Player Matchup

Nemesis
Nemesis
CoDGorilla091
Nemesis
Level 158
God Stats
3W - 1L
1,756 SR
Queue Stats
119W - 108L
1,561 Elo+
Party 1
Ymir
Ymir
CosmicMassacre
Ymir
Level 122
God Stats
3W - 0L
1,500 SR
Queue Stats
39W - 43L
1,530 Elo+
Party 1
Kali
Kali
KombatOps
Kali
Level 137
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 33L
1,589 Elo+
Party 1
Nut
Nut
OverlordOuranos
Nut
Level 140
God Stats
18W - 19L
1,528 SR
Queue Stats
60W - 58L
1,516 Elo+
Solo
Anubis
Anubis
fralopor
Anubis
Level 166
God Stats
2W - 1L
1,675 SR
Queue Stats
89W - 78L
1,537 Elo+
Party 1
Team Averages
Level 145
1,592 SR
1,547 Elo+

VS

Team Averages
Level 142
1,586 SR
1,502 Elo+
Chang'e
Chang'e
 
Chang'e
Level 164
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hades
Hades
Copperlord22
Hades
Level 122
God Stats
2W - 2L
1,683 SR
Queue Stats
190W - 178L
1,479 Elo+
Solo
Ares
Ares
Pikabaca
Ares
Level 125
God Stats
6W - 3L
1,731 SR
Queue Stats
131W - 130L
1,493 Elo+
Party 2
Ullr
Ullr
Spadezyyy
Ullr
Level 158
God Stats
20W - 18L
1,518 SR
Queue Stats
142W - 131L
1,515 Elo+
Party 2
He Bo
He Bo
Weezyyy
He Bo
Level 140
God Stats
0W - 2L
1,495 SR
Queue Stats
110W - 113L
1,524 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
11
1 / 2 / 2
6,592
549
5,576
9,597
4,898
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

11
1 / 1 / 5
6,464
539
3,204
7,938
4,528
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Kali
13
1 / 0 / 6
6,655
555
3,191
7,910
3,407
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

11
0 / 6 / 1
6,267
522
4,662
9,746
3,078
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Anubis
fralopor
Anubis
15
10 / 0 / 1
8,734
728
13,727
7,290
3,685
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
12
0 / 4 / 1
6,075
506
3,746
11,432
3,939
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
1 / 2 / 1
6,945
579
5,599
9,582
4,578
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ares
10
1 / 3 / 4
6,274
523
5,322
10,227
6,794
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ullr
13
4 / 0 / 2
7,517
626
8,170
6,496
2,176
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

He Bo
Weezyyy
He Bo
12
3 / 4 / 1
6,323
527
3,358
6,489
1,263
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
18
13
Kills
9
9
Deaths
13
15
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Chang'e
 
Chang'e
0
4
1
0.13
W
Nemesis
1
2
2
1
L
1
2
1
0.75
W
1
1
5
3.5
W
Kali
1
0
6
4
W
0
6
1
0.08
L
Ares
1
3
4
1
L
Ullr
4
0
2
5
L
He Bo
Weezyyy
He Bo
3
4
1
0.88
W
Anubis
fralopor
Anubis
10
0
1
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,360
Damage
26,195
42,481
Taken
44,226
19,596
Mitigated
18,750
14,980
Healing
15,898
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
 
Chang'e
3,746
370
160
4,780
11,432
3,939
0
7,098
4,334
45,890
0
W
Nemesis
5,576
1,766
0
3,440
9,597
4,898
0
5,531
4,066
0
41,192
L
5,599
1,165
3
5,279
9,582
4,578
0
1,681
7,278
45,232
0
W
3,204
553
0
2,112
7,938
4,528
0
3,488
4,450
16,966
0
W
Kali
3,191
1,444
0
1,950
7,910
3,407
0
2,179
5,731
0
45,561
W
4,662
2,596
0
2,241
9,746
3,078
0
1,282
8,464
0
46,353
L
Ares
5,322
454
0
1,998
10,227
6,794
0
4,611
5,616
14,680
833
L
Ullr
8,170
3,030
0
1,323
6,496
2,176
451
1,156
5,340
0
62,467
L
He Bo
Weezyyy
He Bo
3,358
423
0
2,355
6,489
1,263
0
2,362
4,075
42,484
0
W
Anubis
fralopor
Anubis
13,727
903
0
5,237
7,290
3,685
0
5,000
2,290
78,736
1,269

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,712
Gold Earned
33,134
406
Minions Killed
368
0
Camps Cleared
0
1,285,669
Distance Traveled
1,190,906
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
6,075
506
90
8
0
222,481
0
W
Nemesis
6,592
549
77
6
0
263,351
0
L
Hades
6,945
579
79
7
0
218,554
4
W
Ymir
6,464
539
19
2
0
254,082
2
W
Kali
6,655
555
77
6
0
299,380
1
W
Nut
6,267
522
99
8
0
217,869
0
L
Ares
6,274
523
23
2
0
238,577
0
L
Ullr
7,517
626
104
9
0
235,118
2
L
He Bo
6,323
527
72
6
0
276,176
2
W
Anubis
8,734
728
134
11
0
250,987
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role