W - 1L
1,599 SR
Queue Stats
141W - 123L
1,562 Elo+
Party 1
Mercury
Mercury
nicorodriguez__
Mercury
Level 44
God Stats
4W - 5L
1,500 SR
Queue Stats
90W - 188L
1,362 Elo+
Party 2
Osiris
Osiris
zTroxic
Osiris
Level 184
God Stats
1W - 0L
1,500 SR
Queue Stats
71W - 58L
1,596 Elo+
Party 1
Team Averages
Level 85
1,514 SR
1,459 Elo+

VS

Team Averages
Level 108
1,550 SR
1,476 Elo+
Hel
Hel
 
Hel
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tyr
Tyr
 
Tyr
Level 70
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hou Yi
Hou Yi
CAKE_SLAYER_05
Hou Yi
Level 102
God Stats
2W - 2L
1,703 SR
Queue Stats
66W - 62L
1,427 Elo+
Solo
Fafnir
Fafnir
Mateuki
Fafnir
Level 83
God Stats
12W - 8L
1,598 SR
Queue Stats
164W - 178L
1,472 Elo+
Solo
Mercury
Mercury
SebaTheKid
Mercury
Level 138
God Stats
2W - 4L
1,449 SR
Queue Stats
181W - 185L
1,480 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 2 / 1
5,306
482
2,272
8,019
3,626
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Hachiman
10
2 / 2 / 0
5,366
488
2,798
6,457
1,574
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
4 / 1 / 1
7,337
667
5,776
3,111
766
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
0 / 1 / 2
5,473
498
1,135
7,099
2,620
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Osiris
zTroxic
Osiris
12
1 / 0 / 2
7,038
640
7,410
8,644
6,888
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
13
0 / 2 / 1
7,150
650
1,618
4,668
1,500
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tyr
 
Tyr
11
1 / 1 / 0
6,362
578
3,217
10,419
7,229
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

11
1 / 1 / 3
6,331
576
5,843
5,514
1,606
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fafnir
Mateuki
Fafnir
9
3 / 2 / 1
6,432
585
4,198
8,977
7,595
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Mercury
SebaTheKid
Mercury
13
1 / 1 / 1
6,215
565
2,276
7,381
2,683
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
12
7
Kills
6
6
Deaths
7
6
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Hel
 
Hel
0
2
1
0.25
L
Tyr
 
Tyr
1
1
0
1
L
1
1
3
2.5
W
0
2
1
0.25
L
Fafnir
Mateuki
Fafnir
3
2
1
1.75
L
Mercury
SebaTheKid
Mercury
1
1
1
1.5
W
Hachiman
2
2
0
1
W
4
1
1
4.5
W
0
1
2
1
W
Osiris
zTroxic
Osiris
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,391
Damage
17,152
33,330
Taken
36,959
15,474
Mitigated
20,613
9,897
Healing
11,444
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
 
Hel
1,618
94
295
2,119
4,668
1,500
0
2,291
2,178
59,882
687
L
Tyr
 
Tyr
3,217
158
0
3,483
10,419
7,229
0
1,094
8,347
555
38,249
L
5,843
1,864
93
2,503
5,514
1,606
0
1,537
3,859
0
44,891
W
2,272
94
1,470
2,522
8,019
3,626
0
2,129
5,890
20,032
0
L
Fafnir
Mateuki
Fafnir
4,198
1,071
0
2,381
8,977
7,595
21
1,594
7,263
12,481
438
L
Mercury
SebaTheKid
Mercury
2,276
1,062
0
570
7,381
2,683
0
755
6,434
0
55,050
W
Hachiman
2,798
1,391
0
2,098
6,457
1,574
140
1,378
5,079
0
20,186
W
5,776
818
0
500
3,111
766
0
1,283
1,828
50,422
1,288
W
1,135
124
0
250
7,099
2,620
0
35
7,064
0
37,636
W
Osiris
zTroxic
Osiris
7,410
2,615
0
3,057
8,644
6,888
0
1,012
7,632
0
51,347

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,520
Gold Earned
32,490
329
Minions Killed
382
0
Camps Cleared
0
1,211,424
Distance Traveled
1,231,828
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
7,150
650
124
11
0
267,944
3
L
Tyr
6,362
578
79
7
0
249,707
0
L
Hou Yi
6,331
576
74
7
0
216,420
0
W
Cthulhu
5,306
482
34
3
0
232,648
0
L
Fafnir
6,432
585
12
1
0
221,661
0
L
Mercury
6,215
565
93
8
0
276,096
0
W
Hachiman
5,366
488
27
2
0
220,589
0
W
Nu Wa
7,337
667
106
10
0
237,088
2
W
Mercury
5,473
498
63
6
0
263,669
0
W
Osiris
7,038
640
99
9
0
257,430
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role