Player Matchup

Danzaburou
Danzaburou
MagnarMHP
Danzaburou
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 16L
1,410 Elo+
Solo
Terra
Terra
Pepi2019jorges
Terra
Level 51
God Stats
2W - 6L
1,271 SR
Queue Stats
104W - 90L
1,409 Elo+
Solo
Tyr
Tyr
Pillom
Tyr
Level 46
God Stats
91W - 96L
1,462 SR
Queue Stats
216W - 214L
1,399 Elo+
Solo
Team Averages
Level 45
1,411 SR
1,406 Elo+

VS

Team Averages
Level 56
1,510 SR
1,380 Elo+
Achilles
Achilles
Thonerrr
Achilles
Level 79
God Stats
61W - 50L
1,513 SR
Queue Stats
149W - 139L
1,423 Elo+
Party 1
Merlin
Merlin
WalrusesMessiah
Merlin
Level 29
God Stats
3W - 2L
1,486 SR
Queue Stats
8W - 8L
1,448 Elo+
Party 1
Danzaburou
Danzaburou
popey232_STOSS
Danzaburou
Level 59
God Stats
14W - 13L
1,532 SR
Queue Stats
43W - 67L
1,268 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
MagnarMHP
Danzaburou
16
3 / 7 / 1
10,489
749
6,632
13,322
4,594
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

18
1 / 0 / 3
9,977
713
7,455
15,923
12,520
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Tyr
Pillom
Tyr
11
1 / 2 / 3
9,411
672
1,595
5,067
2,480
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Thonerrr
Achilles
18
7 / 1 / 2
12,096
864
12,401
14,757
17,913
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

18
0 / 1 / 4
11,641
832
8,512
8,736
3,512
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Danzaburou
popey232_STOSS
Danzaburou
17
2 / 3 / 3
11,812
844
7,490
8,602
3,672
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
18
5
Kills
9
9
Deaths
5
7
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
MagnarMHP
Danzaburou
3
7
1
0.5
L
1
0
3
2.5
L
Tyr
Pillom
Tyr
1
2
3
1.25
W
Achilles
Thonerrr
Achilles
7
1
2
8
W
0
1
4
2
W
Danzaburou
popey232_STOSS
Danzaburou
2
3
3
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,682
Damage
28,403
34,312
Taken
32,095
19,594
Mitigated
25,097
5,883
Healing
9,775
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
MagnarMHP
Danzaburou
6,632
2,009
0
1,819
13,322
4,594
0
2,814
9,973
0
34,724
L
7,455
380
738
2,991
15,923
12,520
0
4,038
11,161
25,839
589
L
Tyr
Pillom
Tyr
1,595
268
0
335
5,067
2,480
0
1,714
3,280
0
8,608
W
Achilles
Thonerrr
Achilles
12,401
1,640
0
5,334
14,757
17,913
602
3,906
10,851
0
29,274
W
8,512
460
0
1,415
8,736
3,512
1,414
2,110
6,626
58,615
598
W
Danzaburou
popey232_STOSS
Danzaburou
7,490
1,522
0
3,026
8,602
3,672
1,065
1,622
6,980
0
38,660

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,877
Gold Earned
35,549
101
Minions Killed
189
0
Camps Cleared
0
577,401
Distance Traveled
758,223
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
10,489
749
58
4
0
205,764
0
L
Terra
9,977
713
33
2
0
282,243
0
L
Tyr
9,411
672
10
1
0
89,394
0
W
Achilles
12,096
864
24
2
0
270,162
3
W
Merlin
11,641
832
94
7
0
265,461
0
W
Danzaburou
11,812
844
71
5
0
222,600
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role