Player Matchup

Arachne
Arachne
KingHunter133
Arachne
Level 124
God Stats
53W - 27L
1,686 SR
Queue Stats
306W - 304L
1,549 Elo+
Party 1
Rama
Rama
MRxRAYxCYST
Rama
Level 114
God Stats
8W - 4L
1,603 SR
Queue Stats
319W - 310L
1,587 Elo+
Party 1
Guan Yu
Guan Yu
SouthernSteel
Guan Yu
Level 127
God Stats
6W - 2L
1,767 SR
Queue Stats
428W - 419L
1,533 Elo+
Party 1
Geb
Geb
noZ888
Geb
Level 108
God Stats
6W - 0L
1,500 SR
Queue Stats
271W - 255L
1,551 Elo+
Party 1
Anubis
Anubis
therealsarahco
Anubis
Level 57
God Stats
64W - 29L
1,668 SR
Queue Stats
240W - 210L
1,573 Elo+
Solo
Team Averages
Level 106
1,645 SR
1,559 Elo+

VS

Team Averages
Level 92
1,530 SR
1,530 Elo+
Ymir
Ymir
FrenchArmyKnife
Ymir
Level 89
God Stats
21W - 16L
1,735 SR
Queue Stats
124W - 115L
1,545 Elo+
Party 3
Cu Chulainn
Cu Chulainn
NonStickStuff
Cu Chulainn
Level 106
God Stats
46W - 47L
1,561 SR
Queue Stats
296W - 281L
1,534 Elo+
Party 3
Neith
Neith
TheWooddyy
Neith
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 11L
1,491 Elo+
Party 2
Anubis
Anubis
muhnameisjake
Anubis
Level 157
God Stats
0W - 2L
1,296 SR
Queue Stats
16W - 14L
1,515 Elo+
Party 2
Maman Brigitte
Maman Brigitte
ratameadaa
Maman Brigitte
Level 79
God Stats
12W - 11L
1,559 SR
Queue Stats
112W - 116L
1,564 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
12
4 / 5 / 2
7,528
538
3,847
12,347
3,609
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
6 / 2 / 1
8,878
634
7,236
8,125
2,767
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Guan Yu
16
7 / 2 / 3
9,096
650
10,453
13,132
13,623
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Geb
noZ888
Geb
12
1 / 2 / 8
7,388
528
6,784
16,739
11,307
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

16
7 / 3 / 3
9,597
686
14,351
12,897
4,800
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 3 / 5
7,402
529
6,123
11,910
8,632
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cu Chulainn
NonStickStuff
Cu Chulainn
11
3 / 6 / 0
7,634
545
7,197
15,230
4,288
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Neith
13
4 / 3 / 1
7,962
569
8,900
9,379
3,347
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
5 / 5 / 1
8,425
602
11,088
10,864
3,039
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Maman Brigitte
ratameadaa
Maman Brigitte
13
1 / 8 / 6
7,420
530
7,231
13,218
3,332
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
27
25
Kills
14
14
Deaths
25
17
Assists
13
Player
Kills
Deaths
Assists
KDA
L
1
3
5
1.17
W
Arachne
4
5
2
1
W
6
2
1
3.25
L
Cu Chulainn
NonStickStuff
Cu Chulainn
3
6
0
0.5
W
Guan Yu
7
2
3
4.25
L
Neith
4
3
1
1.5
L
5
5
1
1.1
W
Geb
noZ888
Geb
1
2
8
2.5
L
Maman Brigitte
ratameadaa
Maman Brigitte
1
8
6
0.5
W
7
3
3
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,671
Damage
40,539
63,240
Taken
60,601
36,106
Mitigated
22,638
27,814
Healing
14,208
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,123
1,709
0
2,398
11,910
8,632
0
4,495
7,373
21,715
900
W
Arachne
3,847
2,356
0
4,772
12,347
3,609
0
4,028
8,319
0
50,879
W
7,236
6,387
0
3,562
8,125
2,767
99
1,194
6,931
0
67,896
L
Cu Chulainn
NonStickStuff
Cu Chulainn
7,197
1,433
0
2,411
15,230
4,288
0
979
13,569
0
50,007
W
Guan Yu
10,453
1,771
975
7,085
13,132
13,623
0
2,665
10,467
0
56,060
L
Neith
8,900
3,759
0
2,861
9,379
3,347
693
1,172
8,207
0
65,063
L
11,088
105
0
3,433
10,864
3,039
0
9,449
1,415
58,152
2,673
W
Geb
noZ888
Geb
6,784
1,292
1,810
2,975
16,739
11,307
0
7,123
9,616
20,586
782
L
Maman Brigitte
ratameadaa
Maman Brigitte
7,231
919
0
3,105
13,218
3,332
0
4,768
8,277
48,819
628
W
14,351
311
0
6,635
12,897
4,800
320
9,162
3,735
89,636
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,487
Gold Earned
38,843
486
Minions Killed
406
0
Camps Cleared
0
1,399,407
Distance Traveled
1,255,643
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
7,402
529
41
3
0
268,396
0
W
Arachne
7,528
538
84
6
0
305,170
0
W
Rama
8,878
634
134
10
0
253,696
0
L
Cu Chulainn
7,634
545
80
6
0
189,559
0
W
Guan Yu
9,096
650
95
7
0
281,643
2
L
Neith
7,962
569
106
8
0
255,122
0
L
Anubis
8,425
602
110
8
0
249,184
1
W
Geb
7,388
528
22
2
0
287,071
4
L
Maman Brigitte
7,420
530
69
5
0
293,382
0
W
Anubis
9,597
686
151
11
0
271,827
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role