Player Matchup

Cthulhu
Cthulhu
Diamond IV
 
Cthulhu
Diamond IV
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Sun Wukong
Sun Wukong
Masters
HeavenIyWing
Sun Wukong
Masters
Level 159
God Stats
3W - 4L
1,648 SR
Queue Stats
747W - 678L
1,926 MMR
Party 2
Chang'e
Chang'e
Diamond III
ThickShield
Chang'e
Diamond III
Level 152
God Stats
5W - 2L
1,780 SR
Queue Stats
479W - 306L
2,263 MMR
Party 2
Team Averages
Diamond II
Diamond II
Average Tier
Level 144
1,643 SR
1,896 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 103
1,656 SR
2,011 MMR
Freya
Freya
Platinum I
DoctorClítorís
Freya
Platinum I
Level 67
God Stats
2W - 1L
1,694 SR
Queue Stats
39W - 15L
2,088 MMR
Party 1
Bastet
Bastet
Platinum I
MrAndresito
Bastet
Platinum I
Level 86
God Stats
3W - 0L
1,775 SR
Queue Stats
45W - 18L
1,960 MMR
Party 1
Fafnir
Fafnir
Platinum II
Pαto
Fafnir
Platinum II
Level 157
God Stats
1W - 2L
1,500 SR
Queue Stats
65W - 31L
1,986 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
11
0 / 1 / 1
6,194
774
3,289
5,720
2,697
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Sun Wukong
HeavenIyWing
Sun Wukong
13
1 / 2 / 0
6,613
827
4,902
7,715
5,583
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Chang'e
ThickShield
Chang'e
12
0 / 1 / 1
6,316
790
6,212
6,164
1,727
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bans
Ne ZhaAchillesMedusaKuzenboMulan

VS

Bans
SerqetBacchusOdinAgniChaac
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 0 / 1
7,475
934
5,189
4,295
2,017
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bastet
12
0 / 1 / 4
6,854
857
7,659
7,585
3,231
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

Fafnir
Pαto
Fafnir
13
1 / 0 / 3
7,066
883
4,157
8,892
8,670
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
12
1
Kills
4
4
Deaths
1
2
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
0
1
1
0.5
W
3
0
1
3.5
L
Sun Wukong
HeavenIyWing
Sun Wukong
1
2
0
0.5
W
Bastet
0
1
4
2
W
Fafnir
Pαto
Fafnir
1
0
3
2.5
L
Chang'e
ThickShield
Chang'e
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,403
Damage
17,005
19,599
Taken
20,772
10,007
Mitigated
13,918
6,349
Healing
8,620
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
3,289
237
0
1,788
5,720
2,697
0
2,184
2,880
15,255
224
W
5,189
1,457
0
1,118
4,295
2,017
304
2,015
2,079
21,935
1,767
L
Sun Wukong
HeavenIyWing
Sun Wukong
4,902
616
0
2,073
7,715
5,583
0
3,496
3,398
0
15,018
W
Bastet
7,659
1,528
0
3,389
7,585
3,231
400
3,593
3,824
0
23,637
W
Fafnir
Pαto
Fafnir
4,157
825
0
4,113
8,892
8,670
190
3,604
5,121
10,579
640
L
Chang'e
ThickShield
Chang'e
6,212
200
748
1,740
6,164
1,727
0
1,951
3,589
26,755
713

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,123
Gold Earned
21,395
106
Minions Killed
108
0
Camps Cleared
0
474,308
Distance Traveled
532,651
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
6,194
774
27
3
0
129,289
0
W
Freya
7,475
934
57
7
0
165,154
0
L
Sun Wukong
6,613
827
35
4
0
168,270
0
W
Bastet
6,854
857
39
5
0
193,260
0
W
Fafnir
7,066
883
12
2
0
174,237
0
L
Chang'e
6,316
790
44
6
0
176,749
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role