Player Matchup

Anubis
Anubis
HellishHydra170
Anubis
Level 144
God Stats
11W - 6L
1,558 SR
Queue Stats
143W - 133L
1,443 Elo+
Party 1
Hercules
Hercules
Hoss Delgado06
Hercules
Level 118
God Stats
3W - 2L
1,729 SR
Queue Stats
70W - 80L
1,406 Elo+
Party 3
Neith
Neith
LoNgBall338
Neith
Level 68
God Stats
2W - 0L
1,500 SR
Queue Stats
93W - 110L
1,387 Elo+
Party 3
Bastet
Bastet
SoteriaStyx
Bastet
Level 116
God Stats
21W - 16L
1,502 SR
Queue Stats
130W - 120L
1,441 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
santiavend
Ah Muzen Cab
Level 109
God Stats
3W - 2L
1,496 SR
Queue Stats
117W - 103L
1,516 Elo+
Solo
Team Averages
Level 111
1,557 SR
1,439 Elo+

VS

Team Averages
Level 126
1,337 SR
1,402 Elo+
Yemoja
Yemoja
Afro_KaisenXL
Yemoja
Level 157
God Stats
1W - 6L
1,090 SR
Queue Stats
70W - 69L
1,554 Elo+
Solo
The Morrigan
The Morrigan
LilCrusade
The Morrigan
Level 159
God Stats
1W - 1L
1,451 SR
Queue Stats
30W - 41L
1,369 Elo+
Party 2
Pele
Pele
STuFFnURMuFFiNz
Pele
Level 158
God Stats
6W - 6L
1,482 SR
Queue Stats
244W - 251L
1,493 Elo+
Party 2
Izanami
Izanami
TashieeBear
Izanami
Level 7
God Stats
1W - 9L
1,246 SR
Queue Stats
2W - 16L
1,196 Elo+
Party 2
Chaac
Chaac
gamingdipper
Chaac
Level 147
God Stats
9W - 17L
1,415 SR
Queue Stats
47W - 63L
1,399 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 0 / 5
6,613
661
4,829
2,407
1,157
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Hercules
11
11 / 0 / 6
7,047
705
6,891
6,362
4,325
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

10
2 / 2 / 8
6,241
624
4,107
4,213
1,195
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bastet
11
4 / 0 / 7
6,200
620
4,328
6,634
2,442
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Ah Muzen Cab
santiavend
Ah Muzen Cab
11
1 / 0 / 1
6,468
647
4,116
6,378
2,046
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 6 / 1
4,635
464
2,151
9,820
4,472
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

The Morrigan
LilCrusade
The Morrigan
8
0 / 3 / 1
4,602
460
1,938
4,045
1,210
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

9
2 / 6 / 0
5,039
504
3,715
10,157
2,430
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Izanami
TashieeBear
Izanami
7
0 / 5 / 1
4,286
429
2,032
4,693
1,000
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
0 / 2 / 0
5,365
537
4,003
7,283
3,447
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
5
22
Kills
2
2
Deaths
22
27
Assists
3
Player
Kills
Deaths
Assists
KDA
L
0
6
1
0.08
W
4
0
5
6.5
W
Hercules
11
0
6
14
L
The Morrigan
LilCrusade
The Morrigan
0
3
1
0.17
W
2
2
8
3
L
2
6
0
0.33
W
Bastet
4
0
7
7.5
L
Izanami
TashieeBear
Izanami
0
5
1
0.1
L
0
2
0
0
W
Ah Muzen Cab
santiavend
Ah Muzen Cab
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,271
Damage
13,839
25,994
Taken
35,998
11,165
Mitigated
12,559
7,114
Healing
7,371
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,151
456
802
1,101
9,820
4,472
0
1,657
7,997
13,361
962
W
4,829
276
210
2,097
2,407
1,157
354
473
1,934
49,090
0
W
Hercules
6,891
2,799
0
1,427
6,362
4,325
536
1,288
5,074
0
23,353
L
The Morrigan
LilCrusade
The Morrigan
1,938
126
0
460
4,045
1,210
0
722
3,250
20,256
1,107
W
4,107
1,366
0
768
4,213
1,195
651
454
3,759
0
35,789
L
3,715
482
0
2,760
10,157
2,430
0
1,816
8,200
0
33,688
W
Bastet
4,328
1,223
0
1,846
6,634
2,442
154
453
6,181
0
33,393
L
Izanami
TashieeBear
Izanami
2,032
1,117
0
94
4,693
1,000
0
634
4,002
0
15,882
L
4,003
77
0
2,154
7,283
3,447
0
0
7,283
0
31,971
W
Ah Muzen Cab
santiavend
Ah Muzen Cab
4,116
992
0
766
6,378
2,046
925
0
6,378
0
43,606

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,569
Gold Earned
23,927
302
Minions Killed
231
0
Camps Cleared
0
971,447
Distance Traveled
985,253
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
4,635
464
26
3
0
191,562
0
W
Anubis
6,613
661
78
8
0
182,216
0
W
Hercules
7,047
705
38
4
0
209,187
0
L
The Morrigan
4,602
460
43
4
0
190,781
2
W
Neith
6,241
624
54
5
0
186,872
0
L
Pele
5,039
504
59
6
0
222,701
2
W
Bastet
6,200
620
58
6
0
217,282
0
L
Izanami
4,286
429
27
3
0
198,080
0
L
Chaac
5,365
537
76
8
0
182,129
0
W
Ah Muzen Cab
6,468
647
74
7
0
175,890
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role